Player Matchup

Geb
Geb
Ammadox
Geb
Level 116
God Stats
19W - 6L
1,825 SR
Queue Stats
204W - 180L
1,519 Elo+
Party 3
Medusa
Medusa
Gakure
Medusa
Level 127
God Stats
4W - 1L
1,825 SR
Queue Stats
305W - 279L
1,494 Elo+
Party 3
Arachne
Arachne
ImDiavolo
Arachne
Level 126
God Stats
22W - 15L
1,644 SR
Queue Stats
255W - 244L
1,527 Elo+
Party 2
Anubis
Anubis
OmaDsala
Anubis
Level 86
God Stats
8W - 5L
1,743 SR
Queue Stats
60W - 48L
1,590 Elo+
Solo
Zhong Kui
Zhong Kui
RenegadeAngel88
Zhong Kui
Level 52
God Stats
4W - 4L
1,634 SR
Queue Stats
15W - 19L
1,588 Elo+
Party 2
Team Averages
Level 101
1,734 SR
1,544 Elo+

VS

Team Averages
Level 116
1,600 SR
1,518 Elo+
Scylla
Scylla
 
Scylla
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
 
Ullr
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
PVMaster
Pele
Level 89
God Stats
3W - 1L
1,876 SR
Queue Stats
222W - 197L
1,543 Elo+
Party 1
Cliodhna
Cliodhna
SebastianMIR
Cliodhna
Level 159
God Stats
6W - 4L
1,500 SR
Queue Stats
283W - 271L
1,523 Elo+
Solo
Freya
Freya
ZaneFalcon
Freya
Level 142
God Stats
88W - 65L
1,626 SR
Queue Stats
623W - 656L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
16
3 / 1 / 12
12,151
579
4,392
10,185
10,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
Gakure
Medusa
20
8 / 3 / 4
13,775
656
15,777
14,042
5,816
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
ImDiavolo
Arachne
20
12 / 2 / 5
14,537
692
12,682
14,930
8,557
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anubis
OmaDsala
Anubis
20
6 / 3 / 6
13,923
663
14,475
17,772
9,811
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Zhong Kui
RenegadeAngel88
Zhong Kui
16
0 / 4 / 7
11,307
538
4,911
10,924
7,957
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
18
5 / 6 / 1
11,381
542
9,625
12,039
3,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ullr
 
Ullr
12
2 / 4 / 1
8,205
391
3,402
10,572
2,809
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pele
15
4 / 7 / 4
9,795
466
9,053
17,742
4,696
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cliodhna
SebastianMIR
Cliodhna
14
2 / 5 / 3
8,871
422
7,233
13,913
6,774
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Freya
16
0 / 7 / 2
9,445
450
5,570
15,093
5,163
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
24
29
Kills
13
13
Deaths
29
34
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
5
6
1
0.92
L
Ullr
 
Ullr
2
4
1
0.63
W
Geb
3
1
12
9
W
Medusa
Gakure
Medusa
8
3
4
3.33
W
Arachne
ImDiavolo
Arachne
12
2
5
7.25
W
Anubis
OmaDsala
Anubis
6
3
6
3
L
Pele
4
7
4
0.86
W
Zhong Kui
RenegadeAngel88
Zhong Kui
0
4
7
0.88
L
Cliodhna
SebastianMIR
Cliodhna
2
5
3
0.7
L
Freya
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,237
Damage
34,883
67,853
Taken
69,359
42,149
Mitigated
22,970
27,761
Healing
16,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
9,625
1,104
0
1,438
12,039
3,528
70
3,828
7,963
80,171
0
L
Ullr
 
Ullr
3,402
1,263
0
2,040
10,572
2,809
27
2,543
8,029
0
37,394
W
Geb
4,392
489
0
1,994
10,185
10,008
186
1,474
8,711
22,544
0
W
Medusa
Gakure
Medusa
15,777
6,101
0
2,424
14,042
5,816
2,251
2,876
11,166
0
130,138
W
Arachne
ImDiavolo
Arachne
12,682
9,403
0
9,365
14,930
8,557
4,199
2,573
12,357
0
109,437
W
Anubis
OmaDsala
Anubis
14,475
598
62
10,879
17,772
9,811
2,174
4,038
13,734
95,609
0
L
Pele
9,053
1,953
0
5,238
17,742
4,696
0
6,445
11,249
0
56,172
W
Zhong Kui
RenegadeAngel88
Zhong Kui
4,911
130
0
3,037
10,924
7,957
2,461
5,414
5,510
61,214
0
L
Cliodhna
SebastianMIR
Cliodhna
7,233
413
60
2,442
13,913
6,774
0
2,833
11,018
0
38,729
L
Freya
5,570
1,382
0
5,085
15,093
5,163
0
7,771
7,322
55,587
6,938

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,693
Gold Earned
47,697
643
Minions Killed
544
0
Camps Cleared
0
2,064,342
Distance Traveled
1,642,962
23
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
11,381
542
173
8
0
379,932
4
L
Ullr
8,205
391
74
4
0
246,049
2
W
Geb
12,151
579
22
1
0
452,410
3
W
Medusa
13,775
656
176
8
0
416,005
7
W
Arachne
14,537
692
149
7
0
462,181
10
W
Anubis
13,923
663
175
8
0
341,883
1
L
Pele
9,795
466
112
5
0
363,645
2
W
Zhong Kui
11,307
538
121
6
0
391,863
2
L
Cliodhna
8,871
422
67
3
0
323,378
2
L
Freya
9,445
450
118
6
0
329,958
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role