Player Matchup

Eset
Eset
HumdrumLime
Eset
Level 111
God Stats
6W - 4L
1,590 SR
Queue Stats
419W - 388L
1,587 Elo+
Party 1
Neith
Neith
VolatileBuu
Neith
Level 79
God Stats
4W - 2L
1,532 SR
Queue Stats
169W - 144L
1,516 Elo+
Solo
Sobek
Sobek
zZSKYLORDZz
Sobek
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 3L
1,795 Elo+
Party 1
Team Averages
Level 69
1,541 SR
1,633 Elo+

VS

Team Averages
Level 39
1,537 SR
1,652 Elo+
Rama
Rama
HorrificEmblem
Rama
Level 28
God Stats
1W - 1L
1,586 SR
Queue Stats
27W - 10L
1,741 Elo+
Party 2
Bacchus
Bacchus
kEnAnNiLaToR
Bacchus
Level 42
God Stats
23W - 13L
1,710 SR
Queue Stats
201W - 100L
1,636 Elo+
Party 2
Baron Samedi
Baron Samedi
mrlemons333
Baron Samedi
Level 47
God Stats
0W - 1L
1,315 SR
Queue Stats
19W - 23L
1,580 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
10 / 0 / 5
8,834
883
12,237
5,994
2,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
3 / 0 / 7
7,325
733
5,747
3,396
1,379
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
4 / 3 / 11
8,144
814
6,660
11,686
11,735
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 3
6,269
627
7,412
9,535
3,836
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
kEnAnNiLaToR
Bacchus
8
1 / 4 / 1
6,232
623
2,004
9,281
9,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Baron Samedi
mrlemons333
Baron Samedi
10
1 / 8 / 0
5,927
593
3,764
9,312
3,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
6
17
Kills
2
3
Deaths
17
23
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
5
3
0.3
W
10
0
5
12.5
W
3
0
7
6.5
L
Bacchus
kEnAnNiLaToR
Bacchus
1
4
1
0.38
L
Baron Samedi
mrlemons333
Baron Samedi
1
8
0
0.13
W
4
3
11
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,644
Damage
13,180
21,076
Taken
28,128
15,453
Mitigated
17,209
5,819
Healing
3,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,412
4,710
0
609
9,535
3,836
0
6,692
2,843
0
18,386
W
12,237
773
573
820
5,994
2,339
63
1,471
4,523
42,107
0
W
5,747
1,781
0
1,036
3,396
1,379
1,519
1,075
2,321
0
15,958
L
Bacchus
kEnAnNiLaToR
Bacchus
2,004
76
350
1,739
9,281
9,538
0
5,893
3,388
6,448
0
L
Baron Samedi
mrlemons333
Baron Samedi
3,764
395
572
668
9,312
3,835
0
6,553
2,759
17,168
0
W
6,660
596
954
2,436
11,686
11,735
0
3,388
8,298
13,074
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,303
Gold Earned
18,428
111
Minions Killed
76
6
Camps Cleared
3
493,900
Distance Traveled
432,271
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
6,269
627
36
4
3
148,960
3
W
Eset
8,834
883
75
8
4
208,517
2
W
Neith
7,325
733
26
3
1
112,177
0
L
Bacchus
6,232
623
9
1
0
141,365
1
L
Baron Samedi
5,927
593
31
3
0
141,946
0
W
Sobek
8,144
814
10
1
1
173,206
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role