Player Matchup

Tsukuyomi
Tsukuyomi
Akioism
Tsukuyomi
Level 89
God Stats
7W - 7L
1,558 SR
Queue Stats
218W - 212L
1,562 Elo+
Party 3
King Arthur
King Arthur
Jetvoidweller
King Arthur
Level 127
God Stats
5W - 4L
1,559 SR
Queue Stats
303W - 274L
1,614 Elo+
Party 3
Gilgamesh
Gilgamesh
Logaids
Gilgamesh
Level 147
God Stats
8W - 5L
1,500 SR
Queue Stats
128W - 128L
1,526 Elo+
Solo
Discordia
Discordia
UrWifesNewbf96
Discordia
Level 87
God Stats
28W - 13L
1,734 SR
Queue Stats
718W - 669L
1,608 Elo+
Party 4
Heimdallr
Heimdallr
oJaeger-
Heimdallr
Level 154
God Stats
4W - 1L
1,636 SR
Queue Stats
118W - 97L
1,690 Elo+
Party 4
Team Averages
Level 121
1,598 SR
1,600 Elo+

VS

Team Averages
Level 120
1,660 SR
1,613 Elo+
Thanatos
Thanatos
Kojaih
Thanatos
Level 108
God Stats
17W - 14L
1,523 SR
Queue Stats
422W - 349L
1,637 Elo+
Solo
Chiron
Chiron
LancerArtorias
Chiron
Level 89
God Stats
2W - 1L
1,664 SR
Queue Stats
16W - 14L
1,617 Elo+
Party 1
Geb
Geb
ShieldWalllTaunt
Geb
Level 160
God Stats
7W - 3L
1,727 SR
Queue Stats
648W - 623L
1,645 Elo+
Party 2
Chang'e
Chang'e
UndrclasHero
Chang'e
Level 119
God Stats
1W - 4L
1,631 SR
Queue Stats
509W - 462L
1,515 Elo+
Party 2
Achilles
Achilles
WoodSilver
Achilles
Level 126
God Stats
2W - 0L
1,758 SR
Queue Stats
59W - 39L
1,650 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Akioism
Tsukuyomi
20
9 / 8 / 1
13,465
464
17,085
21,924
7,673
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
Jetvoidweller
King Arthur
18
1 / 5 / 0
12,270
423
10,110
21,030
27,298
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Gilgamesh
Logaids
Gilgamesh
17
2 / 7 / 6
12,098
417
16,560
27,790
26,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Discordia
UrWifesNewbf96
Discordia
19
0 / 7 / 6
12,273
423
19,683
15,523
5,951
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Heimdallr
oJaeger-
Heimdallr
20
2 / 7 / 3
13,405
462
13,127
22,156
9,316
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Kojaih
Thanatos
20
11 / 5 / 8
16,959
585
19,920
24,756
12,494
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

20
3 / 6 / 8
15,289
527
9,370
21,378
8,418
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
3 / 1 / 17
14,624
504
10,650
30,067
37,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chang'e
UndrclasHero
Chang'e
20
5 / 2 / 12
14,928
515
22,230
23,611
10,821
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Achilles
WoodSilver
Achilles
20
12 / 0 / 8
15,939
550
19,456
28,372
39,821
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
87
14
Kills
34
34
Deaths
14
16
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
Akioism
Tsukuyomi
9
8
1
1.19
L
King Arthur
Jetvoidweller
King Arthur
1
5
0
0.2
W
Thanatos
Kojaih
Thanatos
11
5
8
3
W
3
6
8
1.17
L
Gilgamesh
Logaids
Gilgamesh
2
7
6
0.71
W
3
1
17
11.5
W
Chang'e
UndrclasHero
Chang'e
5
2
12
5.5
L
Discordia
UrWifesNewbf96
Discordia
0
7
6
0.43
W
Achilles
WoodSilver
Achilles
12
0
8
16
L
Heimdallr
oJaeger-
Heimdallr
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,565
Damage
81,626
108,423
Taken
128,184
76,404
Mitigated
108,570
13,379
Healing
74,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
Akioism
Tsukuyomi
17,085
1,946
0
5,849
21,924
7,673
0
4,465
17,342
0
94,348
L
King Arthur
Jetvoidweller
King Arthur
10,110
1,132
0
938
21,030
27,298
0
5,684
15,200
1,160
77,591
W
Thanatos
Kojaih
Thanatos
19,920
6,065
0
17,729
24,756
12,494
1,079
2,408
22,208
0
150,576
W
9,370
1,408
1,621
6,677
21,378
8,418
5,051
2,572
18,607
0
135,905
L
Gilgamesh
Logaids
Gilgamesh
16,560
4,381
0
2,627
27,790
26,166
0
11,341
16,178
500
52,169
W
10,650
902
0
6,275
30,067
37,016
414
7,174
22,431
36,887
0
W
Chang'e
UndrclasHero
Chang'e
22,230
794
15,381
16,975
23,611
10,821
1,580
8,643
14,301
123,733
0
L
Discordia
UrWifesNewbf96
Discordia
19,683
360
0
910
15,523
5,951
0
5,998
9,255
106,837
0
W
Achilles
WoodSilver
Achilles
19,456
4,786
0
10,177
28,372
39,821
1,258
4,849
23,027
0
84,554
L
Heimdallr
oJaeger-
Heimdallr
13,127
3,498
0
3,055
22,156
9,316
21
4,664
17,418
0
118,901

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,511
Gold Earned
77,739
704
Minions Killed
800
0
Camps Cleared
0
2,684,301
Distance Traveled
3,033,841
47
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
13,465
464
138
5
0
584,437
17
L
King Arthur
12,270
423
151
5
0
548,025
14
W
Thanatos
16,959
585
202
7
0
643,358
5
W
Chiron
15,289
527
216
7
0
543,453
9
L
Gilgamesh
12,098
417
59
2
0
557,775
6
W
Geb
14,624
504
38
1
0
654,055
7
W
Chang'e
14,928
515
193
7
0
586,213
7
L
Discordia
12,273
423
170
6
0
532,601
8
W
Achilles
15,939
550
151
5
0
606,762
7
L
Heimdallr
13,405
462
186
6
0
461,463
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role