Player Matchup

Anubis
Anubis
enragedcrab
Anubis
Level 68
God Stats
1W - 4L
1,439 SR
Queue Stats
7W - 10L
1,368 Elo+
Party 1
Chaac
Chaac
idkman90
Chaac
Level 107
God Stats
4W - 3L
1,484 SR
Queue Stats
7W - 11L
1,354 Elo+
Party 1
Achilles
Achilles
illcloudydazes
Achilles
Level 28
God Stats
1W - 0L
1,567 SR
Queue Stats
10W - 13L
1,470 Elo+
Party 1
Team Averages
Level 68
1,497 SR
1,397 Elo+

VS

Team Averages
Level 64
1,477 SR
1,189 Elo+
Chaac
Chaac
DudistPriest258
Chaac
Level 29
God Stats
5W - 11L
1,351 SR
Queue Stats
118W - 172L
1,261 Elo+
Party 2
Fenrir
Fenrir
Franco5372
Fenrir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 15L
995 Elo+
Solo
Zeus
Zeus
SLanonymousSL
Zeus
Level 160
God Stats
46W - 22L
1,579 SR
Queue Stats
263W - 327L
1,311 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
15
6 / 0 / 6
11,078
739
7,645
9,141
4,653
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
idkman90
Chaac
14
3 / 4 / 11
10,419
695
9,877
19,107
17,180
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Achilles
14
5 / 1 / 7
11,393
760
3,913
16,890
24,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 2
9,395
626
8,597
13,808
6,829
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
Franco5372
Fenrir
7
0 / 3 / 3
8,229
549
272
3,339
725
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
3 / 6 / 1
9,649
643
18,709
9,505
2,610
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
10
14
Kills
4
5
Deaths
14
24
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
5
2
0.4
L
Fenrir
Franco5372
Fenrir
0
3
3
0.5
L
3
6
1
0.58
W
Anubis
6
0
6
9
W
Chaac
idkman90
Chaac
3
4
11
2.13
W
Achilles
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,435
Damage
27,578
45,138
Taken
26,652
45,874
Mitigated
10,164
15,960
Healing
5,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,597
765
0
3,309
13,808
6,829
0
6,185
7,234
0
31,695
L
Fenrir
Franco5372
Fenrir
272
82
0
0
3,339
725
0
320
2,855
0
1,041
L
18,709
987
148
1,550
9,505
2,610
0
1,558
7,513
46,757
0
W
Anubis
7,645
564
0
5,123
9,141
4,653
1,300
5,129
3,770
47,423
0
W
Chaac
idkman90
Chaac
9,877
1,813
0
6,776
19,107
17,180
771
6,863
10,724
0
33,773
W
Achilles
3,913
1,365
0
4,061
16,890
24,041
378
7,064
8,880
0
26,093

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,890
Gold Earned
27,273
158
Minions Killed
133
7
Camps Cleared
5
793,928
Distance Traveled
529,667
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,395
626
56
4
1
270,462
2
L
Fenrir
8,229
549
1
0
0
40,972
0
L
Zeus
9,649
643
76
5
4
218,233
6
W
Anubis
11,078
739
78
5
3
267,414
2
W
Chaac
10,419
695
46
3
1
265,026
3
W
Achilles
11,393
760
34
2
3
261,488
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role