Player Matchup

Sol
Sol
AkenoA2
Sol
Level 5
God Stats
2W - 2L
1,177 SR
Queue Stats
3W - 2L
1,380 Elo+
Party 2
Charybdis
Charybdis
Kathrinee
Charybdis
Level 11
God Stats
3W - 0L
1,500 SR
Queue Stats
8W - 4L
1,380 Elo+
Party 2
Fenrir
Fenrir
Vorsdk
Fenrir
Level 6
God Stats
3W - 0L
1,500 SR
Queue Stats
9W - 5L
1,380 Elo+
Party 2
Team Averages
Level 7
1,392 SR
1,380 Elo+

VS

Team Averages
Level 55
1,468 SR
1,407 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
bangloar
Bellona
Level 11
God Stats
1W - 4L
1,404 SR
Queue Stats
10W - 14L
1,388 Elo+
Party 1
Nemesis
Nemesis
skuith
Nemesis
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,332 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
14
7 / 4 / 9
9,916
763
9,108
7,595
2,342
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charybdis
Kathrinee
Charybdis
17
15 / 1 / 8
11,604
893
23,015
13,638
4,620
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Vorsdk
Fenrir
13
1 / 3 / 18
9,393
723
10,889
10,494
5,644
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
3 / 8 / 4
8,761
674
8,344
13,145
4,260
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bellona
bangloar
Bellona
12
3 / 7 / 5
8,993
692
9,708
20,488
13,211
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
skuith
Nemesis
11
2 / 8 / 5
8,176
629
7,202
14,753
6,146
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
22
23
Kills
8
8
Deaths
23
35
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
3
8
4
0.63
W
Sol
7
4
9
2.88
W
Charybdis
Kathrinee
Charybdis
15
1
8
19
W
Fenrir
Vorsdk
Fenrir
1
3
18
3.33
L
Bellona
bangloar
Bellona
3
7
5
0.79
L
Nemesis
skuith
Nemesis
2
8
5
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,012
Damage
25,254
31,727
Taken
48,386
12,606
Mitigated
23,617
12,635
Healing
9,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
8,344
2,070
695
1,593
13,145
4,260
0
2,324
10,821
34,490
0
W
Sol
9,108
2,324
0
822
7,595
2,342
247
1,403
6,192
30,654
0
W
Charybdis
Kathrinee
Charybdis
23,015
13,023
0
10,297
13,638
4,620
2,215
4,446
9,192
0
79,927
W
Fenrir
Vorsdk
Fenrir
10,889
1,848
0
1,516
10,494
5,644
168
3,119
7,375
535
16,089
L
Bellona
bangloar
Bellona
9,708
1,838
309
1,918
20,488
13,211
0
2,914
17,574
0
21,912
L
Nemesis
skuith
Nemesis
7,202
4,286
428
4,222
14,753
6,146
0
4,365
10,388
0
16,293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,913
Gold Earned
25,930
183
Minions Killed
105
8
Camps Cleared
3
665,967
Distance Traveled
628,902
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,761
674
59
5
2
200,599
2
W
Sol
9,916
763
51
4
1
208,959
3
W
Charybdis
11,604
893
126
10
6
232,218
0
W
Fenrir
9,393
723
6
0
1
224,790
1
L
Bellona
8,993
692
20
2
1
222,067
0
L
Nemesis
8,176
629
26
2
0
206,236
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role