Player Matchup

Baron Samedi
Baron Samedi
MrJS7
Baron Samedi
Level 29
God Stats
2W - 1L
1,620 SR
Queue Stats
78W - 72L
1,443 Elo+
Solo
Ymir
Ymir
Piru1997
Ymir
Level 7
God Stats
4W - 7L
1,538 SR
Queue Stats
34W - 58L
1,346 Elo+
Party 2
Charybdis
Charybdis
SceneKing
Charybdis
Level 105
God Stats
2W - 0L
1,765 SR
Queue Stats
36W - 48L
1,523 Elo+
Party 2
Team Averages
Level 47
1,641 SR
1,437 Elo+

VS

Team Averages
Level 44
1,453 SR
1,481 Elo+
Sobek
Sobek
BekoSama
Sobek
Level 13
God Stats
0W - 6L
1,095 SR
Queue Stats
18W - 16L
1,499 Elo+
Party 1
Ao Kuang
Ao Kuang
Elfamossoroulio
Ao Kuang
Level 16
God Stats
0W - 2L
1,715 SR
Queue Stats
93W - 78L
1,446 Elo+
Solo
Hachiman
Hachiman
sesver
Hachiman
Level 102
God Stats
0W - 1L
1,550 SR
Queue Stats
18W - 16L
1,499 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
MrJS7
Baron Samedi
13
3 / 1 / 5
8,060
733
10,546
7,892
4,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
11
1 / 1 / 6
7,212
656
3,409
8,940
7,379
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
SceneKing
Charybdis
13
4 / 2 / 4
8,120
738
10,193
6,828
2,504
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
BekoSama
Sobek
11
1 / 3 / 3
7,559
687
4,227
12,837
13,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ao Kuang
11
2 / 4 / 1
7,122
647
946
10,018
4,753
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hachiman
sesver
Hachiman
11
1 / 1 / 3
6,880
625
8,880
6,352
2,428
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
11
8
Kills
4
4
Deaths
8
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sobek
BekoSama
Sobek
1
3
3
0.83
L
Ao Kuang
2
4
1
0.63
W
Baron Samedi
MrJS7
Baron Samedi
3
1
5
5.5
W
Ymir
1
1
6
4
W
Charybdis
SceneKing
Charybdis
4
2
4
3
L
Hachiman
sesver
Hachiman
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,148
Damage
14,053
23,660
Taken
29,207
14,099
Mitigated
21,042
8,826
Healing
4,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
BekoSama
Sobek
4,227
354
0
2,136
12,837
13,861
0
6,349
6,488
7,558
0
L
Ao Kuang
946
275
0
1,237
10,018
4,753
0
3,769
6,249
13,847
1,243
W
Baron Samedi
MrJS7
Baron Samedi
10,546
862
1,645
4,693
7,892
4,216
18
2,912
4,980
36,307
0
W
Ymir
3,409
573
0
972
8,940
7,379
36
1,422
7,518
8,596
0
W
Charybdis
SceneKing
Charybdis
10,193
4,207
0
1,516
6,828
2,504
515
1,654
5,174
0
38,724
L
Hachiman
sesver
Hachiman
8,880
5,317
0
889
6,352
2,428
0
3,837
2,515
0
26,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,392
Gold Earned
21,561
143
Minions Killed
98
8
Camps Cleared
2
595,109
Distance Traveled
631,056
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,559
687
17
2
1
220,353
2
L
Ao Kuang
7,122
647
43
4
1
211,532
2
W
Baron Samedi
8,060
733
64
6
3
219,229
3
W
Ymir
7,212
656
11
1
1
194,370
7
W
Charybdis
8,120
738
68
6
4
181,510
2
L
Hachiman
6,880
625
38
3
0
199,171
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role