Player Matchup

King Arthur
King Arthur
AND29
King Arthur
Level 27
God Stats
0W - 1L
1,237 SR
Queue Stats
16W - 21L
1,350 Elo+
Solo
Nemesis
Nemesis
Crabkingdom
Nemesis
Level 8
God Stats
2W - 2L
1,299 SR
Queue Stats
4W - 6L
1,266 Elo+
Solo
Scylla
Scylla
KholdShay
Scylla
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
OSJ_Smooth
Danzaburou
Level 26
God Stats
5W - 4L
1,548 SR
Queue Stats
87W - 103L
1,299 Elo+
Solo
Yemoja
Yemoja
Peachy__Red
Yemoja
Level 35
God Stats
0W - 1L
1,615 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 21
1,440 SR
1,383 Elo+

VS

Team Averages
Level 22
1,438 SR
1,473 Elo+
Tyr
Tyr
BOATSNHOES_74
Tyr
Level 25
God Stats
13W - 10L
1,388 SR
Queue Stats
220W - 245L
1,307 Elo+
Solo
Vulcan
Vulcan
Its_gonzo___
Vulcan
Level 28
God Stats
2W - 0L
1,301 SR
Queue Stats
41W - 28L
1,508 Elo+
Party 2
Fenrir
Fenrir
Jaythetruth210
Fenrir
Level 28
God Stats
17W - 12L
1,500 SR
Queue Stats
68W - 49L
1,520 Elo+
Party 2
The Morrigan
The Morrigan
TiredNeverSoft
The Morrigan
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 78L
1,528 Elo+
Party 2
Neith
Neith
louis-were
Neith
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AND29
King Arthur
15
3 / 7 / 2
9,438
410
7,774
19,286
14,772
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nemesis
Crabkingdom
Nemesis
13
1 / 3 / 3
8,375
364
5,885
16,720
8,179
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Scylla
KholdShay
Scylla
13
2 / 8 / 2
8,431
367
4,830
16,452
5,350
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Danzaburou
OSJ_Smooth
Danzaburou
19
3 / 4 / 1
11,842
515
8,022
12,685
4,856
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Yemoja
13
2 / 2 / 5
8,668
377
3,660
11,637
10,276
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 0 / 0
10,836
471
7,801
18,862
14,180
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Vulcan
17
7 / 4 / 5
11,345
493
20,280
11,462
4,917
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
9 / 2 / 3
11,024
479
11,076
15,823
8,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

The Morrigan
TiredNeverSoft
The Morrigan
19
2 / 4 / 7
11,445
498
8,405
8,320
3,723
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
4
0 / 2 / 1
6,390
278
99
1,343
324
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
38
11
Kills
22
24
Deaths
12
13
Assists
16
Player
Kills
Deaths
Assists
KDA
L
King Arthur
AND29
King Arthur
3
7
2
0.57
W
4
0
0
4
L
Nemesis
Crabkingdom
Nemesis
1
3
3
0.83
W
Vulcan
7
4
5
2.38
W
9
2
3
5.25
L
Scylla
KholdShay
Scylla
2
8
2
0.38
L
Danzaburou
OSJ_Smooth
Danzaburou
3
4
1
0.88
L
Yemoja
2
2
5
2.25
W
The Morrigan
TiredNeverSoft
The Morrigan
2
4
7
1.38
W
Neith
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,171
Damage
47,661
76,780
Taken
55,810
43,433
Mitigated
32,040
19,132
Healing
18,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
AND29
King Arthur
7,774
1,121
115
2,000
19,286
14,772
0
6,359
12,927
0
43,607
W
7,801
2,090
0
7,719
18,862
14,180
631
957
17,905
0
63,414
L
Nemesis
Crabkingdom
Nemesis
5,885
1,784
964
3,147
16,720
8,179
1,984
4,542
12,178
0
32,616
W
Vulcan
20,280
4,580
113
3,266
11,462
4,917
1,846
2,687
8,775
81,218
0
W
11,076
2,103
0
5,919
15,823
8,896
208
2,907
12,916
0
81,875
L
Scylla
KholdShay
Scylla
4,830
1,341
0
901
16,452
5,350
320
8,082
8,370
31,209
0
L
Danzaburou
OSJ_Smooth
Danzaburou
8,022
4,226
0
3,369
12,685
4,856
0
2,516
10,169
0
100,924
L
Yemoja
3,660
881
6,545
2,091
11,637
10,276
673
6,277
5,360
26,518
0
W
The Morrigan
TiredNeverSoft
The Morrigan
8,405
2,428
79
1,255
8,320
3,723
1,122
1,439
6,845
71,980
4,531
W
Neith
99
46
0
121
1,343
324
0
480
863
0
2,300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,754
Gold Earned
51,040
423
Minions Killed
507
0
Camps Cleared
0
1,962,428
Distance Traveled
1,742,384
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,438
410
72
3
0
366,617
2
W
Tyr
10,836
471
104
5
0
431,667
1
L
Nemesis
8,375
364
60
3
0
434,029
0
W
Vulcan
11,345
493
125
5
0
426,042
5
W
Fenrir
11,024
479
121
5
0
451,879
0
L
Scylla
8,431
367
53
2
0
380,479
0
L
Danzaburou
11,842
515
175
8
0
436,310
3
L
Yemoja
8,668
377
63
3
0
344,993
0
W
The Morrigan
11,445
498
155
7
0
399,941
4
W
Neith
6,390
278
2
0
0
32,855
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role