Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
 
Merlin
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
 
Ne Zha
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Icee420
Sylvanus
Level 155
God Stats
3W - 3L
1,443 SR
Queue Stats
267W - 280L
1,589 Elo+
Solo
Bacchus
Bacchus
oLimits
Bacchus
Level 145
God Stats
2W - 1L
1,792 SR
Queue Stats
214W - 233L
1,566 Elo+
Solo
Team Averages
Level 149
1,547 SR
1,531 Elo+

VS

Team Averages
Level 147
1,621 SR
1,558 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Cainnein
Zeus
Level 160
God Stats
8W - 4L
1,854 SR
Queue Stats
230W - 197L
1,646 Elo+
Party 2
Hachiman
Hachiman
Dеll
Hachiman
Level 160
God Stats
11W - 7L
1,668 SR
Queue Stats
688W - 708L
1,542 Elo+
Party 3
Guan Yu
Guan Yu
EonLando
Guan Yu
Level 153
God Stats
4W - 3L
1,621 SR
Queue Stats
364W - 285L
1,585 Elo+
Party 2
Raijin
Raijin
Меlan
Raijin
Level 146
God Stats
1W - 1L
1,462 SR
Queue Stats
19W - 22L
1,517 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
13
3 / 5 / 1
7,295
730
7,936
10,793
3,802
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Merlin
 
Merlin
14
0 / 3 / 5
7,084
708
7,648
9,289
3,801
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ne Zha
 
Ne Zha
12
1 / 6 / 1
6,605
661
10,608
10,871
3,834
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
Icee420
Sylvanus
13
1 / 3 / 3
7,222
722
3,177
9,800
10,519
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bacchus
oLimits
Bacchus
12
1 / 3 / 3
6,702
670
3,679
11,330
15,023
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
15
1 / 2 / 13
8,751
875
8,564
7,170
2,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Zeus
14
4 / 1 / 9
8,611
861
13,660
6,972
3,295
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
Dеll
Hachiman
16
5 / 1 / 11
9,088
909
13,125
8,135
3,453
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Guan Yu
EonLando
Guan Yu
15
5 / 2 / 8
8,548
855
6,532
11,853
10,733
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Raijin
Меlan
Raijin
15
5 / 1 / 8
8,668
867
6,379
8,048
3,276
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
69
6
Kills
20
20
Deaths
7
13
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
3
5
1
0.7
L
Merlin
 
Merlin
0
3
5
0.83
L
Ne Zha
 
Ne Zha
1
6
1
0.25
W
Ah Puch
 
Ah Puch
1
2
13
3.75
W
Zeus
4
1
9
8.5
W
Hachiman
Dеll
Hachiman
5
1
11
10.5
W
Guan Yu
EonLando
Guan Yu
5
2
8
4.5
L
Sylvanus
Icee420
Sylvanus
1
3
3
0.83
L
Bacchus
oLimits
Bacchus
1
3
3
0.83
W
Raijin
Меlan
Raijin
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,048
Damage
48,260
52,083
Taken
42,178
36,979
Mitigated
23,303
20,201
Healing
24,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
7,936
1,147
263
2,047
10,793
3,802
0
5,497
5,155
0
14,012
L
Merlin
 
Merlin
7,648
38
1,087
1,379
9,289
3,801
0
4,765
4,257
23,557
0
L
Ne Zha
 
Ne Zha
10,608
780
282
2,509
10,871
3,834
0
5,758
4,847
0
21,853
W
Ah Puch
 
Ah Puch
8,564
280
1,264
1,708
7,170
2,546
413
1,867
5,303
26,724
0
W
Zeus
13,660
725
0
1,333
6,972
3,295
877
1,867
5,105
19,401
0
W
Hachiman
Dеll
Hachiman
13,125
4,173
1,306
2,366
8,135
3,453
2,512
3,453
4,682
0
23,560
W
Guan Yu
EonLando
Guan Yu
6,532
554
8,075
4,470
11,853
10,733
671
3,080
8,773
0
8,098
L
Sylvanus
Icee420
Sylvanus
3,177
220
6,095
3,626
9,800
10,519
0
5,258
4,273
5,640
0
L
Bacchus
oLimits
Bacchus
3,679
215
1,034
1,879
11,330
15,023
0
6,143
4,948
5,585
0
W
Raijin
Меlan
Raijin
6,379
308
1,554
2,379
8,048
3,276
240
4,237
3,811
20,148
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,908
Gold Earned
43,666
90
Minions Killed
127
0
Camps Cleared
0
919,283
Distance Traveled
1,131,740
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
7,295
730
15
2
0
184,656
1
L
Merlin
7,084
708
40
4
0
196,898
2
L
Ne Zha
6,605
661
17
2
0
179,479
0
W
Ah Puch
8,751
875
45
5
0
215,804
3
W
Zeus
8,611
861
17
2
0
221,890
5
W
Hachiman
9,088
909
26
3
0
212,445
0
W
Guan Yu
8,548
855
5
1
0
278,118
0
L
Sylvanus
7,222
722
10
1
0
182,608
2
L
Bacchus
6,702
670
8
1
0
175,642
0
W
Raijin
8,668
867
34
3
0
203,483
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role