Player Matchup

Zhong Kui
Zhong Kui
Harozyk
Zhong Kui
Level 25
God Stats
2W - 3L
1,297 SR
Queue Stats
44W - 39L
1,427 Elo+
Solo
Thor
Thor
JarniHelgason
Thor
Level 10
God Stats
6W - 6L
1,534 SR
Queue Stats
74W - 59L
1,423 Elo+
Solo
Charybdis
Charybdis
Mindraa
Charybdis
Level 16
God Stats
46W - 33L
1,576 SR
Queue Stats
99W - 107L
1,297 Elo+
Party 2
Agni
Agni
Nimaro_lu
Agni
Level 22
God Stats
2W - 2L
1,432 SR
Queue Stats
40W - 54L
1,312 Elo+
Party 2
Susano
Susano
gabbo_1212
Susano
Level 7
God Stats
0W - 3L
1,306 SR
Queue Stats
4W - 13L
1,268 Elo+
Solo
Team Averages
Level 16
1,429 SR
1,345 Elo+

VS

Team Averages
Level 42
1,488 SR
1,524 Elo+
Cthulhu
Cthulhu
BBB_Butler
Cthulhu
Level 82
God Stats
1W - 1L
1,039 SR
Queue Stats
55W - 47L
1,450 Elo+
Party 1
Cu Chulainn
Cu Chulainn
DrummerOG
Cu Chulainn
Level 15
God Stats
17W - 6L
1,588 SR
Queue Stats
17W - 9L
1,538 Elo+
Party 1
Nemesis
Nemesis
TinmanToy
Nemesis
Level 16
God Stats
11W - 8L
1,540 SR
Queue Stats
18W - 12L
1,529 Elo+
Party 1
Artemis
Artemis
hazawaza147
Artemis
Level 82
God Stats
5W - 0L
1,735 SR
Queue Stats
37W - 26L
1,536 Elo+
Party 1
Scylla
Scylla
portap
Scylla
Level 16
God Stats
20W - 10L
1,540 SR
Queue Stats
21W - 11L
1,570 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Harozyk
Zhong Kui
17
5 / 8 / 6
11,225
1,247
8,677
16,923
10,665
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

16
6 / 12 / 7
11,405
1,267
11,634
20,181
7,525
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
Mindraa
Charybdis
15
1 / 13 / 5
8,818
980
7,828
17,275
7,352
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Agni
15
0 / 12 / 6
8,580
953
9,052
20,020
11,540
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Susano
gabbo_1212
Susano
15
3 / 12 / 6
9,564
1,063
9,307
18,093
6,017
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

254

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BBB_Butler
Cthulhu
20
13 / 1 / 33
12,552
1,395
19,430
11,577
16,045
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cu Chulainn
DrummerOG
Cu Chulainn
20
10 / 0 / 35
13,130
1,459
19,810
12,504
11,809
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nemesis
TinmanToy
Nemesis
18
8 / 3 / 18
10,888
1,210
8,379
9,802
3,253
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artemis
hazawaza147
Artemis
18
18 / 7 / 17
11,916
1,324
28,541
11,632
4,431
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Scylla
portap
Scylla
18
8 / 4 / 19
10,978
1,220
12,223
6,037
2,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
179
15
Kills
57
57
Deaths
15
30
Assists
122
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BBB_Butler
Cthulhu
13
1
33
29.5
W
Cu Chulainn
DrummerOG
Cu Chulainn
10
0
35
27.5
L
Zhong Kui
Harozyk
Zhong Kui
5
8
6
1
L
6
12
7
0.79
L
Charybdis
Mindraa
Charybdis
1
13
5
0.27
L
Agni
0
12
6
0.25
W
Nemesis
TinmanToy
Nemesis
8
3
18
5.67
L
Susano
gabbo_1212
Susano
3
12
6
0.5
W
Artemis
hazawaza147
Artemis
18
7
17
3.79
W
Scylla
portap
Scylla
8
4
19
4.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,498
Damage
88,383
92,492
Taken
51,552
43,099
Mitigated
37,612
2,821
Healing
5,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BBB_Butler
Cthulhu
19,430
1,838
1,139
124
11,577
16,045
0
3,766
7,811
37,308
0
W
Cu Chulainn
DrummerOG
Cu Chulainn
19,810
4,600
0
2,315
12,504
11,809
0
4,717
7,787
7,999
23,033
L
Zhong Kui
Harozyk
Zhong Kui
8,677
1,243
122
2,291
16,923
10,665
0
5,260
11,416
34,636
2,075
L
11,634
2,600
0
0
20,181
7,525
0
7,828
11,770
0
18,246
L
Charybdis
Mindraa
Charybdis
7,828
4,620
0
20
17,275
7,352
0
6,489
10,507
0
21,414
L
Agni
9,052
1,188
96
292
20,020
11,540
0
7,373
12,253
20,968
0
W
Nemesis
TinmanToy
Nemesis
8,379
3,756
0
1,129
9,802
3,253
0
3,375
6,427
0
12,162
L
Susano
gabbo_1212
Susano
9,307
1,508
0
0
18,093
6,017
0
7,739
9,830
0
17,705
W
Artemis
hazawaza147
Artemis
28,541
14,603
0
816
11,632
4,431
0
3,575
8,057
0
41,099
W
Scylla
portap
Scylla
12,223
1,345
0
406
6,037
2,074
0
1,893
4,144
21,480
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,592
Gold Earned
59,464
127
Minions Killed
134
4
Camps Cleared
3
733,053
Distance Traveled
861,246
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,552
1,395
28
3
1
209,026
0
W
Cu Chulainn
13,130
1,459
39
4
1
206,685
1
L
Zhong Kui
11,225
1,247
70
8
3
150,784
0
L
Thor
11,405
1,267
8
1
0
162,520
0
L
Charybdis
8,818
980
16
2
1
120,394
0
L
Agni
8,580
953
23
3
0
131,079
0
W
Nemesis
10,888
1,210
10
1
0
171,388
1
L
Susano
9,564
1,063
10
1
0
168,276
0
W
Artemis
11,916
1,324
32
4
1
131,488
0
W
Scylla
10,978
1,220
25
3
0
142,659
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role