Player Matchup

Nox
Nox
 
Nox
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
BookisKookis
Janus
Level 140
God Stats
2W - 0L
1,257 SR
Queue Stats
12W - 17L
1,438 Elo+
Solo
Bacchus
Bacchus
Castor33
Bacchus
Level 148
God Stats
13W - 7L
1,628 SR
Queue Stats
852W - 880L
1,559 Elo+
Solo
Ullr
Ullr
S3NARA
Ullr
Level 34
God Stats
1W - 0L
1,325 SR
Queue Stats
9W - 3L
1,671 Elo+
Party 1
Guan Yu
Guan Yu
SeanyDay
Guan Yu
Level 128
God Stats
1W - 0L
1,261 SR
Queue Stats
32W - 33L
1,551 Elo+
Party 1
Team Averages
Level 119
1,394 SR
1,544 Elo+

VS

Team Averages
Level 94
1,542 SR
1,511 Elo+
Fenrir
Fenrir
 
Fenrir
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Crimtide83
Ra
Level 125
God Stats
0W - 3L
1,244 SR
Queue Stats
350W - 341L
1,540 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
HangOnToYourEgo
Ah Muzen Cab
Level 123
God Stats
1W - 2L
1,501 SR
Queue Stats
82W - 91L
1,485 Elo+
Solo
Ao Kuang
Ao Kuang
OperationSystem
Ao Kuang
Level 30
God Stats
4W - 2L
1,760 SR
Queue Stats
320W - 314L
1,516 Elo+
Solo
Hachiman
Hachiman
nHelheim
Hachiman
Level 147
God Stats
7W - 5L
1,703 SR
Queue Stats
231W - 216L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
18
1 / 4 / 15
10,745
768
11,294
12,254
4,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

18
2 / 2 / 11
10,736
767
7,836
7,891
2,547
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Castor33
Bacchus
19
7 / 4 / 13
12,413
887
12,469
21,149
31,203
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ullr
S3NARA
Ullr
16
4 / 7 / 10
10,185
728
7,162
17,021
6,506
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Guan Yu
SeanyDay
Guan Yu
19
7 / 4 / 13
12,864
919
13,211
16,288
20,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
2
0 / 1 / 0
4,080
291
0
612
140
17
4 / 5 / 8
10,387
742
13,999
12,226
5,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ah Muzen Cab
HangOnToYourEgo
Ah Muzen Cab
17
2 / 6 / 11
10,250
732
16,687
11,669
4,606
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ao Kuang
19
7 / 5 / 9
11,806
843
9,268
16,538
5,875
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hachiman
nHelheim
Hachiman
20
8 / 4 / 10
12,790
914
17,415
17,546
7,302
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
59
21
Kills
21
21
Deaths
21
62
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
1
4
15
2.13
L
Fenrir
 
Fenrir
0
1
0
0
W
2
2
11
3.75
W
Bacchus
Castor33
Bacchus
7
4
13
3.38
L
4
5
8
1.6
L
Ah Muzen Cab
HangOnToYourEgo
Ah Muzen Cab
2
6
11
1.25
L
Ao Kuang
7
5
9
2.3
W
Ullr
S3NARA
Ullr
4
7
10
1.29
W
Guan Yu
SeanyDay
Guan Yu
7
4
13
3.38
L
Hachiman
nHelheim
Hachiman
8
4
10
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,972
Damage
57,369
74,603
Taken
58,591
65,554
Mitigated
22,967
33,859
Healing
23,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
11,294
1,191
2,023
2,006
12,254
4,641
866
2,584
9,670
26,455
0
L
Fenrir
 
Fenrir
0
0
0
0
612
140
0
538
74
0
0
W
7,836
806
0
622
7,891
2,547
1,111
1,912
5,979
39,099
0
W
Bacchus
Castor33
Bacchus
12,469
1,225
1,874
3,981
21,149
31,203
377
6,669
14,158
25,513
0
L
13,999
372
6,839
3,802
12,226
5,044
294
7,194
4,990
25,368
0
L
Ah Muzen Cab
HangOnToYourEgo
Ah Muzen Cab
16,687
2,589
964
1,778
11,669
4,606
1,063
5,480
6,147
0
29,628
L
Ao Kuang
9,268
2,866
1,727
4,336
16,538
5,875
1,264
9,722
6,728
17,717
0
W
Ullr
S3NARA
Ullr
7,162
4,197
79
3,569
17,021
6,506
2,660
7,248
9,773
0
15,928
W
Guan Yu
SeanyDay
Guan Yu
13,211
1,528
12,677
7,028
16,288
20,657
775
4,854
11,434
1,073
20,327
L
Hachiman
nHelheim
Hachiman
17,415
9,339
274
4,209
17,546
7,302
897
9,021
8,341
0
51,603

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,943
Gold Earned
49,313
191
Minions Killed
151
0
Camps Cleared
0
1,298,151
Distance Traveled
947,546
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
10,745
768
43
3
0
237,316
6
L
Fenrir
4,080
291
0
0
0
0
0
W
Janus
10,736
767
75
5
0
296,387
0
W
Bacchus
12,413
887
21
2
0
257,574
2
L
Ra
10,387
742
27
2
0
210,160
1
L
Ah Muzen Cab
10,250
732
33
2
0
265,822
0
L
Ao Kuang
11,806
843
23
2
0
248,990
0
W
Ullr
10,185
728
30
2
0
221,057
0
W
Guan Yu
12,864
919
22
2
0
285,817
3
L
Hachiman
12,790
914
68
5
0
222,574
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role