Player Matchup

Loki
Loki
DjKalocha27
Loki
Level 29
God Stats
12W - 11L
1,520 SR
Queue Stats
95W - 91L
1,497 Elo+
Solo
Cernunnos
Cernunnos
Hunndezohn
Cernunnos
Level 29
God Stats
4W - 4L
1,159 SR
Queue Stats
62W - 44L
1,493 Elo+
Solo
Cerberus
Cerberus
OlideValdez
Cerberus
Level 18
God Stats
18W - 13L
1,530 SR
Queue Stats
174W - 164L
1,465 Elo+
Solo
Vulcan
Vulcan
SmellmyMeatballz
Vulcan
Level 24
God Stats
15W - 8L
1,648 SR
Queue Stats
79W - 52L
1,557 Elo+
Solo
Ares
Ares
ppalagujt
Ares
Level 12
God Stats
4W - 3L
1,500 SR
Queue Stats
68W - 46L
1,443 Elo+
Solo
Team Averages
Level 22
1,471 SR
1,491 Elo+

VS

Team Averages
Level 24
1,608 SR
1,558 Elo+
Izanami
Izanami
BigNoo3_Yamete
Izanami
Level 29
God Stats
1W - 1L
1,724 SR
Queue Stats
85W - 49L
1,586 Elo+
Solo
Pele
Pele
Chocharr
Pele
Level 27
God Stats
6W - 5L
1,500 SR
Queue Stats
248W - 186L
1,464 Elo+
Solo
Yemoja
Yemoja
El_Prof_de_Papel
Yemoja
Level 28
God Stats
25W - 27L
1,580 SR
Queue Stats
121W - 124L
1,438 Elo+
Solo
Bellona
Bellona
Hazhii4
Bellona
Level 8
God Stats
1W - 1L
1,736 SR
Queue Stats
2W - 1L
1,806 Elo+
Solo
Nu Wa
Nu Wa
piokatotero
Nu Wa
Level 28
God Stats
4W - 6L
1,500 SR
Queue Stats
168W - 147L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 7
7,915
565
7,355
8,470
2,866
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cernunnos
Hunndezohn
Cernunnos
12
4 / 2 / 2
7,272
519
7,168
8,155
2,484
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
OlideValdez
Cerberus
11
2 / 4 / 4
6,581
470
2,876
8,810
3,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
9 / 0 / 7
8,657
618
11,251
6,542
2,312
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ares
11
2 / 0 / 12
7,370
526
5,859
9,768
10,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 0
8,379
599
7,203
8,254
3,551
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Pele
10
1 / 7 / 0
6,382
456
4,361
12,079
3,873
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

10
1 / 1 / 1
6,508
465
2,967
8,930
3,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bellona
Hazhii4
Bellona
10
0 / 5 / 0
6,036
431
3,564
10,173
7,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Short Bow

Short Bow

+15%
Attack Speed

10
1 / 6 / 1
6,403
457
7,562
9,017
2,586
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
9
22
Kills
7
7
Deaths
22
32
Assists
2
Player
Kills
Deaths
Assists
KDA
L
4
3
0
1.33
L
Pele
1
7
0
0.14
W
5
1
7
8.5
L
1
1
1
1.5
L
Bellona
Hazhii4
Bellona
0
5
0
0
W
Cernunnos
Hunndezohn
Cernunnos
4
2
2
2.5
W
Cerberus
OlideValdez
Cerberus
2
4
4
1
W
9
0
7
12.5
L
1
6
1
0.25
W
Ares
2
0
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,509
Damage
25,657
41,745
Taken
48,453
21,674
Mitigated
21,298
11,415
Healing
10,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,203
3,207
0
1,096
8,254
3,551
3,468
3,586
4,634
0
57,055
L
Pele
4,361
1,403
0
3,001
12,079
3,873
0
5,239
6,668
0
31,219
W
7,355
2,086
0
2,838
8,470
2,866
67
1,277
7,077
0
34,626
L
2,967
351
240
2,810
8,930
3,885
150
1,254
7,676
22,024
0
L
Bellona
Hazhii4
Bellona
3,564
935
0
1,705
10,173
7,403
0
4,355
5,670
6,133
19,741
W
Cernunnos
Hunndezohn
Cernunnos
7,168
4,136
0
2,839
8,155
2,484
782
3,838
4,161
0
49,626
W
Cerberus
OlideValdez
Cerberus
2,876
122
0
2,043
8,810
3,821
88
988
7,730
24,100
0
W
11,251
1,859
0
2,227
6,542
2,312
0
2,612
3,616
55,158
0
L
7,562
1,031
0
1,966
9,017
2,586
7
4,979
3,724
33,781
0
W
Ares
5,859
765
0
1,468
9,768
10,191
0
2,290
7,326
20,089
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,795
Gold Earned
33,708
289
Minions Killed
315
0
Camps Cleared
0
1,391,575
Distance Traveled
1,249,063
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,379
599
124
9
0
225,045
3
L
Pele
6,382
456
53
4
0
285,171
3
W
Loki
7,915
565
59
4
0
305,092
1
L
Yemoja
6,508
465
27
2
0
217,424
3
L
Bellona
6,036
431
54
4
0
277,657
1
W
Cernunnos
7,272
519
81
6
0
232,311
0
W
Cerberus
6,581
470
42
3
0
273,156
4
W
Vulcan
8,657
618
92
7
0
293,405
7
L
Nu Wa
6,403
457
57
4
0
243,766
5
W
Ares
7,370
526
15
1
0
287,611
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role