Player Matchup

Cthulhu
Cthulhu
Archie3
Cthulhu
Level 5
God Stats
3W - 0L
1,809 SR
Queue Stats
7W - 4L
1,484 Elo+
Solo
Cernunnos
Cernunnos
DrugDealingPuma
Cernunnos
Level 21
God Stats
13W - 2L
1,900 SR
Queue Stats
216W - 157L
1,643 Elo+
Solo
Tyr
Tyr
Mirachelle
Tyr
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 50L
1,328 Elo+
Solo
Janus
Janus
she3esh
Janus
Level 27
God Stats
6W - 2L
1,630 SR
Queue Stats
94W - 83L
1,593 Elo+
Solo
Nemesis
Nemesis
skyyywalkerrr
Nemesis
Level 29
God Stats
2W - 2L
1,720 SR
Queue Stats
106W - 93L
1,626 Elo+
Solo
Team Averages
Level 20
1,712 SR
1,535 Elo+

VS

Team Averages
Level 14
1,518 SR
1,602 Elo+
Sol
Sol
HeelysOnMyFeet
Sol
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 11L
1,818 Elo+
Solo
Ra
Ra
R4SK07
Ra
Level 16
God Stats
1W - 2L
1,479 SR
Queue Stats
23W - 19L
1,553 Elo+
Solo
Bellona
Bellona
SasuukeUchiha
Bellona
Level 26
God Stats
0W - 2L
1,358 SR
Queue Stats
34W - 35L
1,510 Elo+
Solo
Kali
Kali
condoroni
Kali
Level 8
God Stats
3W - 2L
1,474 SR
Queue Stats
36W - 23L
1,608 Elo+
Solo
Jing Wei
Jing Wei
defnotasmerfer
Jing Wei
Level 8
God Stats
1W - 1L
1,781 SR
Queue Stats
16W - 29L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Archie3
Cthulhu
15
2 / 3 / 15
9,922
472
13,049
19,837
17,966
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cernunnos
DrugDealingPuma
Cernunnos
16
8 / 4 / 6
10,921
520
14,684
16,328
6,174
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
1 / 6 / 10
10,255
488
9,431
21,581
17,109
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Janus
she3esh
Janus
20
10 / 4 / 6
12,721
606
11,909
14,656
5,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
19
6 / 4 / 6
12,033
573
15,271
18,725
7,661
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 2
8,611
410
5,385
7,205
2,228
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ra
17
7 / 8 / 2
10,663
508
12,959
16,959
5,836
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
16
4 / 5 / 7
10,187
485
17,372
21,177
21,188
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kali
17
2 / 4 / 13
11,427
544
11,919
20,266
7,509
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jing Wei
15
4 / 8 / 5
9,431
449
11,558
18,280
5,476
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
49
27
Kills
20
21
Deaths
27
43
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Archie3
Cthulhu
2
3
15
3.17
W
Cernunnos
DrugDealingPuma
Cernunnos
8
4
6
2.75
L
3
2
2
2
W
1
6
10
1
L
Ra
7
8
2
1
L
Bellona
4
5
7
1.5
L
Kali
2
4
13
2.13
L
Jing Wei
4
8
5
0.81
W
Janus
she3esh
Janus
10
4
6
3.25
W
Nemesis
6
4
6
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,344
Damage
59,193
91,127
Taken
83,887
54,076
Mitigated
42,237
26,274
Healing
23,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Archie3
Cthulhu
13,049
1,057
1,874
3,319
19,837
17,966
1,419
6,638
12,439
43,601
0
W
Cernunnos
DrugDealingPuma
Cernunnos
14,684
7,684
0
4,673
16,328
6,174
5,664
2,704
13,290
0
75,512
L
5,385
1,751
0
2,183
7,205
2,228
978
1,801
5,234
29,913
3,659
W
9,431
2,498
0
6,332
21,581
17,109
714
3,003
18,380
0
38,599
L
Ra
12,959
1,286
1,486
3,805
16,959
5,836
145
4,723
12,138
64,898
0
L
Bellona
17,372
5,049
0
5,312
21,177
21,188
0
4,655
16,450
5,371
48,202
L
Kali
11,919
4,395
0
6,724
20,266
7,509
0
5,643
14,523
0
64,685
L
Jing Wei
11,558
7,899
419
3,989
18,280
5,476
609
7,620
10,526
0
41,433
W
Janus
she3esh
Janus
11,909
232
612
3,271
14,656
5,166
800
3,355
11,179
90,373
0
W
Nemesis
15,271
6,313
0
6,193
18,725
7,661
812
3,372
14,908
0
77,604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,852
Gold Earned
50,319
513
Minions Killed
404
0
Camps Cleared
0
2,048,415
Distance Traveled
1,752,760
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,922
472
47
2
0
389,945
0
W
Cernunnos
10,921
520
100
5
0
388,893
7
L
Sol
8,611
410
57
3
0
201,410
0
W
Tyr
10,255
488
68
3
0
346,438
0
L
Ra
10,663
508
80
4
0
385,725
4
L
Bellona
10,187
485
81
4
0
338,053
4
L
Kali
11,427
544
113
5
0
442,860
2
L
Jing Wei
9,431
449
73
3
0
384,712
2
W
Janus
12,721
606
166
8
0
488,978
3
W
Nemesis
12,033
573
132
6
0
434,161
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role