Player Matchup

Fenrir
Fenrir
HolyFetusChrist
Fenrir
Level 95
God Stats
1W - 0L
1,277 SR
Queue Stats
19W - 15L
1,500 Elo+
Solo
Hachiman
Hachiman
Kaellorien
Hachiman
Level 112
God Stats
10W - 7L
1,499 SR
Queue Stats
683W - 648L
1,545 Elo+
Solo
Merlin
Merlin
merotsh
Merlin
Level 66
God Stats
205W - 77L
1,751 SR
Queue Stats
650W - 305L
1,710 Elo+
Party 1
Da Ji
Da Ji
spartar08
Da Ji
Level 47
God Stats
2W - 1L
1,672 SR
Queue Stats
31W - 36L
1,510 Elo+
Solo
Ares
Ares
takeastab70
Ares
Level 32
God Stats
101W - 22L
1,847 SR
Queue Stats
592W - 254L
1,723 Elo+
Party 1
Team Averages
Level 70
1,609 SR
1,597 Elo+

VS

Team Averages
Level 83
1,454 SR
1,487 Elo+
Cerberus
Cerberus
Grimfatality
Cerberus
Level 105
God Stats
9W - 10L
1,506 SR
Queue Stats
240W - 273L
1,494 Elo+
Solo
Janus
Janus
Haunt Mello
Janus
Level 43
God Stats
17W - 24L
1,263 SR
Queue Stats
226W - 247L
1,468 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Jıkan
Morgan Le Fay
Level 59
God Stats
49W - 67L
1,469 SR
Queue Stats
572W - 650L
1,481 Elo+
Solo
King Arthur
King Arthur
KO PoLooo
King Arthur
Level 125
God Stats
4W - 10L
1,471 SR
Queue Stats
541W - 576L
1,512 Elo+
Solo
Cliodhna
Cliodhna
Typical Silence
Cliodhna
Level 82
God Stats
24W - 21L
1,558 SR
Queue Stats
182W - 181L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 3 / 12
10,317
1,032
10,166
10,810
4,318
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hachiman
Kaellorien
Hachiman
17
3 / 1 / 18
10,254
1,025
8,199
6,719
2,149
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Merlin
merotsh
Merlin
19
17 / 0 / 11
13,569
1,357
32,428
5,577
2,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Da Ji
spartar08
Da Ji
17
3 / 3 / 8
9,121
912
4,788
8,360
3,902
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
3 / 0 / 22
11,486
1,149
12,022
9,825
12,012
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Team 1 Tickets

283

VS

Team 2 Tickets

104

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Grimfatality
Cerberus
15
0 / 4 / 2
8,783
878
3,907
13,998
11,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
2 / 9 / 3
9,405
941
7,633
14,970
4,602
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Morgan Le Fay
Jıkan
Morgan Le Fay
16
2 / 7 / 4
9,510
951
7,197
15,609
4,990
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
KO PoLooo
King Arthur
15
0 / 8 / 3
8,513
851
3,112
14,782
11,266
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cliodhna
16
3 / 3 / 3
9,971
997
12,470
15,531
5,192
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
22
31
Kills
7
7
Deaths
31
71
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Grimfatality
Cerberus
0
4
2
0.25
L
2
9
3
0.39
W
5
3
12
3.67
L
Morgan Le Fay
Jıkan
Morgan Le Fay
2
7
4
0.57
L
King Arthur
KO PoLooo
King Arthur
0
8
3
0.19
W
Hachiman
Kaellorien
Hachiman
3
1
18
12
L
Cliodhna
3
3
3
1.5
W
Merlin
merotsh
Merlin
17
0
11
22.5
W
Da Ji
spartar08
Da Ji
3
3
8
2.33
W
3
0
22
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,603
Damage
34,319
41,291
Taken
74,890
24,829
Mitigated
37,157
5,589
Healing
3,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Grimfatality
Cerberus
3,907
210
0
1,517
13,998
11,107
0
6,792
7,206
17,077
0
L
7,633
385
0
209
14,970
4,602
0
9,949
5,021
21,181
0
W
10,166
1,251
0
508
10,810
4,318
0
4,181
6,272
0
26,608
L
Morgan Le Fay
Jıkan
Morgan Le Fay
7,197
1,144
97
328
15,609
4,990
0
12,171
3,438
35,475
0
L
King Arthur
KO PoLooo
King Arthur
3,112
322
0
66
14,782
11,266
0
5,109
9,673
0
15,570
W
Hachiman
Kaellorien
Hachiman
8,199
4,260
0
1,309
6,719
2,149
0
3,109
3,610
28
20,254
L
Cliodhna
12,470
389
0
807
15,531
5,192
0
10,457
5,074
0
25,619
W
Merlin
merotsh
Merlin
32,428
1,186
549
1,529
5,577
2,448
0
1,459
4,118
65,492
0
W
Da Ji
spartar08
Da Ji
4,788
1,434
0
60
8,360
3,902
0
5,162
3,198
0
14,381
W
12,022
115
948
686
9,825
12,012
0
4,826
4,999
18,910
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,747
Gold Earned
46,182
181
Minions Killed
194
10
Camps Cleared
5
1,012,592
Distance Traveled
843,260
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,783
878
37
4
2
129,919
0
L
Janus
9,405
941
50
5
1
175,008
0
W
Fenrir
10,317
1,032
44
4
2
187,218
0
L
Morgan Le Fay
9,510
951
55
6
1
160,376
0
L
King Arthur
8,513
851
11
1
1
178,226
0
W
Hachiman
10,254
1,025
25
3
2
182,569
0
L
Cliodhna
9,971
997
41
4
0
199,731
1
W
Merlin
13,569
1,357
75
8
4
225,394
2
W
Da Ji
9,121
912
29
3
2
187,927
1
W
Ares
11,486
1,149
8
1
0
229,484
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role