Player Matchup

Olorun
Olorun
Paul FE
Olorun
Level 28
God Stats
5W - 7L
1,403 SR
Queue Stats
6W - 9L
1,073 Elo+
Party 2
Chaac
Chaac
Sabiutza
Chaac
Level 60
God Stats
5W - 2L
1,453 SR
Queue Stats
12W - 14L
1,340 Elo+
Party 2
Artemis
Artemis
SlipKnoT140488
Artemis
Level 29
God Stats
10W - 10L
1,434 SR
Queue Stats
26W - 42L
1,332 Elo+
Party 2
Team Averages
Level 39
1,430 SR
1,248 Elo+

VS

Team Averages
Level 39
1,454 SR
1,306 Elo+
Ra
Ra
PurpleHaise
Ra
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,345 Elo+
Party 1
Ares
Ares
chingy1471
Ares
Level 24
God Stats
1W - 1L
1,320 SR
Queue Stats
3W - 7L
1,231 Elo+
Party 1
King Arthur
King Arthur
final-Fusion21
King Arthur
Level 84
God Stats
2W - 3L
1,544 SR
Queue Stats
65W - 87L
1,341 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Paul FE
Olorun
16
5 / 4 / 12
12,655
703
16,094
9,540
4,448
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
Sabiutza
Chaac
16
10 / 3 / 10
12,942
719
23,155
23,380
24,054
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
6 / 3 / 15
12,193
677
25,937
13,447
6,032
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 9 / 3
10,732
596
4,172
10,792
4,065
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

15
1 / 5 / 5
11,360
631
7,593
33,221
50,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
final-Fusion21
King Arthur
16
8 / 7 / 1
12,681
705
16,298
31,955
30,102
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
19
21
Kills
10
10
Deaths
21
37
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Olorun
Paul FE
Olorun
5
4
12
2.75
L
1
9
3
0.28
W
Chaac
Sabiutza
Chaac
10
3
10
5
W
6
3
15
4.5
L
1
5
5
0.7
L
King Arthur
final-Fusion21
King Arthur
8
7
1
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,186
Damage
28,063
46,367
Taken
75,968
34,534
Mitigated
84,352
17,531
Healing
11,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
Paul FE
Olorun
16,094
10,941
2,728
2,338
9,540
4,448
980
4,569
4,584
46,533
0
L
4,172
484
215
742
10,792
4,065
0
1,262
9,146
14,270
0
W
Chaac
Sabiutza
Chaac
23,155
5,318
338
8,689
23,380
24,054
258
6,728
15,770
0
55,671
W
25,937
15,063
0
3,438
13,447
6,032
2,154
5,664
7,266
0
61,745
L
7,593
542
552
3,888
33,221
50,185
0
7,070
25,068
25,022
0
L
King Arthur
final-Fusion21
King Arthur
16,298
1,595
0
6,459
31,955
30,102
10
7,762
23,358
12,237
37,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,790
Gold Earned
34,773
188
Minions Killed
134
10
Camps Cleared
1
948,719
Distance Traveled
731,906
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
12,655
703
62
3
3
318,818
4
L
Ra
10,732
596
30
2
0
145,448
0
W
Chaac
12,942
719
68
4
3
345,256
2
W
Artemis
12,193
677
58
3
4
284,645
4
L
Ares
11,360
631
31
2
0
302,490
1
L
King Arthur
12,681
705
73
4
1
283,968
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role