Player Matchup

Hercules
Hercules
DragonsAspect
Hercules
Level 106
God Stats
6W - 4L
1,612 SR
Queue Stats
279W - 265L
1,593 Elo+
Solo
Hou Yi
Hou Yi
DyEsSuCr
Hou Yi
Level 127
God Stats
1W - 0L
1,819 SR
Queue Stats
275W - 298L
1,526 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
K0ppernicus
Morgan Le Fay
Level 66
God Stats
7W - 6L
1,557 SR
Queue Stats
100W - 103L
1,471 Elo+
Solo
Medusa
Medusa
RichHWMF
Medusa
Level 88
God Stats
3W - 2L
1,555 SR
Queue Stats
89W - 94L
1,442 Elo+
Solo
Nu Wa
Nu Wa
StoopyDoo
Nu Wa
Level 145
God Stats
2W - 2L
1,728 SR
Queue Stats
210W - 213L
1,648 Elo+
Solo
Team Averages
Level 106
1,654 SR
1,536 Elo+

VS

Team Averages
Level 101
1,583 SR
1,499 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
 
Cliodhna
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Merlle
Jormungandr
Level 153
God Stats
0W - 1L
1,760 SR
Queue Stats
76W - 88L
1,561 Elo+
Solo
Nu Wa
Nu Wa
Treme
Nu Wa
Level 58
God Stats
1W - 1L
1,655 SR
Queue Stats
208W - 159L
1,576 Elo+
Solo
Thoth
Thoth
xRUNAWAYx
Thoth
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 30L
1,358 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DragonsAspect
Hercules
18
11 / 0 / 15
11,825
1,183
12,394
15,778
18,096
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hou Yi
DyEsSuCr
Hou Yi
17
9 / 3 / 12
11,513
1,151
12,856
10,849
4,221
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morgan Le Fay
K0ppernicus
Morgan Le Fay
17
6 / 0 / 14
10,776
1,078
9,650
7,651
3,051
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Medusa
RichHWMF
Medusa
17
1 / 0 / 17
10,204
1,020
10,067
8,076
3,267
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Nu Wa
StoopyDoo
Nu Wa
17
2 / 3 / 19
10,017
1,002
12,068
9,626
3,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Team 1 Tickets

258

VS

Team 2 Tickets

141

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
1 / 3 / 2
9,327
933
6,649
8,745
2,374
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cliodhna
 
Cliodhna
15
2 / 10 / 2
9,059
906
6,437
16,832
6,215
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jormungandr
Merlle
Jormungandr
16
2 / 4 / 4
9,633
963
12,647
16,447
15,011
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nu Wa
Treme
Nu Wa
16
0 / 5 / 5
9,099
910
17,727
9,118
2,906
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Thoth
xRUNAWAYx
Thoth
15
1 / 7 / 2
8,812
881
5,134
9,824
2,423
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
21
29
Kills
6
6
Deaths
29
77
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
3
2
0.67
L
Cliodhna
 
Cliodhna
2
10
2
0.3
W
Hercules
DragonsAspect
Hercules
11
0
15
18.5
W
Hou Yi
DyEsSuCr
Hou Yi
9
3
12
5
W
Morgan Le Fay
K0ppernicus
Morgan Le Fay
6
0
14
13
L
Jormungandr
Merlle
Jormungandr
2
4
4
1
W
Medusa
RichHWMF
Medusa
1
0
17
9.5
W
Nu Wa
StoopyDoo
Nu Wa
2
3
19
3.83
L
Nu Wa
Treme
Nu Wa
0
5
5
0.5
L
Thoth
xRUNAWAYx
Thoth
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,035
Damage
48,594
51,980
Taken
60,966
32,120
Mitigated
28,929
12,421
Healing
3,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
6,649
1,436
0
894
8,745
2,374
0
3,893
4,720
0
29,132
L
Cliodhna
 
Cliodhna
6,437
557
2
628
16,832
6,215
0
3,996
12,408
0
15,031
W
Hercules
DragonsAspect
Hercules
12,394
3,748
1,055
7,533
15,778
18,096
0
10,859
4,919
0
16,322
W
Hou Yi
DyEsSuCr
Hou Yi
12,856
6,991
0
0
10,849
4,221
0
6,402
4,447
0
43,809
W
Morgan Le Fay
K0ppernicus
Morgan Le Fay
9,650
1,530
216
1,161
7,651
3,051
0
5,695
1,956
33,108
0
L
Jormungandr
Merlle
Jormungandr
12,647
1,960
127
456
16,447
15,011
0
5,529
10,726
36,969
0
W
Medusa
RichHWMF
Medusa
10,067
4,387
0
1,262
8,076
3,267
0
6,488
1,588
0
43,429
W
Nu Wa
StoopyDoo
Nu Wa
12,068
3,400
0
1,194
9,626
3,485
0
6,064
3,562
25,829
0
L
Nu Wa
Treme
Nu Wa
17,727
3,671
0
1,238
9,118
2,906
0
3,719
5,171
40,283
0
L
Thoth
xRUNAWAYx
Thoth
5,134
491
0
21
9,824
2,423
0
4,581
5,081
21,428
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,335
Gold Earned
45,930
218
Minions Killed
214
12
Camps Cleared
5
995,485
Distance Traveled
872,328
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,327
933
61
6
1
191,800
0
L
Cliodhna
9,059
906
24
2
0
167,889
0
W
Hercules
11,825
1,183
13
1
0
211,774
2
W
Hou Yi
11,513
1,151
64
6
4
171,557
4
W
Morgan Le Fay
10,776
1,078
50
5
0
195,697
0
L
Jormungandr
9,633
963
44
4
4
197,547
2
W
Medusa
10,204
1,020
83
8
8
213,895
1
W
Nu Wa
10,017
1,002
8
1
0
202,562
0
L
Nu Wa
9,099
910
51
5
0
181,792
1
L
Thoth
8,812
881
34
3
0
133,300
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role