Player Matchup

Janus
Janus
 
Janus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cliodhna
Cliodhna
WiLdNuTz
Cliodhna
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 37L
1,502 Elo+
Party 1
Chaac
Chaac
iTz MLG EPic
Chaac
Level 138
God Stats
22W - 33L
1,415 SR
Queue Stats
710W - 749L
1,578 Elo+
Solo
Team Averages
Level 143
1,472 SR
1,527 Elo+

VS

Team Averages
Level 145
1,421 SR
1,567 Elo+
Sol
Sol
Plri
Sol
Level 159
God Stats
3W - 0L
1,718 SR
Queue Stats
48W - 56L
1,583 Elo+
Solo
Ne Zha
Ne Zha
Potato_King25
Ne Zha
Level 122
God Stats
3W - 6L
1,388 SR
Queue Stats
130W - 164L
1,536 Elo+
Solo
Geb
Geb
TheBiggerTunaCan
Geb
Level 155
God Stats
5W - 2L
1,156 SR
Queue Stats
70W - 78L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
2 / 4 / 5
8,751
625
11,190
9,473
3,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cliodhna
WiLdNuTz
Cliodhna
14
6 / 7 / 4
10,420
744
11,108
11,973
4,729
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
2 / 3 / 7
8,631
617
12,635
17,853
17,603
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Plri
Sol
16
13 / 1 / 1
11,531
824
22,629
15,162
7,220
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 7 / 7
8,847
632
5,364
13,179
4,779
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
0 / 2 / 14
10,558
754
5,031
17,234
17,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
36
10
Kills
14
14
Deaths
10
16
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
4
5
1.13
W
Sol
Plri
Sol
13
1
1
13.5
W
1
7
7
0.64
W
0
2
14
3.5
L
Cliodhna
WiLdNuTz
Cliodhna
6
7
4
1.14
L
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,933
Damage
33,024
39,299
Taken
45,575
25,715
Mitigated
29,877
12,368
Healing
16,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
11,190
821
117
1,202
9,473
3,383
669
6,785
2,688
34,479
0
W
Sol
Plri
Sol
22,629
7,032
0
7,817
15,162
7,220
2,096
4,503
10,153
62,982
6,334
W
5,364
2,235
0
2,903
13,179
4,779
527
4,189
8,613
0
19,436
W
5,031
600
839
4,969
17,234
17,878
378
4,386
11,679
15,911
0
L
Cliodhna
WiLdNuTz
Cliodhna
11,108
1,162
789
2,680
11,973
4,729
1,115
8,315
3,658
0
32,163
L
12,635
1,512
0
7,580
17,853
17,603
20
10,729
7,124
2,604
17,644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,802
Gold Earned
30,936
128
Minions Killed
148
6
Camps Cleared
6
715,503
Distance Traveled
772,313
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,751
625
62
4
1
231,858
8
W
Sol
11,531
824
90
6
5
250,918
3
W
Ne Zha
8,847
632
42
3
0
235,455
2
W
Geb
10,558
754
16
1
1
285,940
3
L
Cliodhna
10,420
744
43
3
5
240,307
0
L
Chaac
8,631
617
23
2
0
243,338
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role