Player Matchup

Chronos
Chronos
 
Chronos
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
IoSuntMario
Cu Chulainn
Level 85
God Stats
19W - 14L
1,516 SR
Queue Stats
257W - 267L
1,491 Elo+
Party 3
Hun Batz
Hun Batz
Mitchician
Hun Batz
Level 131
God Stats
2W - 2L
1,282 SR
Queue Stats
131W - 126L
1,416 Elo+
Party 1
Artio
Artio
mistogan99000
Artio
Level 103
God Stats
17W - 17L
1,464 SR
Queue Stats
225W - 239L
1,371 Elo+
Party 3
Sol
Sol
those_carbide3
Sol
Level 44
God Stats
23W - 13L
1,661 SR
Queue Stats
227W - 241L
1,419 Elo+
Solo
Team Averages
Level 104
1,485 SR
1,439 Elo+

VS

Team Averages
Level 48
1,525 SR
1,393 Elo+
Mercury
Mercury
Arayashiki_95
Mercury
Level 28
God Stats
8W - 11L
1,437 SR
Queue Stats
63W - 63L
1,360 Elo+
Party 2
Sol
Sol
HHeaven971
Sol
Level 29
God Stats
35W - 28L
1,516 SR
Queue Stats
74W - 78L
1,338 Elo+
Party 2
Mulan
Mulan
LionDarkSouL
Mulan
Level 104
God Stats
5W - 6L
1,479 SR
Queue Stats
304W - 295L
1,463 Elo+
Solo
Cliodhna
Cliodhna
WORTH--MAADAA
Cliodhna
Level 51
God Stats
1W - 3L
1,719 SR
Queue Stats
126W - 145L
1,441 Elo+
Party 2
Khepri
Khepri
West_Indiees971
Khepri
Level 28
God Stats
21W - 23L
1,473 SR
Queue Stats
64W - 68L
1,362 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
16
6 / 1 / 7
10,478
616
10,000
9,060
4,144
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cu Chulainn
IoSuntMario
Cu Chulainn
15
5 / 2 / 5
10,123
595
16,393
16,484
11,814
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hun Batz
Mitchician
Hun Batz
17
6 / 2 / 2
10,314
607
8,786
10,462
4,249
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
7 / 2 / 10
9,525
560
6,479
12,309
16,837
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

17
8 / 2 / 1
10,715
630
10,069
12,447
5,263
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
11
0 / 8 / 2
6,929
408
3,370
12,105
3,950
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
3 / 5 / 0
8,160
480
8,056
13,902
4,262
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
3 / 5 / 1
8,760
515
8,395
16,478
12,802
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cliodhna
WORTH--MAADAA
Cliodhna
12
1 / 10 / 1
7,395
435
3,797
13,279
4,502
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 5 / 1
7,026
413
2,847
14,459
10,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
13
32
Kills
8
9
Deaths
33
25
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
6
1
7
9.5
L
Mercury
0
8
2
0.13
L
3
5
0
0.6
W
Cu Chulainn
IoSuntMario
Cu Chulainn
5
2
5
3.75
L
3
5
1
0.7
W
Hun Batz
Mitchician
Hun Batz
6
2
2
3.5
L
Cliodhna
WORTH--MAADAA
Cliodhna
1
10
1
0.15
L
1
5
1
0.3
W
7
2
10
6
W
8
2
1
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,727
Damage
26,465
60,762
Taken
70,223
42,307
Mitigated
35,875
26,779
Healing
13,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
10,000
3,773
0
4,707
9,060
4,144
1,630
1,343
7,717
68,670
8,515
L
Mercury
3,370
1,795
0
146
12,105
3,950
0
5,528
6,532
0
30,460
L
8,056
3,890
0
5,030
13,902
4,262
248
3,274
10,386
46,528
0
W
Cu Chulainn
IoSuntMario
Cu Chulainn
16,393
3,107
0
7,168
16,484
11,814
700
4,347
12,137
12,880
50,281
L
8,395
1,047
0
4,696
16,478
12,802
460
4,744
11,280
406
49,502
W
Hun Batz
Mitchician
Hun Batz
8,786
2,348
0
3,577
10,462
4,249
0
1,348
9,114
0
64,729
L
Cliodhna
WORTH--MAADAA
Cliodhna
3,797
965
0
2,023
13,279
4,502
0
5,693
7,541
0
41,209
L
2,847
333
0
1,640
14,459
10,359
0
7,527
6,784
18,229
0
W
6,479
563
784
4,218
12,309
16,837
99
3,347
8,962
31,293
0
W
10,069
3,694
0
6,325
12,447
5,263
4,924
835
11,612
74,028
7,958

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,155
Gold Earned
38,270
537
Minions Killed
339
0
Camps Cleared
0
1,608,259
Distance Traveled
1,590,385
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
10,478
616
125
7
0
299,665
0
L
Mercury
6,929
408
60
4
0
328,170
0
L
Sol
8,160
480
96
6
0
289,497
0
W
Cu Chulainn
10,123
595
112
7
0
321,290
0
L
Mulan
8,760
515
85
5
0
324,336
2
W
Hun Batz
10,314
607
128
8
0
377,355
1
L
Cliodhna
7,395
435
69
4
0
320,983
0
L
Khepri
7,026
413
29
2
0
327,399
0
W
Artio
9,525
560
38
2
0
315,377
0
W
Sol
10,715
630
134
8
0
294,572
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role