Player Matchup

Sol
Sol
BenDrowned01001
Sol
Level 26
God Stats
6W - 4L
1,465 SR
Queue Stats
126W - 160L
1,341 Elo+
Party 2
Bakasura
Bakasura
Maku98
Bakasura
Level 27
God Stats
11W - 22L
1,303 SR
Queue Stats
184W - 256L
1,267 Elo+
Party 2
Yemoja
Yemoja
Vendacci
Yemoja
Level 27
God Stats
2W - 7L
1,257 SR
Queue Stats
20W - 49L
1,217 Elo+
Solo
Team Averages
Level 27
1,342 SR
1,275 Elo+

VS

Team Averages
Level 46
1,396 SR
1,361 Elo+
Geb
Geb
SerFabiangel
Geb
Level 87
God Stats
10W - 8L
1,322 SR
Queue Stats
93W - 130L
1,380 Elo+
Party 1
Medusa
Medusa
bomberfury94
Medusa
Level 24
God Stats
19W - 27L
1,367 SR
Queue Stats
38W - 48L
1,258 Elo+
Party 1
Awilix
Awilix
greasyweed
Awilix
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 56L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 5
7,183
718
7,126
5,274
2,102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Bakasura
Maku98
Bakasura
11
2 / 1 / 5
7,034
703
6,787
7,673
3,585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Yemoja
Vendacci
Yemoja
12
3 / 0 / 4
7,889
789
6,671
7,886
4,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 0
6,604
660
6,089
8,497
6,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
10
0 / 3 / 1
6,147
615
5,886
7,154
2,571
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Awilix
greasyweed
Awilix
9
0 / 3 / 1
5,950
595
4,427
8,968
4,139
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
7
Kills
1
1
Deaths
7
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
2
0
5
4.5
W
Bakasura
Maku98
Bakasura
2
1
5
4.5
L
1
1
0
1
W
Yemoja
Vendacci
Yemoja
3
0
4
5
L
Medusa
0
3
1
0.17
L
Awilix
greasyweed
Awilix
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,584
Damage
16,402
20,833
Taken
24,619
9,909
Mitigated
12,782
8,995
Healing
4,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,126
2,714
0
2,224
5,274
2,102
1,176
1,639
3,635
30,845
2,844
W
Bakasura
Maku98
Bakasura
6,787
4,514
0
1,526
7,673
3,585
0
2,418
5,255
0
16,015
L
6,089
137
0
1,395
8,497
6,072
0
5,347
2,860
15,361
0
W
Yemoja
Vendacci
Yemoja
6,671
204
1,435
3,810
7,886
4,222
338
2,510
5,376
15,817
0
L
Medusa
5,886
2,446
1,229
1,552
7,154
2,571
0
4,333
2,746
0
23,121
L
Awilix
greasyweed
Awilix
4,427
1,721
0
0
8,968
4,139
0
3,664
4,894
0
14,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,106
Gold Earned
18,701
122
Minions Killed
101
7
Camps Cleared
1
613,194
Distance Traveled
577,556
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,183
718
63
6
2
198,654
2
W
Bakasura
7,034
703
38
4
4
213,750
1
L
Geb
6,604
660
25
3
1
198,703
1
W
Yemoja
7,889
789
21
2
1
200,790
2
L
Medusa
6,147
615
51
5
0
188,892
2
L
Awilix
5,950
595
25
3
0
189,961
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role