Player Matchup

Hel
Hel
 
Hel
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
StockMarrow7703
Neith
Level 129
God Stats
6W - 14L
1,379 SR
Queue Stats
450W - 482L
1,503 Elo+
Solo
Susano
Susano
crashaobondicota
Susano
Level 158
God Stats
84W - 103L
1,444 SR
Queue Stats
811W - 759L
1,538 Elo+
Party 1
Team Averages
Level 144
1,465 SR
1,508 Elo+

VS

Team Averages
Level 126
1,659 SR
1,597 Elo+
Cliodhna
Cliodhna
 
Cliodhna
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
FacuSantillan
Bastet
Level 131
God Stats
2W - 0L
1,832 SR
Queue Stats
156W - 174L
1,544 Elo+
Solo
Charybdis
Charybdis
Fox Fernandez
Charybdis
Level 116
God Stats
9W - 9L
1,553 SR
Queue Stats
378W - 392L
1,523 Elo+
Solo
Olorun
Olorun
JacaréTurbo
Olorun
Level 157
God Stats
1W - 0L
1,714 SR
Queue Stats
83W - 65L
1,592 Elo+
Solo
Thor
Thor
Lei171
Thor
Level 76
God Stats
1W - 0L
1,696 SR
Queue Stats
39W - 6L
1,825 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
13
0 / 7 / 5
7,991
470
5,811
13,135
6,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
 
Gilgamesh
13
1 / 5 / 1
7,980
469
6,666
16,041
10,967
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cthulhu
 
Cthulhu
11
1 / 3 / 3
7,133
420
5,074
14,701
12,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
2 / 2 / 3
8,763
515
5,874
9,032
3,388
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

14
4 / 5 / 1
8,625
507
6,573
13,724
4,699
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
16
9 / 3 / 5
10,068
592
7,575
11,508
4,791
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
2 / 1 / 10
8,195
482
11,244
12,407
3,964
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charybdis
Fox Fernandez
Charybdis
15
1 / 2 / 0
9,327
549
4,322
6,078
2,006
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Olorun
18
6 / 1 / 8
10,907
642
15,449
11,410
4,651
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thor
Lei171
Thor
16
4 / 1 / 7
9,776
575
10,116
11,391
10,076
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
52
8
Kills
22
22
Deaths
8
13
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
7
5
0.36
L
Gilgamesh
 
Gilgamesh
1
5
1
0.3
L
Cthulhu
 
Cthulhu
1
3
3
0.83
W
Cliodhna
 
Cliodhna
9
3
5
3.83
W
2
1
10
7
W
Charybdis
Fox Fernandez
Charybdis
1
2
0
0.5
W
Olorun
6
1
8
10
W
Thor
Lei171
Thor
4
1
7
7.5
L
2
2
3
1.75
L
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,998
Damage
48,706
66,633
Taken
52,794
38,169
Mitigated
25,488
17,718
Healing
21,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
5,811
156
1,400
4,701
13,135
6,427
0
5,683
7,452
48,333
0
L
Gilgamesh
 
Gilgamesh
6,666
1,104
0
3,363
16,041
10,967
0
2,214
13,827
3,819
46,677
L
Cthulhu
 
Cthulhu
5,074
666
74
1,644
14,701
12,688
0
5,319
9,382
26,346
0
W
Cliodhna
 
Cliodhna
7,575
772
0
4,752
11,508
4,791
0
1,304
10,130
0
64,988
W
11,244
2,788
0
4,175
12,407
3,964
0
2,617
9,674
0
38,066
W
Charybdis
Fox Fernandez
Charybdis
4,322
2,089
0
1,494
6,078
2,006
3,396
1,630
4,426
0
58,978
W
Olorun
15,449
8,402
511
7,457
11,410
4,651
2,799
3,615
7,459
87,036
0
W
Thor
Lei171
Thor
10,116
3,078
0
3,607
11,391
10,076
0
2,055
9,332
0
60,744
L
5,874
1,314
0
3,132
9,032
3,388
0
0
9,032
0
63,137
L
6,573
765
0
3,404
13,724
4,699
0
2,233
11,491
0
48,696

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,492
Gold Earned
48,273
471
Minions Killed
604
0
Camps Cleared
0
1,596,983
Distance Traveled
1,688,340
23
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,991
470
120
7
0
318,549
6
L
Gilgamesh
7,980
469
102
6
0
320,513
4
L
Cthulhu
7,133
420
38
2
0
332,994
3
W
Cliodhna
10,068
592
120
7
0
350,726
5
W
Bastet
8,195
482
43
3
0
377,746
10
W
Charybdis
9,327
549
138
8
0
325,206
6
W
Olorun
10,907
642
174
10
0
316,338
3
W
Thor
9,776
575
129
8
0
318,324
3
L
Neith
8,763
515
122
7
0
292,005
5
L
Susano
8,625
507
89
5
0
332,922
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role