Player Matchup

Olorun
Olorun
AtomicGuide4202
Olorun
Level 29
God Stats
22W - 14L
1,613 SR
Queue Stats
381W - 379L
1,476 Elo+
Party 1
Bastet
Bastet
DaddySmurf8138
Bastet
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 19L
1,580 Elo+
Party 1
King Arthur
King Arthur
HorusWonders
King Arthur
Level 87
God Stats
6W - 7L
1,460 SR
Queue Stats
144W - 142L
1,500 Elo+
Party 1
Ymir
Ymir
REDEEM GL0RY
Ymir
Level 38
God Stats
5W - 3L
1,610 SR
Queue Stats
94W - 89L
1,452 Elo+
Solo
Danzaburou
Danzaburou
qitra
Danzaburou
Level 118
God Stats
17W - 9L
1,583 SR
Queue Stats
242W - 200L
1,607 Elo+
Party 1
Team Averages
Level 58
1,553 SR
1,523 Elo+

VS

Team Averages
Level 63
1,507 SR
1,476 Elo+
Loki
Loki
 
Loki
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
 
Artemis
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Agni
Agni
Janek2510666
Agni
Level 80
God Stats
3W - 5L
1,440 SR
Queue Stats
628W - 601L
1,441 Elo+
Party 2
Cthulhu
Cthulhu
Moonlesglobe
Cthulhu
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 10L
1,500 Elo+
Party 3
Hachiman
Hachiman
The-Wild-One-sim
Hachiman
Level 13
God Stats
6W - 6L
1,594 SR
Queue Stats
7W - 10L
1,439 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 5 / 3
7,996
533
6,584
11,581
3,589
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

15
4 / 1 / 1
8,518
568
3,570
10,560
3,681
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

King Arthur
HorusWonders
King Arthur
16
5 / 1 / 0
9,473
632
5,261
9,752
5,793
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
1 / 4 / 7
7,489
499
2,076
9,108
6,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
qitra
Danzaburou
18
11 / 2 / 2
11,478
765
11,978
9,663
4,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
15
8 / 4 / 1
9,027
602
8,972
10,087
3,403
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Artemis
 
Artemis
10
2 / 7 / 3
6,394
426
6,526
8,610
2,320
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
2 / 6 / 5
8,262
551
4,883
8,971
2,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
Moonlesglobe
Cthulhu
10
1 / 2 / 3
6,783
452
2,744
6,635
4,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
0 / 5 / 1
6,732
449
4,278
8,356
2,471
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
26
24
Kills
13
13
Deaths
24
13
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
8
4
1
2.13
L
Artemis
 
Artemis
2
7
3
0.5
W
3
5
3
0.9
W
4
1
1
4.5
W
King Arthur
HorusWonders
King Arthur
5
1
0
5
L
2
6
5
0.75
L
Cthulhu
Moonlesglobe
Cthulhu
1
2
3
1.25
W
1
4
7
1.13
L
0
5
1
0.1
W
Danzaburou
qitra
Danzaburou
11
2
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,469
Damage
27,403
50,664
Taken
42,659
24,024
Mitigated
14,995
21,628
Healing
6,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
8,972
3,618
0
2,527
10,087
3,403
0
990
9,097
0
55,267
L
Artemis
 
Artemis
6,526
3,677
0
692
8,610
2,320
0
4,511
4,099
0
26,054
W
6,584
3,227
40
4,724
11,581
3,589
0
2,394
9,167
42,828
0
W
3,570
1,281
0
5,314
10,560
3,681
48
890
9,566
0
61,951
W
King Arthur
HorusWonders
King Arthur
5,261
0
0
3,409
9,752
5,793
320
0
9,752
0
53,080
L
4,883
144
0
1,205
8,971
2,059
0
44
8,927
50,824
0
L
Cthulhu
Moonlesglobe
Cthulhu
2,744
345
0
558
6,635
4,742
0
3,403
3,232
17,166
0
W
2,076
140
192
1,885
9,108
6,856
165
2,312
6,662
19,196
0
L
4,278
1,964
0
1,378
8,356
2,471
0
0
8,356
0
34,283
W
Danzaburou
qitra
Danzaburou
11,978
4,591
0
6,064
9,663
4,105
1,533
1,633
7,890
0
83,619

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,954
Gold Earned
37,198
489
Minions Killed
373
0
Camps Cleared
0
1,441,879
Distance Traveled
1,435,018
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
9,027
602
110
7
0
315,586
3
L
Artemis
6,394
426
44
3
0
273,725
2
W
Olorun
7,996
533
71
5
0
263,916
0
W
Bastet
8,518
568
115
8
0
301,461
2
W
King Arthur
9,473
632
116
8
0
282,449
6
L
Agni
8,262
551
109
7
0
301,894
1
L
Cthulhu
6,783
452
39
3
0
285,578
1
W
Ymir
7,489
499
30
2
0
280,160
1
L
Hachiman
6,732
449
71
5
0
258,235
5
W
Danzaburou
11,478
765
157
10
0
313,893
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role