Player Matchup

Thoth
Thoth
ComradeBabushka
Thoth
Level 26
God Stats
4W - 2L
1,500 SR
Queue Stats
79W - 78L
1,489 Elo+
Solo
Nike
Nike
DrWindyCS
Nike
Level 12
God Stats
6W - 2L
1,500 SR
Queue Stats
230W - 158L
1,619 Elo+
Solo
Arachne
Arachne
Steelpelt
Arachne
Level 28
God Stats
4W - 1L
1,477 SR
Queue Stats
139W - 139L
1,487 Elo+
Solo
Jing Wei
Jing Wei
THETANz
Jing Wei
Level 5
God Stats
1W - 0L
1,519 SR
Queue Stats
6W - 3L
1,532 Elo+
Solo
Ymir
Ymir
chikispop0
Ymir
Level 29
God Stats
5W - 0L
1,654 SR
Queue Stats
58W - 59L
1,508 Elo+
Solo
Team Averages
Level 20
1,530 SR
1,527 Elo+

VS

Team Averages
Level 20
1,521 SR
1,526 Elo+
Artemis
Artemis
AbsoluteMISMA
Artemis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 32L
1,476 Elo+
Party 1
Khepri
Khepri
CrackedGear
Khepri
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,668 Elo+
Solo
Olorun
Olorun
NoParentsAtAll
Olorun
Level 21
God Stats
4W - 3L
1,558 SR
Queue Stats
98W - 81L
1,553 Elo+
Solo
Set
Set
WontonSoop404
Set
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 41L
1,457 Elo+
Solo
He Bo
He Bo
oODRAo
He Bo
Level 27
God Stats
1W - 1L
1,546 SR
Queue Stats
28W - 32L
1,476 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 2 / 1
5,880
588
5,140
4,744
1,411
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nike
12
3 / 1 / 3
7,039
704
5,616
7,896
4,695
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Arachne
Steelpelt
Arachne
9
6 / 3 / 1
6,084
608
3,748
7,476
2,778
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jing Wei
THETANz
Jing Wei
11
3 / 0 / 3
6,631
663
4,698
5,126
1,563
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
4 / 2 / 4
6,200
620
3,075
6,023
3,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
7
0 / 5 / 2
4,601
460
2,042
5,273
1,123
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Khepri
6
0 / 5 / 3
4,626
463
1,859
7,192
5,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
1 / 4 / 0
6,003
600
4,362
8,445
3,482
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
2 / 4 / 3
5,419
542
3,622
7,443
1,933
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

He Bo
oODRAo
He Bo
9
5 / 2 / 2
6,103
610
5,258
6,443
1,643
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
18
19
Kills
8
8
Deaths
20
12
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Artemis
0
5
2
0.2
W
3
2
1
1.75
L
Khepri
0
5
3
0.3
W
Nike
3
1
3
4.5
L
1
4
0
0.25
W
Arachne
Steelpelt
Arachne
6
3
1
2.17
W
Jing Wei
THETANz
Jing Wei
3
0
3
4.5
L
2
4
3
0.88
W
4
2
4
3
L
He Bo
oODRAo
He Bo
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,277
Damage
17,143
31,265
Taken
34,796
13,992
Mitigated
13,807
7,782
Healing
8,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
2,042
975
0
565
5,273
1,123
460
1,209
4,064
0
13,643
W
5,140
866
0
378
4,744
1,411
416
2,520
2,224
20,910
0
L
Khepri
1,859
848
0
544
7,192
5,626
398
1,155
6,019
8,874
0
W
Nike
5,616
740
0
1,490
7,896
4,695
21
2,910
4,986
0
42,790
L
4,362
1,972
0
3,388
8,445
3,482
0
0
8,445
36,730
4,142
W
Arachne
Steelpelt
Arachne
3,748
2,890
0
2,779
7,476
2,778
0
2,731
4,745
0
23,670
W
Jing Wei
THETANz
Jing Wei
4,698
3,475
0
2,484
5,126
1,563
0
996
4,130
0
43,491
L
3,622
1,939
0
1,714
7,443
1,933
0
2,537
4,762
0
16,689
W
3,075
828
0
651
6,023
3,545
0
1,697
4,326
15,320
0
L
He Bo
oODRAo
He Bo
5,258
1,256
0
1,958
6,443
1,643
0
2,838
3,291
28,313
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,834
Gold Earned
26,752
280
Minions Killed
227
0
Camps Cleared
0
999,427
Distance Traveled
929,816
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
4,601
460
30
3
0
177,044
2
W
Thoth
5,880
588
44
4
0
196,075
2
L
Khepri
4,626
463
18
2
0
167,998
2
W
Nike
7,039
704
86
9
0
215,652
1
L
Olorun
6,003
600
81
8
0
189,404
4
W
Arachne
6,084
608
46
5
0
207,296
1
W
Jing Wei
6,631
663
86
9
0
193,957
1
L
Set
5,419
542
39
4
0
203,207
1
W
Ymir
6,200
620
18
2
0
186,447
2
L
He Bo
6,103
610
59
6
0
192,163
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role