Player Matchup

Mulan
Mulan
Diamond III
Ashbweh97
Mulan
Diamond III
Level 149
God Stats
31W - 23L
1,726 SR
Queue Stats
186W - 171L
2,179 MMR
Solo
Charybdis
Charybdis
Masters
CoSieBanuje
Charybdis
Masters
Level 48
God Stats
7W - 17L
1,327 SR
Queue Stats
232W - 213L
2,211 MMR
Solo
Susano
Susano
Diamond III
Humblеd
Susano
Diamond III
Level 160
God Stats
7W - 8L
1,711 SR
Queue Stats
140W - 131L
2,207 MMR
Solo
Cerberus
Cerberus
Diamond II
Mangle1234
Cerberus
Diamond II
Level 129
God Stats
3W - 2L
1,703 SR
Queue Stats
114W - 120L
2,133 MMR
Solo
Sol
Sol
Diamond III
gillisprilli
Sol
Diamond III
Level 147
God Stats
17W - 9L
1,258 SR
Queue Stats
629W - 606L
2,134 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 127
1,545 SR
2,173 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 131
1,609 SR
2,026 MMR
Agni
Agni
Masters
 
Agni
Masters
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Diamond III
Hinory
Nemesis
Diamond III
Level 106
God Stats
1W - 4L
1,356 SR
Queue Stats
121W - 109L
2,224 MMR
Solo
Bacchus
Bacchus
Diamond III
KaMeTuKaNuN
Bacchus
Diamond III
Level 155
God Stats
21W - 18L
1,609 SR
Queue Stats
392W - 399L
2,215 MMR
Solo
Jormungandr
Jormungandr
Diamond IV
MOEZARTS
Jormungandr
Diamond IV
Level 125
God Stats
4W - 1L
2,025 SR
Queue Stats
456W - 452L
2,136 MMR
Solo
Ullr
Ullr
Diamond V
Mastiga
Ullr
Diamond V
Level 143
God Stats
11W - 12L
1,553 SR
Queue Stats
232W - 206L
2,053 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Ashbweh97
Mulan
20
4 / 2 / 10
14,111
564
20,072
23,388
25,862
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charybdis
CoSieBanuje
Charybdis
20
8 / 2 / 7
15,277
611
26,986
19,477
8,058
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Susano
Humblеd
Susano
20
6 / 5 / 8
14,385
575
14,438
21,398
10,509
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cerberus
Mangle1234
Cerberus
18
6 / 4 / 8
13,293
532
10,527
27,139
30,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
3 / 4 / 11
14,265
571
14,342
19,171
7,702
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
LokiTiamatGebAthenaArtio

VS

Bans
OdinMorgan Le FayAresRaijinSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
18
3 / 7 / 4
11,979
479
16,029
17,629
6,650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
Hinory
Nemesis
20
10 / 7 / 2
13,825
553
17,186
25,689
12,048
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
KaMeTuKaNuN
Bacchus
16
2 / 4 / 5
9,553
382
8,155
19,756
28,341
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Jormungandr
MOEZARTS
Jormungandr
18
2 / 5 / 6
12,264
491
13,791
22,346
24,254
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magic Focus

Magic Focus

+20
Magical Power

Ullr
Mastiga
Ullr
18
0 / 4 / 5
11,342
454
13,546
22,335
6,759

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
39
27
Kills
17
17
Deaths
27
44
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
3
7
4
0.71
W
Mulan
Ashbweh97
Mulan
4
2
10
4.5
W
Charybdis
CoSieBanuje
Charybdis
8
2
7
5.75
L
Nemesis
Hinory
Nemesis
10
7
2
1.57
W
Susano
Humblеd
Susano
6
5
8
2
L
Bacchus
KaMeTuKaNuN
Bacchus
2
4
5
1.13
L
Jormungandr
MOEZARTS
Jormungandr
2
5
6
1
W
Cerberus
Mangle1234
Cerberus
6
4
8
2.5
L
Ullr
Mastiga
Ullr
0
4
5
0.63
W
3
4
11
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,365
Damage
68,707
110,573
Taken
107,755
82,786
Mitigated
78,052
46,858
Healing
20,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
16,029
591
118
3,571
17,629
6,650
0
5,803
11,826
98,727
0
W
Mulan
Ashbweh97
Mulan
20,072
2,463
0
10,910
23,388
25,862
871
9,316
13,946
12,597
89,306
W
Charybdis
CoSieBanuje
Charybdis
26,986
15,360
0
13,472
19,477
8,058
2,800
4,875
14,602
0
149,529
L
Nemesis
Hinory
Nemesis
17,186
7,988
0
6,947
25,689
12,048
0
6,926
18,620
0
133,391
W
Susano
Humblеd
Susano
14,438
3,634
0
7,609
21,398
10,509
0
8,705
12,341
0
109,403
L
Bacchus
KaMeTuKaNuN
Bacchus
8,155
1,268
275
991
19,756
28,341
0
5,674
14,082
20,182
0
L
Jormungandr
MOEZARTS
Jormungandr
13,791
3,221
0
2,745
22,346
24,254
15
4,174
18,172
79,105
0
W
Cerberus
Mangle1234
Cerberus
10,527
714
0
4,061
27,139
30,655
45
9,192
17,661
39,390
0
L
Ullr
Mastiga
Ullr
13,546
7,399
0
5,391
22,335
6,759
0
5,548
16,787
0
107,846
W
14,342
3,044
0
10,806
19,171
7,702
4,262
6,960
12,015
127,993
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,331
Gold Earned
58,963
770
Minions Killed
759
0
Camps Cleared
0
2,478,482
Distance Traveled
2,453,001
32
Wards Purchased
41
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
11,979
479
198
8
0
437,623
8
W
Mulan
14,111
564
168
7
0
518,354
9
W
Charybdis
15,277
611
213
9
0
473,612
6
L
Nemesis
13,825
553
187
7
0
533,724
6
W
Susano
14,385
575
153
6
0
533,121
6
L
Bacchus
9,553
382
34
1
0
523,156
9
L
Jormungandr
12,264
491
161
6
0
486,315
8
W
Cerberus
13,293
532
46
2
0
489,253
9
L
Ullr
11,342
454
179
7
0
472,183
10
W
Sol
14,265
571
190
8
0
464,142
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role