Player Matchup

Sol
Sol
FRANKFOST
Sol
Level 28
God Stats
2W - 1L
1,660 SR
Queue Stats
40W - 35L
1,568 Elo+
Solo
Ymir
Ymir
Nels21
Ymir
Level 6
God Stats
2W - 2L
1,611 SR
Queue Stats
30W - 17L
1,581 Elo+
Solo
Kuzenbo
Kuzenbo
XDchow666
Kuzenbo
Level 29
God Stats
12W - 17L
1,603 SR
Queue Stats
65W - 80L
1,511 Elo+
Solo
Arachne
Arachne
scalar-sake3
Arachne
Level 26
God Stats
9W - 6L
1,527 SR
Queue Stats
161W - 151L
1,610 Elo+
Solo
Tiamat
Tiamat
unitedhcks
Tiamat
Level 28
God Stats
54W - 44L
1,584 SR
Queue Stats
272W - 281L
1,558 Elo+
Solo
Team Averages
Level 23
1,597 SR
1,566 Elo+

VS

Team Averages
Level 11
1,627 SR
1,536 Elo+
Chronos
Chronos
DxntPeekMe3193
Chronos
Level 27
God Stats
3W - 4L
1,803 SR
Queue Stats
39W - 25L
1,513 Elo+
Solo
Thor
Thor
KingPendragon01
Thor
Level 8
God Stats
2W - 1L
1,687 SR
Queue Stats
8W - 9L
1,521 Elo+
Solo
Kukulkan
Kukulkan
Metastrophe
Kukulkan
Level 2
God Stats
2W - 3L
1,643 SR
Queue Stats
2W - 3L
1,650 Elo+
Solo
Cu Chulainn
Cu Chulainn
ZuLouGaming
Cu Chulainn
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 8L
1,641 Elo+
Solo
Geb
Geb
sike456
Geb
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 5L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 0
6,846
685
1,105
3,812
1,347
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ymir
Nels21
Ymir
11
2 / 1 / 2
6,837
684
3,748
5,581
3,608
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kuzenbo
XDchow666
Kuzenbo
8
1 / 0 / 2
5,276
528
2,672
6,421
5,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
scalar-sake3
Arachne
11
4 / 0 / 1
6,388
639
3,602
5,564
2,290
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tiamat
unitedhcks
Tiamat
8
1 / 1 / 2
5,161
516
3,188
3,882
1,842
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 0
4,915
492
2,964
4,411
1,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

6
0 / 6 / 0
4,247
425
726
7,286
1,801
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
Metastrophe
Kukulkan
6
0 / 1 / 0
4,356
436
251
1,084
242
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
ZuLouGaming
Cu Chulainn
9
1 / 3 / 0
4,927
493
3,904
7,205
5,050
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Geb
7
0 / 1 / 1
4,511
451
2,505
5,809
3,096
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
3
12
Kills
2
2
Deaths
14
7
Assists
1
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
W
4
0
0
4
L
0
6
0
0
L
Kukulkan
Metastrophe
Kukulkan
0
1
0
0
W
Ymir
Nels21
Ymir
2
1
2
3
W
Kuzenbo
XDchow666
Kuzenbo
1
0
2
2
L
Cu Chulainn
ZuLouGaming
Cu Chulainn
1
3
0
0.33
W
Arachne
scalar-sake3
Arachne
4
0
1
4.5
L
Geb
0
1
1
0.5
W
Tiamat
unitedhcks
Tiamat
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,315
Damage
10,350
25,260
Taken
25,795
14,477
Mitigated
11,287
10,102
Healing
3,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,964
824
0
647
4,411
1,098
0
2,322
2,089
27,387
0
W
1,105
560
0
1,881
3,812
1,347
1,720
251
3,520
32,135
5,201
L
726
338
0
205
7,286
1,801
0
1,385
5,901
0
17,191
L
Kukulkan
Metastrophe
Kukulkan
251
251
0
0
1,084
242
0
259
825
9,491
0
W
Ymir
Nels21
Ymir
3,748
1,504
0
1,898
5,581
3,608
0
0
5,121
32,173
0
W
Kuzenbo
XDchow666
Kuzenbo
2,672
952
0
1,416
6,421
5,390
433
2,886
3,535
16,650
0
L
Cu Chulainn
ZuLouGaming
Cu Chulainn
3,904
480
0
1,357
7,205
5,050
0
3,400
3,805
0
19,166
W
Arachne
scalar-sake3
Arachne
3,602
2,423
0
3,133
5,564
2,290
912
290
5,103
0
40,997
L
Geb
2,505
606
0
887
5,809
3,096
0
3,202
2,607
12,453
0
W
Tiamat
unitedhcks
Tiamat
3,188
274
0
1,774
3,882
1,842
364
2,293
1,589
21,942
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,508
Gold Earned
22,956
332
Minions Killed
180
0
Camps Cleared
0
968,204
Distance Traveled
763,063
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
4,915
492
68
7
0
152,350
3
W
Sol
6,846
685
95
10
0
176,486
1
L
Thor
4,247
425
31
3
0
130,817
0
L
Kukulkan
4,356
436
29
3
0
107,975
0
W
Ymir
6,837
684
85
9
0
191,706
4
W
Kuzenbo
5,276
528
40
4
0
195,871
3
L
Cu Chulainn
4,927
493
33
3
0
179,570
3
W
Arachne
6,388
639
74
7
0
220,150
0
L
Geb
4,511
451
19
2
0
192,351
5
W
Tiamat
5,161
516
38
4
0
183,991
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role