Player Matchup

Thor
Thor
Fifa-king-20-19_
Thor
Level 29
God Stats
6W - 8L
1,399 SR
Queue Stats
134W - 69L
1,680 Elo+
Solo
Cthulhu
Cthulhu
KayN_Ty
Cthulhu
Level 12
God Stats
1W - 2L
1,263 SR
Queue Stats
18W - 21L
1,542 Elo+
Solo
Janus
Janus
Sam--267
Janus
Level 26
God Stats
28W - 30L
1,606 SR
Queue Stats
172W - 181L
1,526 Elo+
Solo
Danzaburou
Danzaburou
ShaxxsSchmeat
Danzaburou
Level 26
God Stats
5W - 0L
1,886 SR
Queue Stats
40W - 25L
1,559 Elo+
Solo
Odin
Odin
unkas_750
Odin
Level 7
God Stats
2W - 0L
1,256 SR
Queue Stats
8W - 5L
1,551 Elo+
Solo
Team Averages
Level 20
1,482 SR
1,571 Elo+

VS

Team Averages
Level 23
1,557 SR
1,529 Elo+
Ra
Ra
BastetsKitties
Ra
Level 28
God Stats
3W - 5L
1,594 SR
Queue Stats
137W - 53L
1,732 Elo+
Solo
Skadi
Skadi
XERO ROBIN
Skadi
Level 29
God Stats
9W - 5L
1,592 SR
Queue Stats
96W - 109L
1,399 Elo+
Party 1
Ymir
Ymir
YurMOMZHOT66
Ymir
Level 18
God Stats
7W - 7L
1,567 SR
Queue Stats
49W - 46L
1,476 Elo+
Party 1
Mercury
Mercury
kike-acdc
Mercury
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
139W - 151L
1,447 Elo+
Solo
Cliodhna
Cliodhna
ugaluggabugga
Cliodhna
Level 13
God Stats
10W - 8L
1,535 SR
Queue Stats
109W - 91L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
13 / 2 / 5
11,227
624
16,168
13,031
5,381
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cthulhu
KayN_Ty
Cthulhu
14
0 / 2 / 9
8,051
447
4,433
14,720
7,935
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
Sam--267
Janus
18
5 / 2 / 7
10,587
588
9,144
7,929
2,746
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
ShaxxsSchmeat
Danzaburou
3
0 / 0 / 1
5,351
297
533
969
119
Mace

Mace

+10
Physical Power

Odin
12
1 / 1 / 2
7,541
419
3,297
10,026
6,628
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 5 / 0
9,387
522
6,382
11,557
4,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Skadi
12
0 / 6 / 2
7,108
395
7,054
9,918
2,973
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
1 / 4 / 1
7,803
434
3,911
11,791
10,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mercury
kike-acdc
Mercury
16
3 / 2 / 1
9,283
516
7,652
13,467
5,837
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cliodhna
ugaluggabugga
Cliodhna
8
0 / 2 / 0
6,530
363
2,521
4,744
1,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
11
19
Kills
7
7
Deaths
19
24
Assists
4
Player
Kills
Deaths
Assists
KDA
L
3
5
0
0.6
W
13
2
5
7.75
W
Cthulhu
KayN_Ty
Cthulhu
0
2
9
2.25
W
Janus
Sam--267
Janus
5
2
7
4.25
W
Danzaburou
ShaxxsSchmeat
Danzaburou
0
0
1
0.5
L
Skadi
0
6
2
0.17
L
1
4
1
0.38
L
Mercury
kike-acdc
Mercury
3
2
1
1.75
L
Cliodhna
ugaluggabugga
Cliodhna
0
2
0
0
W
Odin
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,575
Damage
27,520
46,675
Taken
51,477
22,809
Mitigated
24,945
12,796
Healing
12,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,382
614
137
3,114
11,557
4,101
56
4,480
6,727
62,950
0
W
16,168
4,816
0
3,963
13,031
5,381
1,018
2,204
10,753
0
75,837
W
Cthulhu
KayN_Ty
Cthulhu
4,433
681
107
4,868
14,720
7,935
561
3,083
11,637
29,216
0
W
Janus
Sam--267
Janus
9,144
243
221
1,987
7,929
2,746
2,333
3,300
4,439
74,379
0
W
Danzaburou
ShaxxsSchmeat
Danzaburou
533
348
0
695
969
119
0
72
897
0
5,166
L
Skadi
7,054
3,197
0
1,565
9,918
2,973
377
2,555
7,319
0
37,126
L
3,911
937
0
959
11,791
10,763
282
4,818
6,870
28,419
0
L
Mercury
kike-acdc
Mercury
7,652
4,468
0
4,822
13,467
5,837
0
1,229
12,015
0
72,072
L
Cliodhna
ugaluggabugga
Cliodhna
2,521
714
0
1,563
4,744
1,271
0
0
4,432
0
23,527
W
Odin
3,297
1,230
0
955
10,026
6,628
923
1,304
8,656
0
23,235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,757
Gold Earned
40,111
376
Minions Killed
416
0
Camps Cleared
0
1,423,922
Distance Traveled
1,483,799
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,387
522
138
8
0
335,226
3
W
Thor
11,227
624
117
7
0
369,424
2
W
Cthulhu
8,051
447
59
3
0
315,179
0
W
Janus
10,587
588
140
8
0
362,769
0
W
Danzaburou
5,351
297
9
1
0
37,564
0
L
Skadi
7,108
395
56
3
0
308,562
1
L
Ymir
7,803
434
49
3
0
309,642
0
L
Mercury
9,283
516
117
7
0
386,003
0
L
Cliodhna
6,530
363
56
3
0
144,366
1
W
Odin
7,541
419
51
3
0
338,986
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role