Player Matchup

Hades
Hades
WILLy-WONka1996
Hades
Level 84
God Stats
6W - 6L
1,351 SR
Queue Stats
266W - 346L
1,297 Elo+
Solo
Cthulhu
Cthulhu
jeremy256
Cthulhu
Level 7
God Stats
1W - 1L
1,229 SR
Queue Stats
5W - 21L
984 Elo+
Solo
Artemis
Artemis
lucas-Manjgaladz
Artemis
Level 13
God Stats
1W - 2L
1,271 SR
Queue Stats
10W - 45L
1,114 Elo+
Solo
Team Averages
Level 35
1,284 SR
1,132 Elo+

VS

Team Averages
Level 42
1,260 SR
1,096 Elo+
Merlin
Merlin
NAIBUTAFLY
Merlin
Level 113
God Stats
8W - 21L
954 SR
Queue Stats
571W - 795L
1,254 Elo+
Solo
Jormungandr
Jormungandr
Tactical_BTW
Jormungandr
Level 6
God Stats
1W - 1L
1,326 SR
Queue Stats
1W - 10L
1,019 Elo+
Party 1
Fenrir
Fenrir
mondoly
Fenrir
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 10L
1,014 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
16 / 4 / 4
19,014
704
26,380
33,088
23,961
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cthulhu
jeremy256
Cthulhu
13
3 / 5 / 4
14,138
524
1,328
9,805
3,874
16
1 / 10 / 11
15,108
560
9,053
23,131
8,964
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
NAIBUTAFLY
Merlin
20
13 / 4 / 4
18,984
703
38,069
19,139
8,282
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jormungandr
Tactical_BTW
Jormungandr
17
1 / 6 / 12
15,596
578
6,790
20,949
12,860
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fenrir
mondoly
Fenrir
15
4 / 13 / 6
14,758
547
8,838
29,428
27,460
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
40
20
Kills
18
19
Deaths
23
19
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Merlin
NAIBUTAFLY
Merlin
13
4
4
3.75
W
Jormungandr
Tactical_BTW
Jormungandr
1
6
12
1.17
L
16
4
4
4.5
L
Cthulhu
jeremy256
Cthulhu
3
5
4
1
L
1
10
11
0.65
W
Fenrir
mondoly
Fenrir
4
13
6
0.54

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,761
Damage
53,697
66,024
Taken
69,516
36,799
Mitigated
48,602
12,992
Healing
9,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
NAIBUTAFLY
Merlin
38,069
1,343
1,001
5,982
19,139
8,282
990
9,448
9,691
120,413
0
W
Jormungandr
Tactical_BTW
Jormungandr
6,790
1,006
0
680
20,949
12,860
542
11,325
9,624
30,586
0
L
26,380
1,682
1,841
9,877
33,088
23,961
1,356
25,570
6,545
103,940
0
L
Cthulhu
jeremy256
Cthulhu
1,328
426
0
0
9,805
3,874
202
4,780
4,767
10,156
0
L
9,053
6,194
0
1,274
23,131
8,964
148
13,616
9,062
0
31,747
W
Fenrir
mondoly
Fenrir
8,838
3,079
0
1,383
29,428
27,460
741
8,514
20,914
838
23,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,260
Gold Earned
49,338
192
Minions Killed
193
6
Camps Cleared
5
997,957
Distance Traveled
1,259,168
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
18,984
703
145
5
1
441,887
0
W
Jormungandr
15,596
578
33
1
3
414,059
2
L
Hades
19,014
704
148
5
6
432,991
0
L
Cthulhu
14,138
524
11
0
0
226,175
0
L
Artemis
15,108
560
33
1
0
338,791
0
W
Fenrir
14,758
547
15
1
1
403,222
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role