Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
 
Zeus
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
SoyElFalconVerde
Jing Wei
Level 29
God Stats
1W - 1L
1,698 SR
Queue Stats
263W - 70L
1,817 Elo+
Party 2
Fafnir
Fafnir
Wircabj
Fafnir
Level 84
God Stats
18W - 12L
1,605 SR
Queue Stats
772W - 333L
1,688 Elo+
Party 2
He Bo
He Bo
toma ksks
He Bo
Level 142
God Stats
8W - 4L
1,732 SR
Queue Stats
419W - 447L
1,450 Elo+
Solo
Team Averages
Level 86
1,607 SR
1,591 Elo+

VS

Team Averages
Level 97
1,568 SR
1,564 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cliodhna
Cliodhna
Guimpereira
Cliodhna
Level 47
God Stats
5W - 7L
1,497 SR
Queue Stats
241W - 199L
1,552 Elo+
Solo
Ymir
Ymir
InFeels
Ymir
Level 125
God Stats
10W - 4L
1,705 SR
Queue Stats
278W - 228L
1,612 Elo+
Solo
Olorun
Olorun
JanusOrTroll69
Olorun
Level 48
God Stats
3W - 1L
1,689 SR
Queue Stats
5W - 2L
1,646 Elo+
Party 1
Discordia
Discordia
Labortamox
Discordia
Level 107
God Stats
6W - 7L
1,450 SR
Queue Stats
434W - 420L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
1 / 0 / 1
6,121
612
3,558
4,856
2,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Zeus
 
Zeus
8
1 / 3 / 0
5,445
545
4,179
6,373
2,039
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
0 / 0 / 1
5,347
535
1,644
2,797
616
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fafnir
Wircabj
Fafnir
8
0 / 1 / 3
5,000
500
1,907
6,633
3,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

He Bo
toma ksks
He Bo
7
2 / 2 / 0
4,771
477
2,269
4,529
1,169
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
11
0 / 0 / 1
5,873
587
3,187
4,081
964
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cliodhna
Guimpereira
Cliodhna
11
3 / 0 / 0
6,214
621
4,194
6,148
1,912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
InFeels
Ymir
8
0 / 2 / 1
4,711
471
1,566
5,555
2,917
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
3 / 1 / 0
6,637
664
5,755
6,009
2,263
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Discordia
Labortamox
Discordia
9
0 / 1 / 1
5,397
540
2,095
3,469
956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
9
4
Kills
6
6
Deaths
4
5
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
0
1
1.5
L
Zeus
 
Zeus
1
3
0
0.33
W
Jing Wei
 
Jing Wei
0
0
1
0.5
W
Cliodhna
Guimpereira
Cliodhna
3
0
0
3
W
Ymir
InFeels
Ymir
0
2
1
0.25
W
3
1
0
3
W
Discordia
Labortamox
Discordia
0
1
1
0.5
L
0
0
1
0.5
L
Fafnir
Wircabj
Fafnir
0
1
3
1.5
L
He Bo
toma ksks
He Bo
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,557
Damage
16,797
25,188
Taken
25,262
9,903
Mitigated
9,012
11,665
Healing
11,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
3,558
391
0
2,594
4,856
2,139
0
1,060
3,546
43,749
0
L
Zeus
 
Zeus
4,179
530
0
2,643
6,373
2,039
0
3,902
2,471
26,936
0
W
Jing Wei
 
Jing Wei
3,187
2,412
0
1,976
4,081
964
0
479
3,592
0
39,397
W
Cliodhna
Guimpereira
Cliodhna
4,194
762
0
3,741
6,148
1,912
0
2,142
3,905
0
44,504
W
Ymir
InFeels
Ymir
1,566
729
155
945
5,555
2,917
0
2,932
2,593
11,623
0
W
5,755
2,397
0
3,881
6,009
2,263
798
4,509
1,500
38,216
5,256
W
Discordia
Labortamox
Discordia
2,095
141
0
1,285
3,469
956
0
1,654
1,759
29,465
0
L
1,644
1,141
0
1,192
2,797
616
0
419
2,378
0
30,011
L
Fafnir
Wircabj
Fafnir
1,907
630
233
3,070
6,633
3,940
0
921
5,592
9,256
0
L
He Bo
toma ksks
He Bo
2,269
171
0
1,933
4,529
1,169
0
1,834
2,611
17,630
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,684
Gold Earned
28,832
304
Minions Killed
358
0
Camps Cleared
0
892,378
Distance Traveled
1,010,277
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,121
612
111
11
0
194,079
3
L
Zeus
5,445
545
62
6
0
125,052
4
W
Jing Wei
5,873
587
81
8
0
197,613
3
W
Cliodhna
6,214
621
88
9
0
256,513
3
W
Ymir
4,711
471
30
3
0
183,043
2
W
Olorun
6,637
664
89
9
0
178,811
4
W
Discordia
5,397
540
70
7
0
194,297
4
L
Jing Wei
5,347
535
71
7
0
189,040
2
L
Fafnir
5,000
500
17
2
0
202,554
4
L
He Bo
4,771
477
43
4
0
181,653
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role