Player Matchup

Achilles
Achilles
 
Achilles
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
BigBrainPlayz
Izanami
Level 27
God Stats
14W - 9L
1,687 SR
Queue Stats
84W - 59L
1,662 Elo+
Party 1
Ares
Ares
BigboiKromper
Ares
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
130W - 119L
1,576 Elo+
Solo
Scylla
Scylla
NotPotions
Scylla
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,617 Elo+
Solo
Bakasura
Bakasura
PenguPeeks
Bakasura
Level 29
God Stats
10W - 1L
1,500 SR
Queue Stats
107W - 58L
1,685 Elo+
Party 1
Team Averages
Level 23
1,537 SR
1,608 Elo+

VS

Team Averages
Level 20
1,580 SR
1,652 Elo+
Fenrir
Fenrir
JasonDeruloFan3
Fenrir
Level 29
God Stats
2W - 4L
1,541 SR
Queue Stats
331W - 275L
1,668 Elo+
Solo
Ra
Ra
Mitixz1010
Ra
Level 16
God Stats
95W - 76L
1,661 SR
Queue Stats
105W - 86L
1,647 Elo+
Solo
Yemoja
Yemoja
Rad2400
Yemoja
Level 18
God Stats
3W - 2L
1,726 SR
Queue Stats
16W - 20L
1,569 Elo+
Solo
Merlin
Merlin
kaiser54
Merlin
Level 8
God Stats
0W - 2L
1,358 SR
Queue Stats
10W - 9L
1,830 Elo+
Solo
Artemis
Artemis
suolaez
Artemis
Level 29
God Stats
25W - 20L
1,615 SR
Queue Stats
133W - 104L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
0 / 0 / 1
7,466
574
4,449
6,277
5,668
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
11
2 / 2 / 2
6,505
500
6,801
6,650
2,271
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 1 / 5
7,002
539
2,388
9,303
7,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Scylla
NotPotions
Scylla
14
0 / 1 / 5
7,845
603
3,435
4,879
1,641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bakasura
PenguPeeks
Bakasura
16
8 / 0 / 0
8,950
688
7,780
9,260
3,801
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 0
6,791
522
3,538
7,145
6,788
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

12
1 / 2 / 0
6,988
538
4,770
9,275
3,000
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Yemoja
Rad2400
Yemoja
11
0 / 2 / 3
6,497
500
4,807
8,199
4,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
kaiser54
Merlin
10
0 / 2 / 1
6,333
487
3,168
4,040
1,085
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
suolaez
Artemis
11
3 / 3 / 1
6,426
494
5,302
6,545
1,628
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
9
10
Kills
4
4
Deaths
10
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
0
0
1
0.5
W
Izanami
2
2
2
1.5
W
0
1
5
2.5
L
0
1
0
0
L
1
2
0
0.5
W
Scylla
NotPotions
Scylla
0
1
5
2.5
W
Bakasura
PenguPeeks
Bakasura
8
0
0
8
L
Yemoja
Rad2400
Yemoja
0
2
3
0.75
L
Merlin
kaiser54
Merlin
0
2
1
0.25
L
Artemis
suolaez
Artemis
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,853
Damage
21,585
36,369
Taken
35,204
20,613
Mitigated
17,034
12,471
Healing
12,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
4,449
634
0
3,461
6,277
5,668
0
937
5,340
8,415
35,065
W
Izanami
6,801
4,953
0
803
6,650
2,271
738
2,970
3,640
0
61,838
W
2,388
193
391
2,940
9,303
7,232
180
3,477
5,708
11,564
0
L
3,538
709
0
3,035
7,145
6,788
0
937
5,928
0
31,485
L
4,770
424
342
3,622
9,275
3,000
0
2,433
6,215
47,135
0
W
Scylla
NotPotions
Scylla
3,435
498
0
1,810
4,879
1,641
0
2,444
2,313
54,561
0
W
Bakasura
PenguPeeks
Bakasura
7,780
5,453
0
3,066
9,260
3,801
654
2,614
6,496
0
57,810
L
Yemoja
Rad2400
Yemoja
4,807
848
595
2,206
8,199
4,533
140
1,215
6,365
24,117
0
L
Merlin
kaiser54
Merlin
3,168
273
0
715
4,040
1,085
0
663
2,974
34,875
0
L
Artemis
suolaez
Artemis
5,302
2,723
0
1,685
6,545
1,628
971
1,450
4,779
0
34,711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,768
Gold Earned
33,035
480
Minions Killed
399
0
Camps Cleared
0
1,389,397
Distance Traveled
1,099,598
18
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,466
574
97
7
0
269,294
3
W
Izanami
6,505
500
123
9
0
241,558
5
W
Ares
7,002
539
14
1
0
259,067
1
L
Fenrir
6,791
522
94
7
0
221,329
2
L
Ra
6,988
538
110
8
0
251,123
2
W
Scylla
7,845
603
117
9
0
249,871
5
W
Bakasura
8,950
688
129
10
0
369,607
4
L
Yemoja
6,497
500
46
4
0
219,073
2
L
Merlin
6,333
487
82
6
0
195,157
4
L
Artemis
6,426
494
67
5
0
212,916
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role