Player Matchup

Thoth
Thoth
Bronze I
Canabysslock
Thoth
Bronze I
Level 111
God Stats
1W - 3L
1,189 SR
Queue Stats
633W - 652L
342 MMR
Solo
Cthulhu
Cthulhu
Bronze V
Disbabydream
Cthulhu
Bronze V
Level 157
God Stats
20W - 21L
1,421 SR
Queue Stats
842W - 1,572L
-353 MMR
Solo
Achilles
Achilles
Silver V
Kmbqz
Achilles
Silver V
Level 105
God Stats
13W - 12L
1,472 SR
Queue Stats
98W - 115L
573 MMR
Solo
Gilgamesh
Gilgamesh
Bronze I
Ropol2000
Gilgamesh
Bronze I
Level 122
God Stats
2W - 7L
1,473 SR
Queue Stats
348W - 375L
344 MMR
Solo
Hachiman
Hachiman
Bronze II
Sir-_-Lord
Hachiman
Bronze II
Level 89
God Stats
31W - 33L
1,485 SR
Queue Stats
203W - 240L
393 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 117
1,408 SR
260 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 115
1,537 SR
255 MMR
Geb
Geb
Silver V
Donkeylong69
Geb
Silver V
Level 120
God Stats
9W - 8L
1,462 SR
Queue Stats
452W - 480L
400 MMR
Solo
Ymir
Ymir
Bronze III
FurKan1510
Ymir
Bronze III
Level 126
God Stats
58W - 45L
1,548 SR
Queue Stats
379W - 399L
-71 MMR
Solo
Heimdallr
Heimdallr
Silver IV
KrunchyCrispy
Heimdallr
Silver IV
Level 127
God Stats
13W - 12L
1,532 SR
Queue Stats
365W - 378L
586 MMR
Solo
Chiron
Chiron
Silver V
WaterMalonetips
Chiron
Silver V
Level 92
God Stats
16W - 16L
1,446 SR
Queue Stats
249W - 260L
533 MMR
Solo
Pele
Pele
Bronze IV
digitalxy
Pele
Bronze IV
Level 109
God Stats
10W - 5L
1,699 SR
Queue Stats
105W - 172L
-174 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 11 / 2
11,081
462
14,202
19,611
6,417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
Disbabydream
Cthulhu
17
0 / 0 / 1
9,928
414
1,027
4,518
4,420
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Achilles
Kmbqz
Achilles
19
8 / 5 / 3
12,608
525
17,837
20,200
10,343
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
Ropol2000
Gilgamesh
15
0 / 6 / 3
9,421
393
5,138
23,849
13,379
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hachiman
Sir-_-Lord
Hachiman
2
0 / 1 / 0
6,126
255
160
1,701
238
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
ArtioMorgan Le FayAthenaFenrirCharybdis

VS

Bans
ArachneHadesBastetBaba YagaAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 4 / 2
14,140
589
14,932
21,366
12,105
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

20
3 / 3 / 8
13,344
556
8,540
21,335
20,782
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heimdallr
KrunchyCrispy
Heimdallr
20
9 / 2 / 3
14,189
591
20,344
12,749
6,832
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

20
4 / 2 / 5
13,348
556
9,460
16,341
6,766
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pele
4
0 / 1 / 0
7,476
312
225
1,113
197
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
41
12
Kills
23
23
Deaths
12
9
Assists
18
Player
Kills
Deaths
Assists
KDA
L
4
11
2
0.45
L
Cthulhu
Disbabydream
Cthulhu
0
0
1
0.5
W
7
4
2
2
W
3
3
8
2.33
L
Achilles
Kmbqz
Achilles
8
5
3
1.9
W
Heimdallr
KrunchyCrispy
Heimdallr
9
2
3
5.25
L
Gilgamesh
Ropol2000
Gilgamesh
0
6
3
0.25
L
Hachiman
Sir-_-Lord
Hachiman
0
1
0
0
W
4
2
5
3.25
W
Pele
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,364
Damage
53,501
69,879
Taken
72,904
34,797
Mitigated
46,682
11,354
Healing
27,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,202
1,157
0
2,380
19,611
6,417
561
8,933
10,678
66,276
0
L
Cthulhu
Disbabydream
Cthulhu
1,027
0
0
0
4,518
4,420
0
547
3,971
28,789
0
W
14,932
834
104
9,535
21,366
12,105
689
4,052
16,918
121,805
0
W
8,540
911
2,418
5,781
21,335
20,782
402
6,340
14,588
61,354
0
L
Achilles
Kmbqz
Achilles
17,837
6,727
0
2,653
20,200
10,343
1,138
6,725
13,475
0
79,689
W
Heimdallr
KrunchyCrispy
Heimdallr
20,344
6,469
0
3,260
12,749
6,832
3,038
1,814
10,883
0
101,792
L
Gilgamesh
Ropol2000
Gilgamesh
5,138
550
900
5,251
23,849
13,379
0
6,308
17,540
0
45,197
L
Hachiman
Sir-_-Lord
Hachiman
160
0
0
170
1,701
238
0
959
742
0
950
W
9,460
3,117
751
5,515
16,341
6,766
7,298
2,216
14,061
0
115,487
W
Pele
225
166
0
64
1,113
197
0
38
1,075
0
2,610

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,164
Gold Earned
62,497
421
Minions Killed
654
0
Camps Cleared
0
1,831,053
Distance Traveled
1,783,957
25
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
11,081
462
134
6
0
414,853
4
L
Cthulhu
9,928
414
79
3
0
366,909
15
W
Geb
14,140
589
183
8
0
518,966
3
W
Ymir
13,344
556
109
5
0
413,437
6
L
Achilles
12,608
525
128
5
0
455,119
5
W
Heimdallr
14,189
591
154
6
0
420,002
1
L
Gilgamesh
9,421
393
79
3
0
553,568
0
L
Hachiman
6,126
255
1
0
0
40,604
1
W
Chiron
13,348
556
200
8
0
398,211
1
W
Pele
7,476
312
8
0
0
33,341
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role