Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
AlbertEinsteiNk
Fenrir
Level 122
God Stats
10W - 6L
1,765 SR
Queue Stats
165W - 170L
1,454 Elo+
Solo
Ares
Ares
Cobukiller
Ares
Level 61
God Stats
2W - 3L
1,424 SR
Queue Stats
54W - 41L
1,555 Elo+
Solo
Chiron
Chiron
Mabaro8
Chiron
Level 146
God Stats
9W - 3L
1,685 SR
Queue Stats
189W - 176L
1,510 Elo+
Solo
Zeus
Zeus
ghadimir
Zeus
Level 69
God Stats
33W - 28L
1,565 SR
Queue Stats
87W - 81L
1,522 Elo+
Solo
Team Averages
Level 103
1,588 SR
1,508 Elo+

VS

Team Averages
Level 96
1,521 SR
1,482 Elo+
Hercules
Hercules
 
Hercules
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
BaPciaTheLegend
Bastet
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 26L
1,456 Elo+
Party 2
Charybdis
Charybdis
Drunkenmonkey1
Charybdis
Level 89
God Stats
14W - 6L
1,660 SR
Queue Stats
58W - 55L
1,477 Elo+
Party 1
Ah Puch
Ah Puch
VoicelessPython
Ah Puch
Level 98
God Stats
6W - 6L
1,311 SR
Queue Stats
380W - 366L
1,484 Elo+
Solo
Fenrir
Fenrir
audi90qattro
Fenrir
Level 67
God Stats
11W - 9L
1,632 SR
Queue Stats
56W - 53L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
12
4 / 0 / 1
7,728
552
2,985
5,144
3,275
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
4 / 0 / 3
7,750
554
5,921
5,597
2,575
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
3 / 1 / 7
7,738
553
5,443
8,628
9,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chiron
Mabaro8
Chiron
13
4 / 1 / 4
8,176
584
6,046
6,539
1,857
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Zeus
14
3 / 3 / 3
8,232
588
8,424
4,000
1,085
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
1 / 1 / 0
6,549
468
1,918
5,396
3,645
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
2 / 4 / 0
6,511
465
2,757
9,877
2,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charybdis
Drunkenmonkey1
Charybdis
10
1 / 5 / 1
5,873
420
5,060
9,239
2,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 4 / 2
6,891
492
2,744
12,216
3,802
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
9
0 / 5 / 2
5,593
400
2,383
7,719
2,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
10
18
Kills
5
5
Deaths
19
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
4
0
1
4.5
L
Hercules
 
Hercules
1
1
0
1
W
4
0
3
5.5
L
2
4
0
0.5
W
3
1
7
6.5
L
Charybdis
Drunkenmonkey1
Charybdis
1
5
1
0.3
W
Chiron
Mabaro8
Chiron
4
1
4
6
L
1
4
2
0.5
L
Fenrir
0
5
2
0.2
W
Zeus
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,819
Damage
14,862
29,908
Taken
44,447
17,974
Mitigated
14,929
8,566
Healing
12,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
2,985
359
0
1,170
5,144
3,275
434
60
5,084
6,191
34,804
L
Hercules
 
Hercules
1,918
482
0
1,090
5,396
3,645
0
373
5,023
1,152
33,258
W
5,921
813
0
1,548
5,597
2,575
0
688
4,909
0
40,809
L
2,757
1,283
0
2,750
9,877
2,680
581
4,596
5,090
0
30,849
W
5,443
356
0
2,514
8,628
9,182
395
900
7,728
24,606
0
L
Charybdis
Drunkenmonkey1
Charybdis
5,060
2,869
0
2,794
9,239
2,145
0
1,748
7,485
0
31,737
W
Chiron
Mabaro8
Chiron
6,046
1,489
449
2,774
6,539
1,857
492
68
6,471
0
48,222
L
2,744
43
0
4,192
12,216
3,802
0
6,026
5,976
41,620
0
L
Fenrir
2,383
461
0
1,187
7,719
2,657
0
1,350
6,357
0
14,855
W
Zeus
8,424
0
0
111
4,000
1,085
1,744
1,156
2,844
57,328
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,624
Gold Earned
31,417
427
Minions Killed
320
0
Camps Cleared
0
1,328,151
Distance Traveled
1,258,254
18
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,728
552
89
6
0
265,900
2
L
Hercules
6,549
468
77
6
0
285,284
3
W
Fenrir
7,750
554
82
6
0
303,239
4
L
Bastet
6,511
465
75
5
0
281,586
5
W
Ares
7,738
553
21
2
0
276,477
5
L
Charybdis
5,873
420
52
4
0
216,202
0
W
Chiron
8,176
584
107
8
0
239,843
4
L
Ah Puch
6,891
492
88
6
0
230,837
3
L
Fenrir
5,593
400
28
2
0
244,345
4
W
Zeus
8,232
588
128
9
0
242,692
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role