Player Matchup

Mercury
Mercury
Luscha001
Mercury
Level 47
God Stats
18W - 6L
1,500 SR
Queue Stats
34W - 22L
1,386 Elo+
Solo
Medusa
Medusa
Original_Bules
Medusa
Level 67
God Stats
157W - 123L
1,542 SR
Queue Stats
243W - 212L
1,474 Elo+
Solo
Chang'e
Chang'e
WessInumaki
Chang'e
Level 36
God Stats
7W - 8L
1,337 SR
Queue Stats
123W - 132L
1,413 Elo+
Solo
Chaac
Chaac
fenandezant
Chaac
Level 34
God Stats
1W - 2L
1,500 SR
Queue Stats
17W - 21L
1,536 Elo+
Solo
Kukulkan
Kukulkan
madargy94
Kukulkan
Level 32
God Stats
2W - 1L
1,727 SR
Queue Stats
122W - 117L
1,449 Elo+
Solo
Team Averages
Level 43
1,521 SR
1,452 Elo+

VS

Team Averages
Level 39
1,528 SR
1,386 Elo+
Hades
Hades
CPT_manering2003
Hades
Level 47
God Stats
21W - 23L
1,391 SR
Queue Stats
259W - 294L
1,362 Elo+
Party 1
Olorun
Olorun
General-Kenobi-I
Olorun
Level 16
God Stats
9W - 8L
1,648 SR
Queue Stats
48W - 64L
1,452 Elo+
Party 1
Skadi
Skadi
Ice_cube_tickler
Skadi
Level 34
God Stats
20W - 11L
1,599 SR
Queue Stats
143W - 177L
1,346 Elo+
Party 1
Odin
Odin
XxDarkstarxX79
Odin
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,406 Elo+
Solo
Arachne
Arachne
xD_gratedCheese
Arachne
Level 29
God Stats
2W - 3L
1,500 SR
Queue Stats
143W - 168L
1,363 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Luscha001
Mercury
18
15 / 2 / 3
11,063
738
15,389
10,082
4,176
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
4 / 2 / 3
9,833
656
7,686
12,560
4,761
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Chang'e
WessInumaki
Chang'e
12
10 / 2 / 5
8,351
557
9,789
7,366
2,285
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
2 / 0 / 13
7,150
477
4,204
4,986
2,837
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Kukulkan
madargy94
Kukulkan
14
2 / 1 / 9
8,544
570
7,093
4,740
1,738
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 9 / 0
7,167
478
4,431
15,082
7,542
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 8 / 1
6,651
443
3,856
9,675
3,203
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

12
1 / 6 / 1
7,107
474
4,415
9,535
2,912
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

11
1 / 4 / 1
7,329
489
4,032
11,622
8,178
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
3 / 6 / 1
8,418
561
7,438
13,680
6,354
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
11
33
Kills
7
7
Deaths
33
33
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
9
0
0.11
L
1
8
1
0.19
L
1
6
1
0.25
W
Mercury
Luscha001
Mercury
15
2
3
8.25
W
4
2
3
2.75
W
Chang'e
WessInumaki
Chang'e
10
2
5
6.25
L
1
4
1
0.38
W
2
0
13
8.5
W
Kukulkan
madargy94
Kukulkan
2
1
9
6.5
L
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,161
Damage
24,172
39,734
Taken
59,594
15,797
Mitigated
28,189
13,737
Healing
11,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,431
312
185
3,108
15,082
7,542
188
5,098
9,674
33,542
0
L
3,856
794
330
788
9,675
3,203
186
3,496
5,893
25,836
0
L
4,415
2,372
100
863
9,535
2,912
156
3,853
5,398
0
34,186
W
Mercury
Luscha001
Mercury
15,389
12,053
0
500
10,082
4,176
784
1,219
8,777
0
89,789
W
7,686
4,517
0
6,882
12,560
4,761
2,326
0
12,278
0
68,995
W
Chang'e
WessInumaki
Chang'e
9,789
623
1,091
3,069
7,366
2,285
432
3,484
3,566
36,109
0
L
4,032
875
0
1,258
11,622
8,178
707
979
10,585
0
29,853
W
4,204
892
0
1,281
4,986
2,837
452
1,738
3,028
0
16,151
W
Kukulkan
madargy94
Kukulkan
7,093
517
0
914
4,740
1,738
1,704
1,399
3,253
45,139
0
L
7,438
4,679
0
5,189
13,680
6,354
0
2,518
11,028
0
55,363

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,941
Gold Earned
36,672
472
Minions Killed
328
0
Camps Cleared
0
1,496,325
Distance Traveled
1,406,285
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
7,167
478
60
4
0
261,865
0
L
Olorun
6,651
443
47
3
0
278,425
1
L
Skadi
7,107
474
59
4
0
261,206
0
W
Mercury
11,063
738
154
10
0
365,167
3
W
Medusa
9,833
656
131
9
0
262,300
2
W
Chang'e
8,351
557
68
5
0
270,482
7
L
Odin
7,329
489
64
4
0
293,782
2
W
Chaac
7,150
477
24
2
0
311,544
0
W
Kukulkan
8,544
570
95
6
0
286,832
3
L
Arachne
8,418
561
98
7
0
311,007
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role