Player Matchup

Artio
Artio
Megatron42
Artio
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,078 Elo+
Solo
Bellona
Bellona
R6 Triax
Bellona
Level 26
God Stats
22W - 21L
1,468 SR
Queue Stats
69W - 107L
1,322 Elo+
Party 1
Jormungandr
Jormungandr
oOI3lackShootOo
Jormungandr
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 77L
1,352 Elo+
Party 1
Team Averages
Level 46
1,489 SR
1,251 Elo+

VS

Team Averages
Level 65
1,365 SR
1,470 Elo+
Kukulkan
Kukulkan
Hellgun45
Kukulkan
Level 61
God Stats
1W - 1L
1,287 SR
Queue Stats
33W - 29L
1,481 Elo+
Party 2
Thor
Thor
Nefranium_TV
Thor
Level 26
God Stats
1W - 1L
1,309 SR
Queue Stats
7W - 2L
1,556 Elo+
Party 2
Cthulhu
Cthulhu
gabrielyllo-13
Cthulhu
Level 108
God Stats
3W - 3L
1,500 SR
Queue Stats
90W - 101L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
7
0 / 3 / 1
9,979
454
365
4,285
2,141
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
R6 Triax
Bellona
17
6 / 3 / 0
13,494
613
16,058
29,016
36,887
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Jormungandr
oOI3lackShootOo
Jormungandr
16
3 / 9 / 3
13,037
593
15,858
24,713
34,004
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Hellgun45
Kukulkan
17
5 / 5 / 8
13,996
636
19,454
11,984
5,520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

18
9 / 1 / 5
14,430
656
14,526
17,594
8,373
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
1 / 3 / 13
14,435
656
17,646
26,954
30,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
41
9
Kills
15
15
Deaths
9
4
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Hellgun45
Kukulkan
5
5
8
1.8
L
Artio
0
3
1
0.17
W
9
1
5
11.5
L
Bellona
R6 Triax
Bellona
6
3
0
2
W
1
3
13
2.5
L
Jormungandr
oOI3lackShootOo
Jormungandr
3
9
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,281
Damage
51,626
58,014
Taken
56,532
73,032
Mitigated
44,197
4,213
Healing
6,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Hellgun45
Kukulkan
19,454
2,068
0
619
11,984
5,520
467
6,331
5,653
61,293
0
L
Artio
365
132
170
319
4,285
2,141
0
2,017
2,134
1,195
0
W
14,526
3,104
0
1,487
17,594
8,373
844
6,209
11,385
0
65,954
L
Bellona
R6 Triax
Bellona
16,058
1,953
176
1,951
29,016
36,887
0
18,856
9,532
9,016
35,900
W
17,646
2,140
1,110
3,766
26,954
30,304
425
8,230
18,724
47,972
0
L
Jormungandr
oOI3lackShootOo
Jormungandr
15,858
4,741
224
1,373
24,713
34,004
0
15,149
9,100
49,324
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,510
Gold Earned
42,861
121
Minions Killed
254
1
Camps Cleared
17
795,682
Distance Traveled
1,199,723
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
13,996
636
102
5
9
357,093
0
L
Artio
9,979
454
2
0
0
84,719
0
W
Thor
14,430
656
101
5
8
411,488
2
L
Bellona
13,494
613
57
3
1
405,609
5
W
Cthulhu
14,435
656
51
2
0
431,142
2
L
Jormungandr
13,037
593
62
3
0
305,354
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role