Player Matchup

Gilgamesh
Gilgamesh
ElR4tonvaquero
Gilgamesh
Level 80
God Stats
10W - 10L
1,527 SR
Queue Stats
472W - 443L
1,518 Elo+
Solo
Cerberus
Cerberus
EssTeeGee
Cerberus
Level 99
God Stats
18W - 13L
1,676 SR
Queue Stats
350W - 379L
1,473 Elo+
Solo
Izanami
Izanami
Fr00g
Izanami
Level 49
God Stats
88W - 63L
1,664 SR
Queue Stats
228W - 206L
1,615 Elo+
Solo
Loki
Loki
Plashher
Loki
Level 93
God Stats
9W - 17L
1,429 SR
Queue Stats
727W - 786L
1,422 Elo+
Solo
Baron Samedi
Baron Samedi
terrez4Gfire
Baron Samedi
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 49L
1,457 Elo+
Solo
Team Averages
Level 78
1,559 SR
1,497 Elo+

VS

Team Averages
Level 117
1,524 SR
1,513 Elo+
Sol
Sol
 
Sol
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
CleitonX BT
Ullr
Level 129
God Stats
7W - 13L
1,441 SR
Queue Stats
392W - 375L
1,442 Elo+
Party 1
Cliodhna
Cliodhna
GusVie BT
Cliodhna
Level 152
God Stats
31W - 30L
1,572 SR
Queue Stats
529W - 559L
1,455 Elo+
Party 1
Mulan
Mulan
ObiWanDaHomy
Mulan
Level 127
God Stats
4W - 0L
1,605 SR
Queue Stats
26W - 17L
1,563 Elo+
Solo
Bacchus
Bacchus
Thicc Like Valk
Bacchus
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 21L
1,604 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ElR4tonvaquero
Gilgamesh
12
1 / 4 / 0
7,109
508
4,721
11,062
7,334
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cerberus
EssTeeGee
Cerberus
9
0 / 3 / 2
5,789
414
4,218
10,845
7,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
Fr00g
Izanami
12
2 / 4 / 1
7,336
524
6,177
7,683
2,399
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Loki
11
6 / 5 / 2
7,652
547
5,484
9,932
3,087
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
terrez4Gfire
Baron Samedi
13
3 / 5 / 5
7,864
562
7,687
9,703
4,103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
2 / 1 / 4
7,695
550
4,133
4,631
1,456
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
3 / 4 / 7
7,943
567
4,394
9,475
3,086
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Cliodhna
GusVie BT
Cliodhna
13
9 / 3 / 5
8,296
593
7,953
9,618
3,327
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
4 / 1 / 3
8,956
640
12,748
9,754
9,057
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
3 / 3 / 8
7,607
543
6,227
12,053
11,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
48
12
Kills
21
21
Deaths
12
10
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
1
4
4
W
3
4
7
1.63
L
Gilgamesh
ElR4tonvaquero
Gilgamesh
1
4
0
0.25
L
Cerberus
EssTeeGee
Cerberus
0
3
2
0.33
L
Izanami
Fr00g
Izanami
2
4
1
0.63
W
Cliodhna
GusVie BT
Cliodhna
9
3
5
3.83
W
4
1
3
5.5
L
Loki
6
5
2
1.4
W
3
3
8
2.33
L
Baron Samedi
terrez4Gfire
Baron Samedi
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,287
Damage
35,455
49,225
Taken
45,531
24,066
Mitigated
28,484
10,833
Healing
15,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
4,133
1,331
0
2,850
4,631
1,456
2,483
356
4,275
44,297
6,311
W
4,394
1,696
0
2,612
9,475
3,086
232
3,354
5,827
0
42,614
L
Gilgamesh
ElR4tonvaquero
Gilgamesh
4,721
1,326
0
2,939
11,062
7,334
0
0
11,062
908
40,767
L
Cerberus
EssTeeGee
Cerberus
4,218
278
0
1,388
10,845
7,143
0
2,926
7,919
13,841
0
L
Izanami
Fr00g
Izanami
6,177
4,196
0
628
7,683
2,399
0
3,472
4,211
0
47,065
W
Cliodhna
GusVie BT
Cliodhna
7,953
389
0
3,351
9,618
3,327
516
3,087
6,342
0
37,414
W
12,748
1,877
0
4,351
9,754
9,057
476
983
8,771
0
64,381
L
Loki
5,484
1,085
0
2,533
9,932
3,087
0
1,834
8,098
0
31,652
W
6,227
970
0
2,812
12,053
11,558
659
3,866
8,027
16,731
0
L
Baron Samedi
terrez4Gfire
Baron Samedi
7,687
359
118
3,227
9,703
4,103
933
2,065
7,638
45,371
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,750
Gold Earned
40,497
354
Minions Killed
405
0
Camps Cleared
0
1,285,169
Distance Traveled
1,318,646
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,695
550
98
7
0
248,214
1
W
Ullr
7,943
567
89
6
0
247,009
2
L
Gilgamesh
7,109
508
98
7
0
263,631
1
L
Cerberus
5,789
414
31
2
0
268,250
2
L
Izanami
7,336
524
92
7
0
237,044
2
W
Cliodhna
8,296
593
73
5
0
286,754
1
W
Mulan
8,956
640
128
9
0
279,835
0
L
Loki
7,652
547
54
4
0
266,141
4
W
Bacchus
7,607
543
17
1
0
256,834
1
L
Baron Samedi
7,864
562
79
6
0
250,103
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role