Player Matchup

Ullr
Ullr
COUNTMYGUAP
Ullr
Level 67
God Stats
4W - 0L
1,628 SR
Queue Stats
18W - 10L
1,516 Elo+
Party 2
Zeus
Zeus
Dam_tyr
Zeus
Level 45
God Stats
2W - 1L
1,455 SR
Queue Stats
50W - 45L
1,439 Elo+
Party 2
Ymir
Ymir
WAVE_Glitch
Ymir
Level 69
God Stats
1W - 0L
1,678 SR
Queue Stats
65W - 51L
1,464 Elo+
Party 2
Team Averages
Level 60
1,587 SR
1,473 Elo+

VS

Team Averages
Level 47
1,279 SR
1,306 Elo+
Vamana
Vamana
HyperPro_nikola
Vamana
Level 8
God Stats
0W - 12L
1,036 SR
Queue Stats
0W - 22L
844 Elo+
Party 1
Cliodhna
Cliodhna
Sergent Demon
Cliodhna
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
129W - 119L
1,573 Elo+
Solo
Baron Samedi
Baron Samedi
filipmagy
Baron Samedi
Level 3
God Stats
0W - 1L
1,301 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 2 / 3
7,953
795
6,731
6,302
1,982
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zeus
Dam_tyr
Zeus
11
4 / 1 / 5
7,463
746
9,078
3,481
893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
0 / 1 / 9
7,077
708
2,734
8,685
7,212
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 2
6,170
617
1,095
7,142
4,416
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cliodhna
Sergent Demon
Cliodhna
10
3 / 1 / 1
7,079
708
9,727
6,989
2,270
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Baron Samedi
filipmagy
Baron Samedi
9
1 / 5 / 0
5,937
594
2,775
8,545
3,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
7
10
Kills
4
4
Deaths
10
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
6
2
3
3.75
W
Zeus
Dam_tyr
Zeus
4
1
5
6.5
L
0
4
2
0.25
L
Cliodhna
Sergent Demon
Cliodhna
3
1
1
3.5
W
0
1
9
4.5
L
Baron Samedi
filipmagy
Baron Samedi
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,543
Damage
13,597
18,468
Taken
22,676
10,087
Mitigated
10,310
2,182
Healing
3,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,731
2,074
0
612
6,302
1,982
250
830
5,472
0
22,443
W
Zeus
Dam_tyr
Zeus
9,078
760
0
0
3,481
893
76
655
2,826
26,078
0
L
1,095
309
0
957
7,142
4,416
0
3,529
3,613
0
5,334
L
Cliodhna
Sergent Demon
Cliodhna
9,727
0
0
2,189
6,989
2,270
0
2,183
4,806
0
26,847
W
2,734
236
105
1,465
8,685
7,212
228
1,834
6,851
14,860
0
L
Baron Samedi
filipmagy
Baron Samedi
2,775
476
202
448
8,545
3,624
0
6,400
2,145
8,040
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,493
Gold Earned
19,186
111
Minions Killed
63
6
Camps Cleared
3
551,200
Distance Traveled
542,464
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
7,953
795
31
3
4
180,560
3
W
Zeus
7,463
746
46
5
2
183,596
3
L
Vamana
6,170
617
12
1
0
191,711
0
L
Cliodhna
7,079
708
36
4
3
202,651
3
W
Ymir
7,077
708
34
3
0
187,044
4
L
Baron Samedi
5,937
594
15
2
0
148,102
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role