Player Matchup

Chang'e
Chang'e
DarkLegenday
Chang'e
Level 33
God Stats
4W - 7L
1,421 SR
Queue Stats
26W - 31L
1,414 Elo+
Solo
Hera
Hera
JustTakeiTTT
Hera
Level 40
God Stats
1W - 1L
1,500 SR
Queue Stats
170W - 188L
1,504 Elo+
Solo
Heimdallr
Heimdallr
Jvmagno
Heimdallr
Level 58
God Stats
3W - 7L
1,142 SR
Queue Stats
107W - 120L
1,435 Elo+
Solo
Hun Batz
Hun Batz
MiguelAngelparri
Hun Batz
Level 63
God Stats
1W - 5L
1,702 SR
Queue Stats
231W - 295L
1,444 Elo+
Party 3
Achilles
Achilles
PeTayls
Achilles
Level 29
God Stats
6W - 6L
1,573 SR
Queue Stats
155W - 186L
1,464 Elo+
Party 3
Team Averages
Level 45
1,468 SR
1,452 Elo+

VS

Team Averages
Level 56
1,578 SR
1,447 Elo+
Ymir
Ymir
EraLIAo
Ymir
Level 44
God Stats
3W - 1L
1,474 SR
Queue Stats
102W - 111L
1,428 Elo+
Party 1
Cthulhu
Cthulhu
NUNESEU
Cthulhu
Level 23
God Stats
47W - 30L
1,574 SR
Queue Stats
224W - 211L
1,451 Elo+
Party 2
Sol
Sol
cpufonedeouvido
Sol
Level 87
God Stats
14W - 10L
1,741 SR
Queue Stats
509W - 464L
1,476 Elo+
Party 2
Ravana
Ravana
metallicaghost
Ravana
Level 99
God Stats
43W - 42L
1,488 SR
Queue Stats
362W - 430L
1,416 Elo+
Solo
Merlin
Merlin
sasori1416
Merlin
Level 28
God Stats
16W - 16L
1,614 SR
Queue Stats
79W - 80L
1,461 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
DarkLegenday
Chang'e
6
0 / 4 / 1
4,323
480
2,271
5,404
1,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
2 / 3 / 0
5,592
621
3,985
4,483
1,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Heimdallr
Jvmagno
Heimdallr
8
0 / 3 / 2
4,801
533
2,782
5,592
1,749
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
2 / 1 / 1
5,372
597
3,504
7,907
2,378
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
PeTayls
Achilles
9
2 / 0 / 0
4,913
546
2,534
5,507
4,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
EraLIAo
Ymir
9
0 / 1 / 0
5,399
600
2,927
4,550
2,802
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Cthulhu
NUNESEU
Cthulhu
9
4 / 1 / 4
6,220
691
1,943
5,584
3,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
5 / 1 / 4
6,033
670
6,967
6,685
1,636
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
0 / 2 / 3
5,196
577
3,931
4,597
1,909
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Merlin
sasori1416
Merlin
9
2 / 1 / 0
5,661
629
2,420
3,658
1,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
22
6
Kills
11
11
Deaths
6
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Chang'e
DarkLegenday
Chang'e
0
4
1
0.13
W
Ymir
EraLIAo
Ymir
0
1
0
0
L
2
3
0
0.67
L
Heimdallr
Jvmagno
Heimdallr
0
3
2
0.33
L
2
1
1
2.5
W
Cthulhu
NUNESEU
Cthulhu
4
1
4
6
L
Achilles
PeTayls
Achilles
2
0
0
2
W
5
1
4
7
W
0
2
3
0.75
W
Merlin
sasori1416
Merlin
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,076
Damage
18,188
28,893
Taken
25,074
12,122
Mitigated
10,780
8,245
Healing
10,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
DarkLegenday
Chang'e
2,271
57
561
1,786
5,404
1,922
0
3,841
1,561
11,567
0
W
Ymir
EraLIAo
Ymir
2,927
658
0
1,716
4,550
2,802
410
0
4,008
23,415
0
L
3,985
784
0
394
4,483
1,275
19
1,785
2,454
31,094
0
L
Heimdallr
Jvmagno
Heimdallr
2,782
1,469
0
580
5,592
1,749
0
3,398
2,194
0
21,470
L
3,504
1,068
0
2,663
7,907
2,378
0
2,509
5,345
0
23,851
W
Cthulhu
NUNESEU
Cthulhu
1,943
139
86
1,404
5,584
3,357
175
812
4,772
13,581
0
L
Achilles
PeTayls
Achilles
2,534
487
0
2,261
5,507
4,798
0
2,425
3,082
0
14,150
W
6,967
3,749
0
5,102
6,685
1,636
759
1,609
5,076
38,994
0
W
3,931
1,087
0
1,335
4,597
1,909
0
1,663
2,801
0
22,719
W
Merlin
sasori1416
Merlin
2,420
197
0
893
3,658
1,076
421
2,074
1,434
26,288
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,001
Gold Earned
28,509
224
Minions Killed
254
0
Camps Cleared
0
819,896
Distance Traveled
896,220
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
4,323
480
16
2
0
143,632
2
W
Ymir
5,399
600
61
7
0
162,988
3
L
Hera
5,592
621
81
9
0
167,034
4
L
Heimdallr
4,801
533
44
5
0
162,803
2
L
Hun Batz
5,372
597
53
6
0
206,233
1
W
Cthulhu
6,220
691
30
3
0
171,277
1
L
Achilles
4,913
546
30
3
0
140,194
0
W
Sol
6,033
670
63
7
0
180,487
1
W
Ravana
5,196
577
48
5
0
203,369
0
W
Merlin
5,661
629
52
6
0
178,099
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role