Player Matchup

Ganesha
Ganesha
A Sneaky Tr0ll
Ganesha
Level 160
God Stats
27W - 6L
1,964 SR
Queue Stats
876W - 184L
2,006 Elo+
Party 1
Danzaburou
Danzaburou
Omni 2
Danzaburou
Level 86
God Stats
10W - 4L
1,750 SR
Queue Stats
297W - 82L
1,944 Elo+
Party 1
Merlin
Merlin
vamprye killer
Merlin
Level 131
God Stats
18W - 2L
1,941 SR
Queue Stats
463W - 94L
2,039 Elo+
Party 1
Team Averages
Level 126
1,885 SR
1,996 Elo+

VS

Team Averages
Level 132
1,808 SR
1,639 Elo+
Cliodhna
Cliodhna
Call 911 Eureka
Cliodhna
Level 147
God Stats
2W - 2L
1,910 SR
Queue Stats
43W - 50L
1,623 Elo+
Solo
Sylvanus
Sylvanus
LtSyNdRoM3
Sylvanus
Level 126
God Stats
1W - 1L
1,821 SR
Queue Stats
53W - 42L
1,797 Elo+
Solo
Nu Wa
Nu Wa
byAsibrosxX
Nu Wa
Level 124
God Stats
0W - 2L
1,694 SR
Queue Stats
7W - 8L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 10
11,617
726
8,778
13,777
14,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
Omni 2
Danzaburou
15
4 / 3 / 5
10,990
687
10,964
8,001
2,414
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

16
7 / 2 / 5
11,756
735
14,970
9,456
2,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
14
0 / 4 / 6
9,557
597
8,262
13,566
4,916
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Sylvanus
LtSyNdRoM3
Sylvanus
15
4 / 3 / 2
10,662
666
6,557
16,185
14,330
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
3 / 5 / 2
10,280
643
11,033
11,724
3,824
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
17
12
Kills
7
7
Deaths
12
20
Assists
10
Player
Kills
Deaths
Assists
KDA
W
1
2
10
3
L
Cliodhna
0
4
6
0.75
L
Sylvanus
LtSyNdRoM3
Sylvanus
4
3
2
1.67
W
Danzaburou
Omni 2
Danzaburou
4
3
5
2.17
L
3
5
2
0.8
W
7
2
5
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,712
Damage
25,852
31,234
Taken
41,475
20,124
Mitigated
23,070
9,097
Healing
8,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,778
845
0
4,666
13,777
14,824
57
6,498
7,279
35,909
0
L
Cliodhna
8,262
1,396
0
3,504
13,566
4,916
657
7,975
5,383
0
32,792
L
Sylvanus
LtSyNdRoM3
Sylvanus
6,557
1,915
1,322
2,631
16,185
14,330
465
7,432
8,429
25,495
6,593
W
Danzaburou
Omni 2
Danzaburou
10,964
4,505
0
1,813
8,001
2,414
1,964
4,683
3,318
0
52,439
L
11,033
2,089
0
1,405
11,724
3,824
433
8,410
3,314
46,224
0
W
14,970
372
0
2,618
9,456
2,886
775
5,921
3,535
52,272
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,363
Gold Earned
30,499
242
Minions Killed
178
8
Camps Cleared
7
907,839
Distance Traveled
857,116
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
11,617
726
11
1
0
324,763
1
L
Cliodhna
9,557
597
44
3
0
308,988
4
L
Sylvanus
10,662
666
48
3
6
263,082
1
W
Danzaburou
10,990
687
121
8
5
292,909
0
L
Nu Wa
10,280
643
86
5
1
285,046
4
W
Merlin
11,756
735
110
7
3
290,167
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role