Player Matchup

Apollo
Apollo
Asgardez
Apollo
Level 29
God Stats
2W - 3L
1,500 SR
Queue Stats
138W - 154L
1,519 Elo+
Solo
Artio
Artio
Dembon
Artio
Level 16
God Stats
19W - 18L
1,370 SR
Queue Stats
88W - 94L
1,291 Elo+
Party 2
Ymir
Ymir
Kayent
Ymir
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 21L
1,394 Elo+
Party 2
Thanatos
Thanatos
Magechkin
Thanatos
Level 29
God Stats
5W - 3L
1,622 SR
Queue Stats
180W - 80L
1,631 Elo+
Solo
Raijin
Raijin
mikirun
Raijin
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 18L
1,610 Elo+
Party 2
Team Averages
Level 22
1,498 SR
1,489 Elo+

VS

Team Averages
Level 30
1,481 SR
1,464 Elo+
Ymir
Ymir
Huberschorsch
Ymir
Level 26
God Stats
7W - 7L
1,500 SR
Queue Stats
36W - 26L
1,515 Elo+
Party 1
Merlin
Merlin
Jikaran
Merlin
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,435 Elo+
Party 1
Bellona
Bellona
LoyalToadUser
Bellona
Level 14
God Stats
3W - 2L
1,630 SR
Queue Stats
8W - 7L
1,512 Elo+
Party 1
Jing Wei
Jing Wei
ShiroMai
Jing Wei
Level 58
God Stats
1W - 2L
1,468 SR
Queue Stats
34W - 22L
1,500 Elo+
Party 1
Bakasura
Bakasura
elbarajas2004
Bakasura
Level 27
God Stats
9W - 17L
1,309 SR
Queue Stats
57W - 78L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Asgardez
Apollo
18
4 / 5 / 14
11,710
488
16,900
17,561
7,168
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Artio
Dembon
Artio
16
2 / 1 / 21
10,708
446
7,054
21,990
23,686
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ymir
Kayent
Ymir
16
3 / 5 / 26
11,335
472
10,366
20,382
28,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Thanatos
Magechkin
Thanatos
20
22 / 3 / 5
14,410
600
28,369
20,375
11,221
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Raijin
mikirun
Raijin
19
13 / 2 / 14
13,368
557
26,376
13,437
6,743
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 12 / 8
9,945
414
7,145
30,386
42,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Merlin
Jikaran
Merlin
14
1 / 11 / 4
9,558
398
12,606
14,974
4,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
15
2 / 9 / 3
10,555
440
12,776
25,940
25,769
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jing Wei
ShiroMai
Jing Wei
20
8 / 5 / 2
12,927
539
19,229
18,894
6,592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bakasura
elbarajas2004
Bakasura
15
4 / 7 / 2
10,375
432
6,186
19,711
7,225
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

124
Kill Participation
35
44
Kills
16
16
Deaths
44
80
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Apollo
Asgardez
Apollo
4
5
14
2.2
W
Artio
Dembon
Artio
2
1
21
12.5
L
1
12
8
0.42
L
Merlin
Jikaran
Merlin
1
11
4
0.27
W
Ymir
Kayent
Ymir
3
5
26
3.2
L
Bellona
2
9
3
0.39
W
Thanatos
Magechkin
Thanatos
22
3
5
8.17
L
Jing Wei
ShiroMai
Jing Wei
8
5
2
1.8
L
Bakasura
elbarajas2004
Bakasura
4
7
2
0.71
W
Raijin
mikirun
Raijin
13
2
14
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,065
Damage
57,942
93,745
Taken
109,905
77,097
Mitigated
86,891
43,730
Healing
12,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
Asgardez
Apollo
16,900
9,635
0
3,487
17,561
7,168
1,446
4,464
12,839
0
75,975
W
Artio
Dembon
Artio
7,054
454
1,628
8,595
21,990
23,686
496
4,528
17,247
45,661
0
L
7,145
950
0
1,197
30,386
42,908
272
15,008
15,378
17,719
0
L
Merlin
Jikaran
Merlin
12,606
857
0
615
14,974
4,397
182
6,913
8,061
50,308
0
W
Ymir
Kayent
Ymir
10,366
2,499
0
2,930
20,382
28,279
651
6,033
13,929
35,485
0
L
Bellona
12,776
3,059
95
3,676
25,940
25,769
2,109
9,573
16,367
16,875
48,161
W
Thanatos
Magechkin
Thanatos
28,369
8,745
0
23,902
20,375
11,221
1,492
3,630
15,937
0
134,606
L
Jing Wei
ShiroMai
Jing Wei
19,229
15,609
0
3,157
18,894
6,592
687
6,833
12,061
0
93,628
L
Bakasura
elbarajas2004
Bakasura
6,186
4,396
0
3,421
19,711
7,225
779
5,469
14,242
0
45,881
W
Raijin
mikirun
Raijin
26,376
2,609
438
2,750
13,437
6,743
2,751
4,690
8,747
78,092
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,531
Gold Earned
53,360
490
Minions Killed
492
0
Camps Cleared
0
2,295,094
Distance Traveled
1,970,682
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
11,710
488
117
5
0
450,726
0
W
Artio
10,708
446
58
2
0
519,034
1
L
Ymir
9,945
414
14
1
0
353,328
3
L
Merlin
9,558
398
90
4
0
386,823
3
W
Ymir
11,335
472
53
2
0
465,213
2
L
Bellona
10,555
440
117
5
0
337,348
0
W
Thanatos
14,410
600
158
7
0
438,716
4
L
Jing Wei
12,927
539
166
7
0
442,169
3
L
Bakasura
10,375
432
105
4
0
451,014
4
W
Raijin
13,368
557
104
4
0
421,405
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role