Player Matchup

Scylla
Scylla
Gold IV
Arongaming
Scylla
Gold IV
Level 160
God Stats
2W - 5L
1,433 SR
Queue Stats
272W - 257L
1,226 MMR
Solo
Gilgamesh
Gilgamesh
Silver I
AstroMeow
Gilgamesh
Silver I
Level 118
God Stats
8W - 13L
1,416 SR
Queue Stats
190W - 194L
1,186 MMR
Solo
Ullr
Ullr
Silver II
Blackninja1701
Ullr
Silver II
Level 109
God Stats
11W - 10L
1,852 SR
Queue Stats
150W - 153L
1,219 MMR
Solo
Sylvanus
Sylvanus
Silver I
GalessandroMV17
Sylvanus
Silver I
Level 106
God Stats
6W - 6L
1,570 SR
Queue Stats
244W - 239L
1,196 MMR
Solo
Bastet
Bastet
Gold IV
II Goku I7
Bastet
Gold IV
Level 160
God Stats
26W - 18L
1,605 SR
Queue Stats
425W - 448L
1,190 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 131
1,575 SR
1,204 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 126
1,525 SR
1,204 MMR
Sol
Sol
Silver II
DeeperDishPizza
Sol
Silver II
Level 83
God Stats
10W - 8L
1,493 SR
Queue Stats
253W - 274L
1,109 MMR
Party 1
Izanami
Izanami
Gold V
PapaKoolio
Izanami
Gold V
Level 105
God Stats
16W - 8L
1,654 SR
Queue Stats
191W - 191L
1,267 MMR
Party 1
Fenrir
Fenrir
Silver II
Yeyofeik21
Fenrir
Silver II
Level 155
God Stats
2W - 5L
1,419 SR
Queue Stats
51W - 68L
1,174 MMR
Solo
Loki
Loki
Gold V
anyelo123
Loki
Gold V
Level 128
God Stats
5W - 5L
1,559 SR
Queue Stats
534W - 570L
1,216 MMR
Solo
Nike
Nike
Silver I
sirhardigan
Nike
Silver I
Level 160
God Stats
1W - 2L
1,500 SR
Queue Stats
132W - 129L
1,256 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Arongaming
Scylla
20
15 / 1 / 7
13,763
626
22,047
11,441
4,297
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
AstroMeow
Gilgamesh
19
4 / 3 / 16
12,980
590
18,129
20,564
23,125
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

19
4 / 1 / 12
12,671
576
8,935
11,752
4,768
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
17
3 / 5 / 16
11,387
518
7,117
18,255
23,227
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bastet
II Goku I7
Bastet
20
8 / 3 / 9
13,403
609
12,182
13,988
5,302
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bans
Morgan Le FayAthenaOdinSetTiamat

VS

Bans
CharybdisTsukuyomiGebDa JiArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 10 / 2
10,320
469
10,239
18,749
6,587
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Izanami
PapaKoolio
Izanami
20
3 / 5 / 0
12,185
554
9,836
17,426
5,913
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
Yeyofeik21
Fenrir
15
1 / 6 / 4
9,320
424
5,745
18,509
13,708
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Loki
15
2 / 7 / 6
9,755
443
6,507
15,699
4,721
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
3 / 6 / 1
10,520
478
10,611
18,710
14,447
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
26
34
Kills
13
13
Deaths
34
60
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Scylla
Arongaming
Scylla
15
1
7
18.5
W
Gilgamesh
AstroMeow
Gilgamesh
4
3
16
4
W
4
1
12
10
L
4
10
2
0.5
W
Sylvanus
3
5
16
2.2
W
Bastet
II Goku I7
Bastet
8
3
9
4.17
L
Izanami
PapaKoolio
Izanami
3
5
0
0.6
L
Fenrir
Yeyofeik21
Fenrir
1
6
4
0.5
L
Loki
2
7
6
0.71
L
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,410
Damage
42,938
76,000
Taken
89,093
60,719
Mitigated
45,376
25,518
Healing
18,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Arongaming
Scylla
22,047
2,913
181
4,508
11,441
4,297
1,898
3,477
7,964
88,837
0
W
Gilgamesh
AstroMeow
Gilgamesh
18,129
6,056
0
4,109
20,564
23,125
2,139
3,703
16,861
0
84,516
W
8,935
2,980
0
2,437
11,752
4,768
7,205
1,453
10,299
0
86,110
L
10,239
2,577
0
4,516
18,749
6,587
886
10,045
8,704
57,674
4,011
W
Sylvanus
7,117
1,328
3,768
5,959
18,255
23,227
950
3,567
14,688
35,469
13,225
W
Bastet
II Goku I7
Bastet
12,182
4,026
0
4,556
13,988
5,302
1,719
2,683
11,305
0
89,112
L
Izanami
PapaKoolio
Izanami
9,836
6,779
0
4,846
17,426
5,913
1,326
1,877
15,391
0
112,956
L
Fenrir
Yeyofeik21
Fenrir
5,745
1,077
0
2,359
18,509
13,708
0
6,963
11,299
0
48,420
L
Loki
6,507
1,158
0
4,000
15,699
4,721
630
6,448
8,908
0
48,838
L
10,611
1,812
0
2,936
18,710
14,447
234
3,545
14,541
9,104
59,554

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,204
Gold Earned
52,100
637
Minions Killed
628
0
Camps Cleared
0
2,129,628
Distance Traveled
1,871,575
23
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
13,763
626
143
7
0
437,239
11
W
Gilgamesh
12,980
590
124
6
0
468,380
3
W
Ullr
12,671
576
159
7
0
416,581
1
L
Sol
10,320
469
118
5
0
326,289
0
W
Sylvanus
11,387
518
69
3
0
365,767
6
W
Bastet
13,403
609
142
6
0
441,661
2
L
Izanami
12,185
554
206
9
0
369,696
2
L
Fenrir
9,320
424
79
4
0
364,157
5
L
Loki
9,755
443
81
4
0
425,703
6
L
Nike
10,520
478
144
7
0
385,730
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role