Player Matchup

Cthulhu
Cthulhu
GoReUnLuCkY
Cthulhu
Level 12
God Stats
2W - 7L
1,289 SR
Queue Stats
30W - 48L
1,328 Elo+
Solo
Cliodhna
Cliodhna
Moondala
Cliodhna
Level 27
God Stats
11W - 10L
1,455 SR
Queue Stats
120W - 126L
1,412 Elo+
Solo
Neith
Neith
gnomo-oportuno
Neith
Level 6
God Stats
2W - 1L
1,515 SR
Queue Stats
4W - 5L
1,544 Elo+
Solo
Set
Set
iCriiix
Set
Level 28
God Stats
14W - 17L
1,608 SR
Queue Stats
132W - 177L
1,424 Elo+
Party 1
Medusa
Medusa
louis_cth1
Medusa
Level 5
God Stats
1W - 2L
1,684 SR
Queue Stats
16W - 26L
1,656 Elo+
Party 1
Team Averages
Level 16
1,510 SR
1,473 Elo+

VS

Team Averages
Level 22
1,592 SR
1,559 Elo+
Nemesis
Nemesis
AcidDig590
Nemesis
Level 29
God Stats
4W - 2L
1,748 SR
Queue Stats
73W - 78L
1,493 Elo+
Solo
Olorun
Olorun
Evil-SamuraiJack
Olorun
Level 29
God Stats
5W - 6L
1,437 SR
Queue Stats
291W - 232L
1,519 Elo+
Solo
Neith
Neith
Nzimwale
Neith
Level 8
God Stats
1W - 0L
1,257 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Chang'e
Chang'e
Squidg3
Chang'e
Level 17
God Stats
1W - 0L
1,811 SR
Queue Stats
2W - 0L
1,656 Elo+
Party 2
Kali
Kali
asiercalvo
Kali
Level 26
God Stats
2W - 0L
1,710 SR
Queue Stats
24W - 19L
1,629 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GoReUnLuCkY
Cthulhu
10
0 / 7 / 0
6,391
355
3,616
14,378
10,191
Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cliodhna
Moondala
Cliodhna
14
6 / 9 / 0
9,251
514
9,434
15,959
5,521
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
0 / 8 / 0
6,498
361
2,181
9,992
2,777
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Set
12
3 / 6 / 4
7,527
418
7,310
12,371
3,812
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
louis_cth1
Medusa
11
3 / 5 / 1
7,167
398
4,305
8,638
2,155
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AcidDig590
Nemesis
18
8 / 1 / 4
11,460
637
9,468
11,679
6,236
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
7 / 0 / 5
11,371
632
8,801
7,960
3,992
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Neith
Nzimwale
Neith
14
3 / 7 / 3
9,606
534
4,506
10,421
3,443
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
Squidg3
Chang'e
11
0 / 4 / 2
7,916
440
1,734
8,950
2,421
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
17 / 0 / 8
13,269
737
20,310
20,701
11,604
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
57
12
Kills
35
35
Deaths
12
5
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Nemesis
AcidDig590
Nemesis
8
1
4
10
W
7
0
5
9.5
L
Cthulhu
GoReUnLuCkY
Cthulhu
0
7
0
0
L
Cliodhna
Moondala
Cliodhna
6
9
0
0.67
W
Neith
Nzimwale
Neith
3
7
3
0.64
W
Chang'e
Squidg3
Chang'e
0
4
2
0.25
W
17
0
8
21
L
0
8
0
0
L
Set
3
6
4
0.83
L
Medusa
louis_cth1
Medusa
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,846
Damage
44,819
61,338
Taken
59,711
24,456
Mitigated
27,696
7,306
Healing
30,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
AcidDig590
Nemesis
9,468
5,600
0
5,416
11,679
6,236
2,433
2,653
9,026
0
57,262
W
8,801
5,018
455
5,205
7,960
3,992
5,584
461
7,499
67,286
9,001
L
Cthulhu
GoReUnLuCkY
Cthulhu
3,616
354
0
0
14,378
10,191
0
454
13,640
21,865
0
L
Cliodhna
Moondala
Cliodhna
9,434
1,701
0
3,828
15,959
5,521
0
3,895
11,967
0
50,334
W
Neith
Nzimwale
Neith
4,506
2,363
0
1,615
10,421
3,443
4,413
0
10,421
0
50,859
W
Chang'e
Squidg3
Chang'e
1,734
0
761
2,502
8,950
2,421
654
0
8,950
20,762
0
W
20,310
12,863
0
14,979
20,701
11,604
64
567
20,134
0
107,902
L
2,181
1,024
0
1,086
9,992
2,777
290
1,520
8,472
0
24,797
L
Set
7,310
4,929
0
1,176
12,371
3,812
442
2,526
9,845
0
36,946
L
Medusa
louis_cth1
Medusa
4,305
2,438
0
1,216
8,638
2,155
919
1,432
7,133
0
24,320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,834
Gold Earned
53,622
282
Minions Killed
518
0
Camps Cleared
0
1,389,420
Distance Traveled
1,599,041
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
11,460
637
112
6
0
302,817
0
W
Olorun
11,371
632
130
7
0
327,408
7
L
Cthulhu
6,391
355
37
2
0
254,680
0
L
Cliodhna
9,251
514
84
5
0
311,365
1
W
Neith
9,606
534
82
5
0
283,534
0
W
Chang'e
7,916
440
45
3
0
283,479
0
W
Kali
13,269
737
149
8
0
401,803
0
L
Neith
6,498
361
50
3
0
220,866
0
L
Set
7,527
418
56
3
0
318,123
0
L
Medusa
7,167
398
55
3
0
284,386
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role