Player Matchup

Fenrir
Fenrir
CanMar
Fenrir
Level 147
God Stats
7W - 8L
1,612 SR
Queue Stats
234W - 250L
1,554 Elo+
Party 1
Sylvanus
Sylvanus
EirikSylta
Sylvanus
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 68L
1,652 Elo+
Party 3
Poseidon
Poseidon
FlowPIta
Poseidon
Level 144
God Stats
2W - 2L
1,677 SR
Queue Stats
220W - 219L
1,561 Elo+
Party 1
Rama
Rama
Mousze
Rama
Level 160
God Stats
1W - 2L
1,598 SR
Queue Stats
73W - 52L
1,721 Elo+
Party 3
Chang'e
Chang'e
SlayHuntar
Chang'e
Level 129
God Stats
0W - 1L
1,715 SR
Queue Stats
65W - 57L
1,660 Elo+
Solo
Team Averages
Level 143
1,620 SR
1,630 Elo+

VS

Team Averages
Level 131
1,498 SR
1,553 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
 
Hercules
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
HolySalvation
Janus
Level 128
God Stats
4W - 3L
1,450 SR
Queue Stats
343W - 321L
1,591 Elo+
Solo
Tyr
Tyr
JuIеs
Tyr
Level 146
God Stats
1W - 1L
1,539 SR
Queue Stats
53W - 34L
1,673 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CanMar
Fenrir
18
6 / 3 / 3
10,487
583
12,417
14,295
7,954
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sylvanus
EirikSylta
Sylvanus
11
0 / 6 / 5
7,045
391
4,296
17,723
14,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Poseidon
FlowPIta
Poseidon
16
3 / 4 / 3
9,573
532
9,660
11,760
4,359
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rama
Mousze
Rama
13
0 / 6 / 1
8,440
469
6,394
14,063
3,678
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
SlayHuntar
Chang'e
15
2 / 6 / 3
9,196
511
8,920
14,743
10,382
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
18
7 / 2 / 4
10,926
607
15,614
13,158
4,642
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ao Kuang
 
Ao Kuang
18
9 / 3 / 6
10,687
594
14,285
17,795
7,404
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hercules
 
Hercules
14
3 / 4 / 8
9,218
512
9,264
18,117
17,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
2 / 1 / 4
10,039
558
6,578
5,369
1,692
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tyr
JuIеs
Tyr
17
4 / 2 / 10
10,738
597
8,604
15,313
13,320
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
57
11
Kills
25
25
Deaths
12
15
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
7
2
4
4.5
W
Ao Kuang
 
Ao Kuang
9
3
6
4
W
Hercules
 
Hercules
3
4
8
1.75
L
Fenrir
CanMar
Fenrir
6
3
3
2.5
L
Sylvanus
EirikSylta
Sylvanus
0
6
5
0.42
L
Poseidon
FlowPIta
Poseidon
3
4
3
1.13
W
2
1
4
4
W
Tyr
JuIеs
Tyr
4
2
10
4.5
L
Rama
Mousze
Rama
0
6
1
0.08
L
Chang'e
SlayHuntar
Chang'e
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,687
Damage
54,345
72,584
Taken
69,752
40,836
Mitigated
44,395
22,428
Healing
29,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
15,614
8,498
0
5,624
13,158
4,642
536
3,249
9,909
0
91,277
W
Ao Kuang
 
Ao Kuang
14,285
3,841
0
9,176
17,795
7,404
63
5,508
12,099
67,886
12,428
W
Hercules
 
Hercules
9,264
2,345
0
3,927
18,117
17,337
0
6,668
11,401
0
30,610
L
Fenrir
CanMar
Fenrir
12,417
4,190
0
5,509
14,295
7,954
0
4,580
9,629
0
74,279
L
Sylvanus
EirikSylta
Sylvanus
4,296
1,137
1,393
3,066
17,723
14,463
0
5,515
12,037
19,072
0
L
Poseidon
FlowPIta
Poseidon
9,660
1,368
168
1,951
11,760
4,359
0
2,675
9,039
74,223
0
W
6,578
381
373
1,684
5,369
1,692
148
889
4,480
80,266
0
W
Tyr
JuIеs
Tyr
8,604
431
0
8,655
15,313
13,320
0
5,480
8,987
0
63,230
L
Rama
Mousze
Rama
6,394
5,600
0
3,517
14,063
3,678
0
1,751
12,312
0
53,672
L
Chang'e
SlayHuntar
Chang'e
8,920
796
1,280
5,544
14,743
10,382
0
4,970
9,731
57,465
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,741
Gold Earned
51,608
540
Minions Killed
610
0
Camps Cleared
0
1,770,088
Distance Traveled
1,899,735
27
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
10,926
607
155
9
0
334,426
7
W
Ao Kuang
10,687
594
111
6
0
380,770
4
W
Hercules
9,218
512
48
3
0
365,636
3
L
Fenrir
10,487
583
139
8
0
425,063
3
L
Sylvanus
7,045
391
24
1
0
334,179
7
L
Poseidon
9,573
532
137
8
0
376,950
5
W
Janus
10,039
558
176
10
0
392,572
6
W
Tyr
10,738
597
120
7
0
426,331
6
L
Rama
8,440
469
113
6
0
306,045
5
L
Chang'e
9,196
511
127
7
0
327,851
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role