Player Matchup

Tiamat
Tiamat
FireFlamesFlamie
Tiamat
Level 159
God Stats
4W - 6L
1,520 SR
Queue Stats
515W - 459L
1,644 Elo+
Solo
Loki
Loki
LaChancla69
Loki
Level 160
God Stats
5W - 6L
1,660 SR
Queue Stats
1,719W - 919L
1,760 Elo+
Party 1
Hades
Hades
PATEULSINISTRU
Hades
Level 159
God Stats
11W - 7L
1,647 SR
Queue Stats
1,561W - 655L
1,757 Elo+
Party 1
Neith
Neith
SauerkrautJoe
Neith
Level 159
God Stats
0W - 1L
1,584 SR
Queue Stats
15W - 4L
1,892 Elo+
Party 1
Anhur
Anhur
Sђız
Anhur
Level 160
God Stats
4W - 2L
1,692 SR
Queue Stats
210W - 112L
1,713 Elo+
Party 1
Team Averages
Level 159
1,621 SR
1,753 Elo+

VS

Team Averages
Level 145
1,629 SR
1,551 Elo+
Hades
Hades
 
Hades
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
BasilBrúsh
Achilles
Level 160
God Stats
4W - 1L
1,637 SR
Queue Stats
174W - 132L
1,554 Elo+
Solo
Cthulhu
Cthulhu
Dr_Castellano
Cthulhu
Level 160
God Stats
36W - 16L
1,683 SR
Queue Stats
1,302W - 1,357L
1,605 Elo+
Solo
Sol
Sol
Fusify
Sol
Level 160
God Stats
10W - 5L
1,825 SR
Queue Stats
474W - 487L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 5 / 13
10,985
785
18,102
15,401
14,466
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
11 / 6 / 8
12,556
897
17,005
16,469
13,170
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
2 / 6 / 17
10,221
730
12,059
18,101
21,185
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
3 / 9 / 12
10,239
731
16,532
16,052
6,065
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anhur
Sђız
Anhur
16
7 / 7 / 5
10,213
730
14,623
14,786
6,226
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
19
8 / 5 / 13
12,180
870
10,882
18,001
19,798
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ymir
 
Ymir
18
1 / 5 / 13
10,815
773
8,552
23,400
24,677
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Achilles
BasilBrúsh
Achilles
20
12 / 8 / 6
12,562
897
21,669
21,783
23,848
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
20
6 / 2 / 19
12,839
917
15,978
22,202
28,006
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sol
Fusify
Sol
16
6 / 6 / 13
11,133
795
16,965
15,379
5,925
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
97
26
Kills
33
33
Deaths
26
55
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
8
5
13
2.9
W
Ymir
 
Ymir
1
5
13
1.5
W
Achilles
BasilBrúsh
Achilles
12
8
6
1.88
W
Cthulhu
6
2
19
7.75
L
3
5
13
1.9
W
Sol
Fusify
Sol
6
6
13
2.08
L
11
6
8
2.5
L
2
6
17
1.75
L
3
9
12
1
L
Anhur
Sђız
Anhur
7
7
5
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,321
Damage
74,046
80,809
Taken
100,765
61,112
Mitigated
102,254
18,427
Healing
31,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
10,882
1,629
2,222
3,524
18,001
19,798
872
4,690
13,311
20,954
0
W
Ymir
 
Ymir
8,552
1,125
2,656
2,207
23,400
24,677
27
6,121
17,279
20,347
0
W
Achilles
BasilBrúsh
Achilles
21,669
5,473
1,595
4,007
21,783
23,848
221
5,838
15,768
0
32,757
W
Cthulhu
15,978
863
5,255
6,319
22,202
28,006
869
9,195
12,081
36,243
0
L
18,102
1,504
2,037
3,805
15,401
14,466
197
9,060
5,889
31,896
0
W
Sol
Fusify
Sol
16,965
5,612
604
3,512
15,379
5,925
3,889
3,214
12,165
32,334
0
L
17,005
3,805
292
1,359
16,469
13,170
0
11,663
4,434
0
34,082
L
12,059
1,851
1,748
4,493
18,101
21,185
161
10,988
6,550
21,352
0
L
16,532
4,762
0
2,116
16,052
6,065
964
10,340
5,470
0
25,860
L
Anhur
Sђız
Anhur
14,623
7,768
145
2,432
14,786
6,226
513
8,364
6,089
0
23,694

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,214
Gold Earned
59,529
129
Minions Killed
153
0
Camps Cleared
0
1,138,002
Distance Traveled
1,339,906
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
12,180
870
19
1
0
245,588
2
W
Ymir
10,815
773
29
2
0
255,523
4
W
Achilles
12,562
897
16
1
0
255,955
1
W
Cthulhu
12,839
917
57
4
0
314,736
0
L
Tiamat
10,985
785
43
3
0
242,489
4
W
Sol
11,133
795
32
2
0
268,104
1
L
Loki
12,556
897
24
2
0
266,046
0
L
Hades
10,221
730
24
2
0
223,301
0
L
Neith
10,239
731
20
1
0
208,809
0
L
Anhur
10,213
730
18
1
0
197,357
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role