Player Matchup

Cthulhu
Cthulhu
AshyPersonality
Cthulhu
Level 26
God Stats
8W - 10L
1,497 SR
Queue Stats
32W - 44L
1,331 Elo+
Solo
Ra
Ra
Cancino2008
Ra
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,176 Elo+
Solo
Neith
Neith
EFlexMusic
Neith
Level 8
God Stats
4W - 7L
1,522 SR
Queue Stats
5W - 11L
1,342 Elo+
Solo
Fenrir
Fenrir
ElJacxkal
Fenrir
Level 24
God Stats
5W - 6L
1,677 SR
Queue Stats
55W - 48L
1,458 Elo+
Solo
Yemoja
Yemoja
IndyKush
Yemoja
Level 29
God Stats
7W - 9L
1,450 SR
Queue Stats
48W - 53L
1,416 Elo+
Solo
Team Averages
Level 19
1,529 SR
1,345 Elo+

VS

Team Averages
Level 15
1,412 SR
1,343 Elo+
Izanami
Izanami
Eutham42
Izanami
Level 18
God Stats
4W - 2L
1,500 SR
Queue Stats
29W - 30L
1,340 Elo+
Solo
Kukulkan
Kukulkan
Natsuki74
Kukulkan
Level 4
God Stats
1W - 4L
1,294 SR
Queue Stats
1W - 6L
1,090 Elo+
Solo
Ares
Ares
Sandbags34
Ares
Level 26
God Stats
27W - 22L
1,470 SR
Queue Stats
121W - 158L
1,285 Elo+
Solo
Sun Wukong
Sun Wukong
SasuukeUchiha
Sun Wukong
Level 26
God Stats
4W - 6L
1,296 SR
Queue Stats
34W - 35L
1,501 Elo+
Solo
Nemesis
Nemesis
xXCaskeeeXx
Nemesis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 2
9,611
437
14,364
27,296
18,786
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
1 / 12 / 2
8,007
364
2,344
10,309
3,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
15
4 / 6 / 3
9,550
434
11,843
15,203
5,404
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
ElJacxkal
Fenrir
15
5 / 5 / 5
10,154
462
8,374
16,833
8,045
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Yemoja
IndyKush
Yemoja
14
1 / 5 / 4
9,641
438
8,472
18,174
16,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Eutham42
Izanami
15
6 / 5 / 7
9,776
444
13,397
16,462
5,551
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
Natsuki74
Kukulkan
15
7 / 3 / 4
10,677
485
18,438
9,483
4,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
3 / 2 / 6
9,873
449
13,215
19,035
21,448
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sun Wukong
SasuukeUchiha
Sun Wukong
19
9 / 1 / 5
11,546
525
13,203
20,345
13,436
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Nemesis
xXCaskeeeXx
Nemesis
14
3 / 9 / 2
9,065
412
5,512
15,058
7,215
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
52
16
Kills
28
30
Deaths
20
16
Assists
24
Player
Kills
Deaths
Assists
KDA
L
5
2
2
3
L
1
12
2
0.17
L
Neith
4
6
3
0.92
L
Fenrir
ElJacxkal
Fenrir
5
5
5
1.5
W
Izanami
Eutham42
Izanami
6
5
7
1.9
L
Yemoja
IndyKush
Yemoja
1
5
4
0.6
W
Kukulkan
Natsuki74
Kukulkan
7
3
4
3
W
3
2
6
3
W
Sun Wukong
SasuukeUchiha
Sun Wukong
9
1
5
11.5
W
Nemesis
xXCaskeeeXx
Nemesis
3
9
2
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,397
Damage
63,765
87,815
Taken
80,383
51,698
Mitigated
51,781
19,859
Healing
24,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,364
1,013
270
9,306
27,296
18,786
36
10,642
16,446
58,392
0
L
2,344
678
39
1,230
10,309
3,144
136
4,024
5,961
21,162
0
L
Neith
11,843
7,932
0
4,529
15,203
5,404
532
3,015
12,158
0
53,868
L
Fenrir
ElJacxkal
Fenrir
8,374
2,143
0
2,363
16,833
8,045
708
4,650
12,001
156
52,331
W
Izanami
Eutham42
Izanami
13,397
8,281
0
4,922
16,462
5,551
1,043
5,579
10,628
0
46,458
L
Yemoja
IndyKush
Yemoja
8,472
1,754
1,002
1,120
18,174
16,319
403
8,410
9,596
52,227
0
W
Kukulkan
Natsuki74
Kukulkan
18,438
2,776
0
2,452
9,483
4,131
1,662
4,392
4,846
60,998
0
W
13,215
238
190
4,064
19,035
21,448
443
3,814
15,078
41,783
0
W
Sun Wukong
SasuukeUchiha
Sun Wukong
13,203
2,992
0
10,873
20,345
13,436
0
7,090
12,097
0
78,068
W
Nemesis
xXCaskeeeXx
Nemesis
5,512
2,061
0
2,016
15,058
7,215
61
2,287
12,554
0
61,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,963
Gold Earned
50,937
411
Minions Killed
416
0
Camps Cleared
0
1,761,877
Distance Traveled
1,965,760
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,611
437
101
5
0
406,795
4
L
Ra
8,007
364
44
2
0
214,594
0
L
Neith
9,550
434
100
5
0
349,598
0
L
Fenrir
10,154
462
85
4
0
432,175
2
W
Izanami
9,776
444
60
3
0
396,748
0
L
Yemoja
9,641
438
81
4
0
358,715
5
W
Kukulkan
10,677
485
115
5
0
362,472
0
W
Ares
9,873
449
44
2
0
428,603
2
W
Sun Wukong
11,546
525
118
5
0
415,888
4
W
Nemesis
9,065
412
79
4
0
362,049
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role