Player Matchup

Anhur
Anhur
 
Anhur
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Achilles
Achilles
Bramblespro
Achilles
Level 85
God Stats
0W - 6L
1,309 SR
Queue Stats
435W - 475L
1,514 Elo+
Party 3
Arachne
Arachne
BubblelllGasp
Arachne
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,394 Elo+
Party 3
Agni
Agni
MARTINI3000
Agni
Level 40
God Stats
0W - 3L
1,556 SR
Queue Stats
180W - 191L
1,470 Elo+
Solo
Cthulhu
Cthulhu
aogiri_ichika
Cthulhu
Level 47
God Stats
0W - 3L
1,189 SR
Queue Stats
171W - 171L
1,434 Elo+
Party 3
Team Averages
Level 64
1,411 SR
1,462 Elo+

VS

Team Averages
Level 85
1,471 SR
1,483 Elo+
Freya
Freya
Ad7ssko
Freya
Level 89
God Stats
4W - 5L
1,359 SR
Queue Stats
311W - 271L
1,460 Elo+
Party 2
Sylvanus
Sylvanus
DedBorodeD
Sylvanus
Level 157
God Stats
30W - 22L
1,519 SR
Queue Stats
153W - 134L
1,538 Elo+
Party 1
Hercules
Hercules
HeLiAn23
Hercules
Level 45
God Stats
5W - 1L
1,588 SR
Queue Stats
24W - 25L
1,467 Elo+
Party 1
Achilles
Achilles
KakaJ
Achilles
Level 17
God Stats
1W - 2L
1,182 SR
Queue Stats
13W - 13L
1,415 Elo+
Party 2
Bastet
Bastet
StarecC
Bastet
Level 116
God Stats
7W - 3L
1,706 SR
Queue Stats
430W - 405L
1,535 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
15
3 / 2 / 1
8,292
592
4,084
8,065
2,347
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
Bramblespro
Achilles
13
3 / 7 / 0
7,685
549
5,968
13,294
5,291
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Arachne
12
1 / 3 / 4
7,581
542
4,636
7,853
2,937
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 5 / 1
7,042
503
4,441
7,141
1,498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
9
0 / 4 / 5
6,030
431
2,954
11,079
5,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Ad7ssko
Freya
13
1 / 3 / 7
7,623
545
6,275
7,503
2,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sylvanus
DedBorodeD
Sylvanus
11
0 / 2 / 6
6,966
498
6,988
9,086
3,691
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hercules
HeLiAn23
Hercules
10
2 / 1 / 5
7,009
501
2,843
8,830
5,050
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Achilles
KakaJ
Achilles
13
3 / 1 / 4
7,437
531
6,787
8,892
7,489
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bastet
StarecC
Bastet
14
15 / 3 / 1
9,116
651
9,431
9,094
3,005
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
44
9
Kills
21
21
Deaths
10
11
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
3
2
1
1.75
W
Freya
Ad7ssko
Freya
1
3
7
1.5
L
Achilles
Bramblespro
Achilles
3
7
0
0.43
L
Arachne
1
3
4
1
W
Sylvanus
DedBorodeD
Sylvanus
0
2
6
1.5
W
Hercules
HeLiAn23
Hercules
2
1
5
4.5
W
Achilles
KakaJ
Achilles
3
1
4
5
L
2
5
1
0.5
W
Bastet
StarecC
Bastet
15
3
1
5.17
L
Cthulhu
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,083
Damage
32,324
47,432
Taken
43,405
17,526
Mitigated
21,693
11,116
Healing
16,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
4,084
3,128
0
3,062
8,065
2,347
0
3,251
4,814
0
62,882
W
Freya
Ad7ssko
Freya
6,275
1,897
0
2,914
7,503
2,458
460
1,708
5,795
48,869
0
L
Achilles
Bramblespro
Achilles
5,968
782
0
3,444
13,294
5,291
0
1,234
11,387
0
37,276
L
Arachne
4,636
3,307
0
2,677
7,853
2,937
0
1,443
6,365
0
42,077
W
Sylvanus
DedBorodeD
Sylvanus
6,988
1,774
602
2,861
9,086
3,691
390
115
8,971
33,588
9,368
W
Hercules
HeLiAn23
Hercules
2,843
1,061
0
2,280
8,830
5,050
92
3,481
5,349
0
9,859
W
Achilles
KakaJ
Achilles
6,787
1,604
0
4,786
8,892
7,489
517
0
8,892
0
35,120
L
4,441
168
0
500
7,141
1,498
0
1,126
6,015
39,381
0
W
Bastet
StarecC
Bastet
9,431
2,107
0
2,658
9,094
3,005
0
2,091
7,003
0
37,181
L
Cthulhu
2,954
35
69
1,364
11,079
5,453
0
5,692
5,387
11,182
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,630
Gold Earned
38,151
396
Minions Killed
329
0
Camps Cleared
0
1,340,315
Distance Traveled
1,444,118
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,292
592
134
10
0
255,553
0
W
Freya
7,623
545
99
7
0
283,265
3
L
Achilles
7,685
549
81
6
0
254,479
7
L
Arachne
7,581
542
82
6
0
321,019
0
W
Sylvanus
6,966
498
93
7
0
251,056
0
W
Hercules
7,009
501
17
1
0
301,781
1
W
Achilles
7,437
531
64
5
0
289,070
1
L
Agni
7,042
503
90
6
0
275,568
3
W
Bastet
9,116
651
56
4
0
318,946
2
L
Cthulhu
6,030
431
9
1
0
233,696
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role