Player Matchup

Kali
Kali
 
Kali
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
 
Skadi
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
Betesman
Kukulkan
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Athena
Athena
Zarkunin
Athena
Level 22
God Stats
2W - 3L
1,503 SR
Queue Stats
54W - 65L
1,430 Elo+
Solo
Cthulhu
Cthulhu
ZerXAkumA
Cthulhu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,713 Elo+
Party 1
Team Averages
Level 15
1,501 SR
1,529 Elo+

VS

Team Averages
Level 18
1,516 SR
1,403 Elo+
Nike
Nike
KermitSS
Nike
Level 29
God Stats
12W - 13L
1,381 SR
Queue Stats
172W - 175L
1,495 Elo+
Solo
Bacchus
Bacchus
RogUeGoDx
Bacchus
Level 12
God Stats
5W - 4L
1,500 SR
Queue Stats
14W - 15L
1,367 Elo+
Solo
Skadi
Skadi
Suedeh3ad
Skadi
Level 4
God Stats
14W - 5L
1,673 SR
Queue Stats
420W - 422L
1,299 Elo+
Solo
Osiris
Osiris
Zaih
Osiris
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 43L
1,462 Elo+
Solo
Izanami
Izanami
zakkswamp
Izanami
Level 27
God Stats
6W - 4L
1,525 SR
Queue Stats
46W - 57L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
9
3 / 4 / 2
5,834
530
5,095
7,559
2,939
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Skadi
 
Skadi
7
1 / 6 / 1
4,861
442
2,713
6,946
1,534
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kukulkan
Betesman
Kukulkan
7
1 / 6 / 0
5,022
457
3,083
5,226
1,110
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Athena
Zarkunin
Athena
8
2 / 3 / 3
5,044
459
3,149
8,425
7,036
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cthulhu
ZerXAkumA
Cthulhu
6
0 / 3 / 0
4,360
396
3,146
6,992
2,949
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
13
7 / 1 / 3
7,695
700
3,090
8,206
3,114
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bacchus
RogUeGoDx
Bacchus
9
1 / 2 / 11
5,921
538
3,180
8,145
7,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Skadi
Suedeh3ad
Skadi
10
4 / 1 / 7
6,591
599
8,327
5,202
1,462
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Osiris
Zaih
Osiris
11
4 / 1 / 2
6,368
579
6,679
7,581
4,437
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Izanami
zakkswamp
Izanami
9
6 / 2 / 3
5,863
533
5,701
4,725
1,096
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
48
7
Kills
22
22
Deaths
7
6
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
3
4
2
1
L
Skadi
 
Skadi
1
6
1
0.25
L
Kukulkan
Betesman
Kukulkan
1
6
0
0.17
W
Nike
7
1
3
8.5
W
Bacchus
RogUeGoDx
Bacchus
1
2
11
3.25
W
Skadi
Suedeh3ad
Skadi
4
1
7
7.5
W
Osiris
Zaih
Osiris
4
1
2
5
L
Athena
Zarkunin
Athena
2
3
3
1.17
L
Cthulhu
ZerXAkumA
Cthulhu
0
3
0
0
W
Izanami
zakkswamp
Izanami
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,186
Damage
26,977
35,148
Taken
33,859
15,568
Mitigated
17,663
4,195
Healing
10,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
5,095
2,048
0
2,133
7,559
2,939
0
708
6,851
0
20,395
L
Skadi
 
Skadi
2,713
885
0
0
6,946
1,534
96
1,153
5,747
0
16,168
L
Kukulkan
Betesman
Kukulkan
3,083
505
0
0
5,226
1,110
0
373
4,807
15,254
0
W
Nike
3,090
825
0
3,598
8,206
3,114
0
1,256
6,865
0
45,532
W
Bacchus
RogUeGoDx
Bacchus
3,180
399
0
2,126
8,145
7,554
56
2,228
5,732
9,497
0
W
Skadi
Suedeh3ad
Skadi
8,327
3,236
0
1,732
5,202
1,462
51
1,323
3,800
0
30,302
W
Osiris
Zaih
Osiris
6,679
2,059
347
2,138
7,581
4,437
793
3,216
3,711
0
29,072
L
Athena
Zarkunin
Athena
3,149
1,160
0
785
8,425
7,036
0
826
7,462
11,688
0
L
Cthulhu
ZerXAkumA
Cthulhu
3,146
284
0
1,277
6,992
2,949
0
120
6,267
11,280
0
W
Izanami
zakkswamp
Izanami
5,701
4,455
0
912
4,725
1,096
1,154
352
4,373
0
28,855

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,121
Gold Earned
32,438
120
Minions Killed
295
0
Camps Cleared
0
935,395
Distance Traveled
1,075,634
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
5,834
530
32
3
0
214,267
1
L
Skadi
4,861
442
30
3
0
189,363
1
L
Kukulkan
5,022
457
27
2
0
164,281
1
W
Nike
7,695
700
104
9
0
218,415
1
W
Bacchus
5,921
538
10
1
0
226,972
3
W
Skadi
6,591
599
58
5
0
210,816
1
W
Osiris
6,368
579
55
5
0
214,422
2
L
Athena
5,044
459
14
1
0
190,476
3
L
Cthulhu
4,360
396
17
2
0
177,008
1
W
Izanami
5,863
533
68
6
0
205,009
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role