Player Matchup

Cthulhu
Cthulhu
ANDR0lD
Cthulhu
Level 44
God Stats
1W - 5L
1,442 SR
Queue Stats
109W - 131L
1,413 Elo+
Party 2
Baron Samedi
Baron Samedi
Ammadeas
Baron Samedi
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 21L
1,672 Elo+
Solo
Tsukuyomi
Tsukuyomi
Emiline
Tsukuyomi
Level 36
God Stats
5W - 7L
1,298 SR
Queue Stats
118W - 146L
1,347 Elo+
Party 2
Ymir
Ymir
Wardomize
Ymir
Level 19
God Stats
6W - 4L
1,614 SR
Queue Stats
10W - 7L
1,506 Elo+
Party 2
Izanami
Izanami
balisticc
Izanami
Level 26
God Stats
33W - 32L
1,497 SR
Queue Stats
52W - 71L
1,359 Elo+
Party 2
Team Averages
Level 27
1,470 SR
1,460 Elo+

VS

Team Averages
Level 25
1,519 SR
1,494 Elo+
Fenrir
Fenrir
AlephARG
Fenrir
Level 8
God Stats
4W - 4L
1,450 SR
Queue Stats
7W - 7L
1,366 Elo+
Party 1
Danzaburou
Danzaburou
Dmakasaur
Danzaburou
Level 26
God Stats
106W - 103L
1,480 SR
Queue Stats
178W - 182L
1,458 Elo+
Solo
Persephone
Persephone
Pocketbooks
Persephone
Level 24
God Stats
1W - 1L
1,303 SR
Queue Stats
57W - 54L
1,534 Elo+
Solo
Guan Yu
Guan Yu
TheGildedWarrior
Guan Yu
Level 27
God Stats
1W - 2L
1,711 SR
Queue Stats
35W - 23L
1,596 Elo+
Solo
Jormungandr
Jormungandr
TraptrixMyrmeleo
Jormungandr
Level 42
God Stats
31W - 17L
1,651 SR
Queue Stats
114W - 99L
1,515 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ANDR0lD
Cthulhu
15
2 / 6 / 2
9,874
411
11,779
20,427
19,209
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
Ammadeas
Baron Samedi
6
1 / 1 / 1
7,335
306
1,277
3,093
1,117
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Tsukuyomi
Emiline
Tsukuyomi
15
1 / 7 / 1
10,043
418
11,733
19,354
12,412
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
11
0 / 7 / 0
7,976
332
4,368
21,012
17,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
balisticc
Izanami
15
1 / 12 / 1
9,811
409
8,608
23,013
7,218
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AlephARG
Fenrir
20
2 / 2 / 9
12,948
540
7,494
21,181
10,298
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
Dmakasaur
Danzaburou
19
12 / 1 / 7
13,986
583
23,287
14,839
6,202
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Persephone
Pocketbooks
Persephone
19
10 / 1 / 9
13,490
562
20,059
16,349
6,746
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
4 / 1 / 8
14,012
584
10,031
17,165
18,110
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jormungandr
TraptrixMyrmeleo
Jormungandr
18
5 / 0 / 16
12,685
529
14,218
18,726
26,072
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
82
5
Kills
33
33
Deaths
5
5
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
ANDR0lD
Cthulhu
2
6
2
0.5
W
Fenrir
AlephARG
Fenrir
2
2
9
3.25
L
Baron Samedi
Ammadeas
Baron Samedi
1
1
1
1.5
W
Danzaburou
Dmakasaur
Danzaburou
12
1
7
15.5
L
Tsukuyomi
Emiline
Tsukuyomi
1
7
1
0.21
W
Persephone
Pocketbooks
Persephone
10
1
9
14.5
W
4
1
8
8
W
Jormungandr
TraptrixMyrmeleo
Jormungandr
5
0
16
13
L
Ymir
0
7
0
0
L
Izanami
balisticc
Izanami
1
12
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,765
Damage
75,089
86,899
Taken
88,260
57,252
Mitigated
67,428
10,577
Healing
41,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
ANDR0lD
Cthulhu
11,779
1,799
0
3,586
20,427
19,209
0
5,483
14,804
50,150
0
W
Fenrir
AlephARG
Fenrir
7,494
2,567
0
13,088
21,181
10,298
886
1,156
17,952
378
101,286
L
Baron Samedi
Ammadeas
Baron Samedi
1,277
159
0
703
3,093
1,117
0
1,005
1,996
9,758
0
W
Danzaburou
Dmakasaur
Danzaburou
23,287
14,515
0
4,783
14,839
6,202
7,018
3,512
11,003
0
98,451
L
Tsukuyomi
Emiline
Tsukuyomi
11,733
2,982
0
2,567
19,354
12,412
0
8,208
10,719
0
67,480
W
Persephone
Pocketbooks
Persephone
20,059
1,096
176
6,748
16,349
6,746
4,304
2,407
13,640
96,805
0
W
10,031
2,460
2,695
8,272
17,165
18,110
2,445
5,433
10,573
251
99,767
W
Jormungandr
TraptrixMyrmeleo
Jormungandr
14,218
2,945
0
5,753
18,726
26,072
2,176
3,233
15,295
60,161
0
L
Ymir
4,368
1,036
0
1,860
21,012
17,296
0
7,516
13,373
19,618
0
L
Izanami
balisticc
Izanami
8,608
6,430
0
1,861
23,013
7,218
138
11,260
11,612
0
54,389

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,039
Gold Earned
67,121
380
Minions Killed
725
0
Camps Cleared
0
1,742,713
Distance Traveled
2,324,189
2
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,874
411
107
4
0
404,905
2
W
Fenrir
12,948
540
160
7
0
542,688
7
L
Baron Samedi
7,335
306
20
1
0
194,458
0
W
Danzaburou
13,986
583
135
6
0
402,763
4
L
Tsukuyomi
10,043
418
103
4
0
397,741
0
W
Persephone
13,490
562
161
7
0
471,894
4
W
Guan Yu
14,012
584
194
8
0
439,438
4
W
Jormungandr
12,685
529
75
3
0
467,406
10
L
Ymir
7,976
332
27
1
0
357,610
0
L
Izanami
9,811
409
123
5
0
387,999
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role