Player Matchup

Skadi
Skadi
Silver III
 
Skadi
Silver III
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Bronze III
JuanDaPiMe
Hun Batz
Bronze III
Level 80
God Stats
0W - 1L
1,707 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Ganesha
Ganesha
Gold IV
LiLGrumpy323
Ganesha
Gold IV
Level 124
God Stats
13W - 15L
1,526 SR
Queue Stats
112W - 123L
1,536 MMR
Party 1
Ra
Ra
Gold IV
Prime2O6
Ra
Gold IV
Level 118
God Stats
15W - 17L
1,485 SR
Queue Stats
147W - 157L
1,480 MMR
Solo
Achilles
Achilles
Gold III
Sku11s1997
Achilles
Gold III
Level 105
God Stats
15W - 16L
1,552 SR
Queue Stats
135W - 162L
1,539 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 109
1,554 SR
1,511 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 126
1,499 SR
1,501 MMR
Neith
Neith
Gold I
 
Neith
Gold I
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Gold II
Are you a kid
Geb
Gold II
Level 149
God Stats
5W - 4L
1,415 SR
Queue Stats
756W - 764L
1,441 MMR
Solo
Kuzenbo
Kuzenbo
Gold IV
Spicy_Waffle-_
Kuzenbo
Gold IV
Level 96
God Stats
4W - 8L
1,411 SR
Queue Stats
54W - 55L
1,496 MMR
Party 2
Gilgamesh
Gilgamesh
Gold I
sugma_waffle-_-
Gilgamesh
Gold I
Level 129
God Stats
16W - 10L
1,665 SR
Queue Stats
99W - 94L
1,598 MMR
Party 2
Poseidon
Poseidon
Gold V
thebrochacho2002
Poseidon
Gold V
Level 127
God Stats
3W - 0L
1,502 SR
Queue Stats
126W - 107L
1,469 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
12
0 / 2 / 0
6,188
476
2,456
7,881
3,026
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
JuanDaPiMe
Hun Batz
10
0 / 4 / 1
5,857
451
2,458
8,811
3,351
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ganesha
LiLGrumpy323
Ganesha
9
0 / 3 / 0
4,960
382
2,722
8,898
4,407
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
0 / 2 / 1
6,933
533
3,471
5,599
1,713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
Sku11s1997
Achilles
13
5 / 4 / 0
7,402
569
8,100
11,156
11,345
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
Morgan Le FayCthulhuAthenaDanzaburouSet

VS

Bans
KaliFenrirTiamatBaron SamediPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
0 / 0 / 1
6,974
536
5,336
5,562
1,663
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

10
0 / 0 / 5
6,298
484
1,858
9,300
5,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
2 / 2 / 4
7,179
552
5,810
9,507
12,515
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilgamesh
sugma_waffle-_-
Gilgamesh
13
8 / 2 / 3
8,158
628
8,036
9,801
5,067
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
5 / 1 / 0
8,246
634
5,035
5,737
1,813
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
28
5
Kills
15
15
Deaths
5
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
0
2
0
0
W
Neith
 
Neith
0
0
1
0.5
W
0
0
5
2.5
L
Hun Batz
JuanDaPiMe
Hun Batz
0
4
1
0.13
L
Ganesha
LiLGrumpy323
Ganesha
0
3
0
0
L
0
2
1
0.25
L
Achilles
Sku11s1997
Achilles
5
4
0
1.25
W
2
2
4
2
W
Gilgamesh
sugma_waffle-_-
Gilgamesh
8
2
3
4.75
W
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,207
Damage
26,075
42,345
Taken
39,907
23,842
Mitigated
26,720
10,876
Healing
10,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
2,456
704
0
1,800
7,881
3,026
0
175
7,706
0
41,514
W
Neith
 
Neith
5,336
2,028
0
3,036
5,562
1,663
28
573
4,989
0
55,545
W
1,858
538
0
1,308
9,300
5,662
27
1,822
7,384
14,638
0
L
Hun Batz
JuanDaPiMe
Hun Batz
2,458
513
0
1,515
8,811
3,351
0
1,910
6,855
0
35,142
L
Ganesha
LiLGrumpy323
Ganesha
2,722
247
135
1,150
8,898
4,407
0
3,719
5,060
12,438
0
L
3,471
125
776
2,439
5,599
1,713
316
2,299
3,130
49,617
0
L
Achilles
Sku11s1997
Achilles
8,100
1,473
0
3,061
11,156
11,345
0
4,265
6,891
0
37,898
W
5,810
1,709
246
2,750
9,507
12,515
42
447
9,049
34,023
0
W
Gilgamesh
sugma_waffle-_-
Gilgamesh
8,036
3,482
0
1,588
9,801
5,067
1,189
811
8,922
0
37,538
W
5,035
347
0
1,619
5,737
1,813
770
2,277
3,272
56,540
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,340
Gold Earned
36,855
359
Minions Killed
384
0
Camps Cleared
0
1,245,681
Distance Traveled
1,225,461
11
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
6,188
476
100
8
0
235,422
4
W
Neith
6,974
536
103
8
0
230,226
6
W
Geb
6,298
484
23
2
0
248,113
5
L
Hun Batz
5,857
451
73
6
0
283,234
1
L
Ganesha
4,960
382
3
0
0
257,377
3
L
Ra
6,933
533
116
9
0
249,426
1
L
Achilles
7,402
569
67
5
0
220,222
2
W
Kuzenbo
7,179
552
51
4
0
244,949
1
W
Gilgamesh
8,158
628
75
6
0
274,791
5
W
Poseidon
8,246
634
132
10
0
227,382
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role