Player Matchup

Artio
Artio
Platinum I
 
Artio
Platinum I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chang'e
Chang'e
Platinum I
DestructionTank
Chang'e
Platinum I
Level 160
God Stats
5W - 3L
1,788 SR
Queue Stats
20W - 9L
2,242 MMR
Party 1
Ullr
Ullr
Platinum V
Kαzutorα
Ullr
Platinum V
Level 69
God Stats
10W - 1L
1,661 SR
Queue Stats
40W - 17L
1,902 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 126
1,650 SR
1,881 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 101
1,617 SR
1,900 MMR
Hercules
Hercules
Platinum III
gHostKiLLer989
Hercules
Platinum III
Level 153
God Stats
1W - 4L
1,721 SR
Queue Stats
137W - 151L
1,892 MMR
Party 2
Tiamat
Tiamat
Gold I
plsf6
Tiamat
Gold I
Level 103
God Stats
2W - 5L
1,656 SR
Queue Stats
20W - 19L
1,932 MMR
Party 2
Odin
Odin
Platinum V
pαphellαs
Odin
Platinum V
Level 47
God Stats
2W - 6L
1,474 SR
Queue Stats
47W - 55L
1,876 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
15
4 / 1 / 15
11,307
707
9,392
24,004
32,244
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
8 / 3 / 11
11,424
714
18,144
13,731
8,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
9 / 0 / 12
11,845
740
30,873
15,694
7,271
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
SolThothAchillesMorgan Le FayGilgamesh

VS

Bans
PersephoneFenrirHou YiGuan YuAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
13
1 / 6 / 1
9,210
576
9,606
26,054
19,110
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiamat
plsf6
Tiamat
13
2 / 4 / 2
9,388
587
15,963
17,675
7,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
1 / 11 / 2
9,046
565
9,836
21,560
17,843
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
9
21
Kills
4
4
Deaths
21
38
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
4
1
15
11.5
W
8
3
11
4.5
W
9
0
12
15
L
Hercules
1
6
1
0.25
L
Tiamat
plsf6
Tiamat
2
4
2
0.75
L
1
11
2
0.18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,409
Damage
35,405
53,429
Taken
65,289
47,532
Mitigated
44,127
22,834
Healing
11,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
9,392
770
3,146
5,420
24,004
32,244
50
8,987
13,475
23,980
0
W
18,144
1,459
7,340
6,681
13,731
8,017
179
5,480
7,835
37,245
0
W
30,873
15,113
0
247
15,694
7,271
2,335
5,230
10,020
0
83,687
L
Hercules
9,606
1,902
0
7,178
26,054
19,110
0
11,906
13,578
3,554
25,170
L
Tiamat
plsf6
Tiamat
15,963
791
0
2,091
17,675
7,174
0
6,928
10,614
40,878
0
L
9,836
1,166
43
1,825
21,560
17,843
0
8,039
13,050
8,364
13,548

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,576
Gold Earned
27,644
221
Minions Killed
133
10
Camps Cleared
4
979,686
Distance Traveled
836,334
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
11,307
707
28
2
1
348,165
6
W
Chang'e
11,424
714
65
4
2
309,587
4
W
Ullr
11,845
740
128
8
7
321,934
1
L
Hercules
9,210
576
46
3
1
287,389
4
L
Tiamat
9,388
587
68
4
2
298,960
1
L
Odin
9,046
565
19
1
1
249,985
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role