Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
 
Baba Yaga
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
AsNiTe
Sobek
Level 126
God Stats
8W - 4L
1,730 SR
Queue Stats
346W - 362L
1,594 Elo+
Solo
Bacchus
Bacchus
DaCaballoGallo
Bacchus
Level 160
God Stats
12W - 10L
1,560 SR
Queue Stats
903W - 787L
1,650 Elo+
Solo
Danzaburou
Danzaburou
Radzôr
Danzaburou
Level 155
God Stats
2W - 2L
1,515 SR
Queue Stats
56W - 36L
1,721 Elo+
Solo
Team Averages
Level 151
1,561 SR
1,593 Elo+

VS

Team Averages
Level 155
1,468 SR
1,585 Elo+
Merlin
Merlin
Bethanny
Merlin
Level 157
God Stats
2W - 3L
1,323 SR
Queue Stats
259W - 263L
1,603 Elo+
Solo
Medusa
Medusa
CasualWendigo
Medusa
Level 157
God Stats
0W - 1L
1,273 SR
Queue Stats
52W - 54L
1,618 Elo+
Solo
Hou Yi
Hou Yi
ScottieRippen
Hou Yi
Level 147
God Stats
6W - 4L
1,815 SR
Queue Stats
336W - 355L
1,567 Elo+
Party 1
Athena
Athena
Spezio
Athena
Level 156
God Stats
5W - 11L
1,440 SR
Queue Stats
233W - 248L
1,565 Elo+
Solo
Sun Wukong
Sun Wukong
dannyboycane
Sun Wukong
Level 157
God Stats
4W - 9L
1,488 SR
Queue Stats
355W - 372L
1,573 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
15
5 / 1 / 5
8,967
897
7,157
11,558
7,811
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Baba Yaga
 
Baba Yaga
15
0 / 1 / 8
8,468
847
9,545
8,534
4,884
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
AsNiTe
Sobek
14
0 / 2 / 7
8,069
807
3,831
11,479
12,196
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
1 / 4 / 8
8,467
847
6,107
12,628
14,521
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
Radzôr
Danzaburou
16
6 / 2 / 3
9,671
967
7,490
8,861
5,046
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Bethanny
Merlin
14
3 / 4 / 4
7,971
797
9,884
8,184
3,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
5 / 3 / 5
8,143
814
13,388
7,986
3,140
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 1 / 6
6,460
646
4,513
3,227
1,167
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Athena
Spezio
Athena
11
0 / 3 / 6
6,858
686
3,154
10,602
11,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sun Wukong
dannyboycane
Sun Wukong
15
2 / 3 / 5
8,573
857
5,749
11,484
7,991
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
36
12
Kills
10
10
Deaths
14
31
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
5
1
5
7.5
W
Baba Yaga
 
Baba Yaga
0
1
8
4
W
Sobek
AsNiTe
Sobek
0
2
7
1.75
L
Merlin
Bethanny
Merlin
3
4
4
1.25
L
5
3
5
2.5
W
1
4
8
1.25
W
Danzaburou
Radzôr
Danzaburou
6
2
3
3.75
L
0
1
6
3
L
Athena
Spezio
Athena
0
3
6
1
L
Sun Wukong
dannyboycane
Sun Wukong
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,130
Damage
36,688
53,060
Taken
41,483
44,458
Mitigated
26,579
17,729
Healing
11,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
7,157
1,091
428
2,894
11,558
7,811
751
2,903
8,655
0
11,239
W
Baba Yaga
 
Baba Yaga
9,545
460
3,657
3,146
8,534
4,884
1,348
2,088
6,446
26,870
0
W
Sobek
AsNiTe
Sobek
3,831
270
924
2,218
11,479
12,196
390
2,844
8,635
6,999
0
L
Merlin
Bethanny
Merlin
9,884
266
1,543
1,857
8,184
3,002
64
3,519
4,108
25,755
0
L
13,388
5,626
0
351
7,986
3,140
428
5,293
2,609
0
20,134
W
6,107
280
777
1,224
12,628
14,521
239
1,801
10,827
9,261
0
W
Danzaburou
Radzôr
Danzaburou
7,490
1,691
0
2,461
8,861
5,046
3,222
3,402
5,459
0
32,488
L
4,513
1,896
0
194
3,227
1,167
720
1,746
1,440
0
7,330
L
Athena
Spezio
Athena
3,154
753
1,037
1,796
10,602
11,279
203
3,877
6,456
5,386
0
L
Sun Wukong
dannyboycane
Sun Wukong
5,749
1,575
901
3,665
11,484
7,991
0
5,048
6,174
0
19,799

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,642
Gold Earned
38,005
125
Minions Killed
109
0
Camps Cleared
0
1,099,460
Distance Traveled
873,737
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,967
897
15
2
0
238,559
2
W
Baba Yaga
8,468
847
36
4
0
219,538
2
W
Sobek
8,069
807
12
1
0
220,143
4
L
Merlin
7,971
797
33
3
0
176,887
1
L
Medusa
8,143
814
24
2
0
215,565
1
W
Bacchus
8,467
847
6
1
0
197,755
0
W
Danzaburou
9,671
967
56
6
0
223,465
4
L
Hou Yi
6,460
646
14
1
0
134,074
0
L
Athena
6,858
686
5
1
0
171,549
4
L
Sun Wukong
8,573
857
33
3
0
175,662
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role