Player Matchup

Janus
Janus
alejandroguti191
Janus
Level 23
God Stats
13W - 17L
1,338 SR
Queue Stats
25W - 28L
1,229 Elo+
Solo
Rama
Rama
error420x
Rama
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 13L
1,208 Elo+
Solo
Ymir
Ymir
gxme_boi
Ymir
Level 22
God Stats
6W - 3L
1,711 SR
Queue Stats
58W - 55L
1,319 Elo+
Party 2
Neith
Neith
kkmboss
Neith
Level 17
God Stats
21W - 12L
1,469 SR
Queue Stats
64W - 63L
1,243 Elo+
Party 2
Fenrir
Fenrir
shadow_gojo7
Fenrir
Level 29
God Stats
4W - 4L
1,442 SR
Queue Stats
104W - 95L
1,329 Elo+
Solo
Team Averages
Level 24
1,492 SR
1,265 Elo+

VS

Team Averages
Level 18
1,475 SR
1,253 Elo+
Terra
Terra
DyonysusOVA
Terra
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 18L
1,063 Elo+
Solo
Hel
Hel
Energys_Stars
Hel
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 56L
1,296 Elo+
Party 1
Heimdallr
Heimdallr
Energys_ToXyNe
Heimdallr
Level 18
God Stats
7W - 10L
1,459 SR
Queue Stats
39W - 52L
1,297 Elo+
Party 1
Gilgamesh
Gilgamesh
Lit_Nazzacolos07
Gilgamesh
Level 28
God Stats
5W - 7L
1,416 SR
Queue Stats
75W - 107L
1,332 Elo+
Solo
Ymir
Ymir
sBa-ItaChi_
Ymir
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 61L
1,278 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 4 / 2
8,812
490
10,131
8,366
2,676
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Rama
13
5 / 3 / 1
8,990
499
5,774
8,879
2,971
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
14
8 / 0 / 11
10,308
573
9,300
11,749
14,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Neith
kkmboss
Neith
15
12 / 0 / 7
10,173
565
16,220
6,384
2,758
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fenrir
18
2 / 0 / 5
10,308
573
3,046
12,887
8,126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 1
6,217
345
839
12,932
10,846
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

10
1 / 4 / 0
6,351
353
1,389
5,730
1,697
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
Energys_ToXyNe
Heimdallr
10
1 / 8 / 3
7,053
392
6,652
12,781
4,046
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
10
1 / 10 / 3
6,835
380
5,503
15,402
8,932
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
3 / 4 / 0
8,291
461
6,366
12,408
6,894
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
13
31
Kills
6
7
Deaths
31
26
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
L
1
4
0
0.25
L
Heimdallr
Energys_ToXyNe
Heimdallr
1
8
3
0.31
L
Gilgamesh
1
10
3
0.25
W
4
4
2
1.25
W
Rama
5
3
1
1.83
W
Ymir
8
0
11
13.5
W
Neith
kkmboss
Neith
12
0
7
15.5
L
3
4
0
0.75
W
Fenrir
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,471
Damage
20,749
48,265
Taken
59,253
30,573
Mitigated
32,415
13,550
Healing
4,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
839
147
580
1,608
12,932
10,846
0
4,489
8,443
12,689
0
L
1,389
309
615
775
5,730
1,697
0
2,149
3,581
8,041
0
L
Heimdallr
Energys_ToXyNe
Heimdallr
6,652
3,835
0
592
12,781
4,046
0
3,584
9,197
0
28,035
L
Gilgamesh
5,503
1,231
0
231
15,402
8,932
28
5,888
9,514
0
18,775
W
10,131
716
87
1,058
8,366
2,676
1,292
429
7,937
44,292
0
W
Rama
5,774
4,188
0
1,037
8,879
2,971
4,400
2,308
6,571
0
35,215
W
Ymir
9,300
1,171
0
3,068
11,749
14,042
421
3,378
8,371
31,778
0
W
Neith
kkmboss
Neith
16,220
8,726
0
1,998
6,384
2,758
5,361
2,050
4,334
0
53,917
L
6,366
729
0
523
12,408
6,894
0
3,321
9,087
45,649
1,696
W
Fenrir
3,046
1,127
0
6,302
12,887
8,126
90
266
12,621
0
73,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,591
Gold Earned
34,747
412
Minions Killed
214
0
Camps Cleared
0
1,609,567
Distance Traveled
1,412,773
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
6,217
345
25
1
0
283,680
1
L
Hel
6,351
353
19
1
0
196,581
0
L
Heimdallr
7,053
392
54
3
0
307,346
0
L
Gilgamesh
6,835
380
28
2
0
329,003
0
W
Janus
8,812
490
68
4
0
344,277
3
W
Rama
8,990
499
65
4
0
287,084
0
W
Ymir
10,308
573
38
2
0
314,693
4
W
Neith
10,173
565
99
6
0
319,839
1
L
Ymir
8,291
461
88
5
0
296,163
1
W
Fenrir
10,308
573
142
8
0
343,674
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role