Player Matchup

Zeus
Zeus
Gold II
 
Zeus
Gold II
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Bronze III
 
Sylvanus
Bronze III
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Silver III
Emperoreye97
Mulan
Silver III
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,513 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 137
1,500 SR
1,504 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 107
1,500 SR
1,678 MMR
Scylla
Scylla
Gold V
FYO x Swerve
Scylla
Gold V
Level 124
God Stats
20W - 15L
1,575 SR
Queue Stats
187W - 224L
1,353 MMR
Solo
Bacchus
Bacchus
Gold V
Mo Buchannon
Bacchus
Gold V
Level 68
God Stats
11W - 6L
1,580 SR
Queue Stats
132W - 141L
1,219 MMR
Solo
Odin
Odin
Masters
eXeOsiris
Odin
Masters
Level 128
God Stats
5W - 4L
1,345 SR
Queue Stats
75W - 72L
2,463 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
11
4 / 5 / 2
8,614
663
8,037
6,487
1,817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
 
Sylvanus
11
1 / 3 / 6
8,423
648
4,402
11,168
9,836
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
3 / 4 / 4
9,211
709
8,435
16,799
12,737
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
AthenaGilgameshSolMorgan Le FayFenrir

VS

Bans
ThothHou YiGebArtemisCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
13
3 / 3 / 5
8,836
680
7,691
7,979
2,372
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Mo Buchannon
Bacchus
13
2 / 1 / 8
8,880
683
10,311
10,817
12,590
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Odin
14
7 / 4 / 5
9,921
763
11,329
11,435
5,651
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
30
8
Kills
12
12
Deaths
8
12
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
4
5
2
1
L
Sylvanus
 
Sylvanus
1
3
6
1.33
L
3
4
4
1.25
W
Scylla
3
3
5
1.83
W
Bacchus
Mo Buchannon
Bacchus
2
1
8
6
W
Odin
7
4
5
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,874
Damage
29,331
34,454
Taken
30,231
24,390
Mitigated
20,613
9,911
Healing
5,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
8,037
1,861
0
285
6,487
1,817
490
2,732
3,582
27,434
0
L
Sylvanus
 
Sylvanus
4,402
1,216
2,649
4,754
11,168
9,836
459
6,415
4,321
12,207
2,477
L
8,435
1,134
0
2,223
16,799
12,737
200
8,149
8,260
2,359
32,382
W
Scylla
7,691
871
0
1,714
7,979
2,372
620
3,621
4,057
29,813
0
W
Bacchus
Mo Buchannon
Bacchus
10,311
1,305
0
1,244
10,817
12,590
0
5,123
5,532
18,303
0
W
Odin
11,329
2,475
0
3,008
11,435
5,651
958
4,271
6,944
0
38,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,248
Gold Earned
27,637
135
Minions Killed
140
6
Camps Cleared
6
597,983
Distance Traveled
728,249
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
8,614
663
51
4
4
158,244
1
L
Sylvanus
8,423
648
23
2
1
218,136
2
L
Mulan
9,211
709
61
5
1
221,603
2
W
Scylla
8,836
680
69
5
1
225,195
3
W
Bacchus
8,880
683
18
1
2
253,605
1
W
Odin
9,921
763
53
4
3
249,449
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role