Player Matchup

Chaac
Chaac
Gold I
BigFawn68324233
Chaac
Gold I
Level 140
God Stats
5W - 3L
1,878 SR
Queue Stats
77W - 54L
1,917 MMR
Party 1
Xbalanque
Xbalanque
Gold I
DasDKIID
Xbalanque
Gold I
Level 160
God Stats
69W - 51L
1,642 SR
Queue Stats
383W - 370L
1,474 MMR
Party 1
Baron Samedi
Baron Samedi
Platinum V
DasDVizor
Baron Samedi
Platinum V
Level 158
God Stats
6W - 4L
1,648 SR
Queue Stats
486W - 489L
1,596 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 153
1,723 SR
1,662 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 154
1,597 SR
1,656 MMR
Sylvanus
Sylvanus
Gold I
GilbertDaPmp
Sylvanus
Gold I
Level 158
God Stats
51W - 46L
1,551 SR
Queue Stats
712W - 788L
1,622 MMR
Solo
Persephone
Persephone
Platinum V
HAZTELIN
Persephone
Platinum V
Level 156
God Stats
9W - 6L
1,609 SR
Queue Stats
189W - 203L
1,642 MMR
Solo
Cupid
Cupid
Gold V
ViciousProdigy1
Cupid
Gold V
Level 147
God Stats
3W - 1L
1,631 SR
Queue Stats
77W - 73L
1,704 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 5 / 5
15,160
689
21,062
27,314
36,463
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Xbalanque
DasDKIID
Xbalanque
16
1 / 5 / 6
12,429
565
14,452
19,228
6,492
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
DasDVizor
Baron Samedi
16
4 / 11 / 6
13,765
626
17,337
22,145
13,907
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Bans
ThothGilgameshAthenaMorgan Le FayCabrakan

VS

Bans
TiamatCerberusSobekGebDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
GilbertDaPmp
Sylvanus
18
4 / 4 / 15
14,212
646
11,427
28,157
39,421
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Persephone
HAZTELIN
Persephone
17
8 / 3 / 9
15,522
706
26,418
18,987
7,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
9 / 4 / 12
15,630
710
19,679
19,734
8,540
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
57
11
Kills
21
21
Deaths
11
17
Assists
36
Player
Kills
Deaths
Assists
KDA
L
6
5
5
1.7
L
Xbalanque
DasDKIID
Xbalanque
1
5
6
0.8
L
Baron Samedi
DasDVizor
Baron Samedi
4
11
6
0.64
W
Sylvanus
GilbertDaPmp
Sylvanus
4
4
15
2.88
W
Persephone
HAZTELIN
Persephone
8
3
9
4.17
W
9
4
12
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,851
Damage
57,524
68,687
Taken
66,878
56,862
Mitigated
55,070
22,281
Healing
29,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
21,062
1,898
0
11,306
27,314
36,463
228
15,288
12,026
0
60,528
L
Xbalanque
DasDKIID
Xbalanque
14,452
4,225
0
4,533
19,228
6,492
1,728
10,844
8,384
0
58,351
L
Baron Samedi
DasDVizor
Baron Samedi
17,337
933
1,195
5,247
22,145
13,907
793
11,425
10,720
47,341
0
W
Sylvanus
GilbertDaPmp
Sylvanus
11,427
2,278
6,064
12,228
28,157
39,421
986
7,260
20,210
33,889
5,769
W
Persephone
HAZTELIN
Persephone
26,418
426
369
3,466
18,987
7,109
592
4,940
13,500
78,749
0
W
19,679
13,752
2,053
5,222
19,734
8,540
2,001
5,781
13,156
0
81,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,354
Gold Earned
45,364
235
Minions Killed
257
6
Camps Cleared
11
1,080,015
Distance Traveled
1,169,033
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
15,160
689
84
4
1
402,652
4
L
Xbalanque
12,429
565
103
5
4
369,805
6
L
Baron Samedi
13,765
626
48
2
1
307,558
4
W
Sylvanus
14,212
646
51
2
5
367,009
1
W
Persephone
15,522
706
94
4
4
405,603
7
W
Cupid
15,630
710
112
5
2
396,421
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role